Sea Power
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Triassic Games  [開発者] 2024年11月14日 15時44分
Public Beta Branch
Dear all, we have set up a beta branch you all can check out. I've attached a short HowTo how to access it.

We have an internal develop branch which will tend to break and is visible for our internal beta team only.

Then we have a public beta branch which is kind of our release candidates so it's often ahead of the public branch. If you're interested feel free to use it. You can always switch between the official branch and this beta one. There is no drawback doing so (beside the download) but you could help us a lot with testing features and fixes upfront .

How to switch to the beta branch in Sea Power:

Open Steam and enter your Library. Right click on Sea Power and select “Properties”.
In the pop up go to Betas.

You should see the “stable – Beta branch” and can switch to it. This will patch your game. This stable Beta branch is used as a release candidate for the public release. So any fixes will be there available and if you like to give it a try to check if things have improved or not on your end it would help us a lot!

Thank you!
最近の変更はTriassic Gamesが行いました; 3月15日 0時27分
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Triassic Games  [開発者] 2024年11月14日 15時45分 
Next update and currently live in beta:

15-Nov-2024: 0.1.0.2 Build #77 (14678) -------------------------------------- [FIX] Moskva class CVGH had Titan sonar instead Orion [FIX] P-3C Orion now has AN/APS-115 Radar [FIX] Typo in Dong Hoi Briefing [FIX] SS-N-14 missile causing duplicate torpedos [FIX] T-55 gun swapped for proper D-10 [FIX] Map fullscreen state machine [FIX] Logger should work faster now, also fixed System.IO.IOException [FIX] Description error: 403 is OPLAP, not ODLAP [FIX] Hyperlinks in tutorials [FIX] Typo in Tu-154 Description [FIX] Pause music when playing video tutorial [FIX] Memory leak in map texture creation (thank you BroodjeKipcorn!) [FIX] IRINA SH-3D description [FIX] Weapon status was not changed by Winchester [FIX] Aircraft went to weird behaviour when RTB to broken FlightDeck [FIX] Block Request ID if own unit is not selected [FIX] Mission Editor: Formation Type was not read from mission file correctly [FIX] Mission Editor: Aircrafts not teleported to 85k feet in Circle formation [FIX] Wingmen of Circle Formation were loaded with twice the height of a leader [FIX] There was a typo in a string here that might have been causing the "NOESIS: BBCode tag '%s' color property value '%s' is not a valid color string" spam [FIX] Add a way to pass through Key in getText as the standard error format breaks BBCode formatting. [FIX] Ivan Franko class are in Liners category now [FIX] Only do terrain hit checks in case the (air) object has control [FIX] Height calculation job could be done for destroyed units [FIX] Null ref in ObjectsManager when LOD object is missing [FIX] Lots of null refs [FIX] Race condition in terrain chunk [FIX] Texture leak in ocean [FIX] Texture leak in terrain system [MOD] German, Russian and Chinese translations [MOD] Tweaked a crutch in guns aiming [MOD] Rebalanced time compression limits for gun and CIWS [MOD] Enabled version watermark in beta branches [MOD] Bring initial UnitMetadata Loading under the control of the loadscreen (should reduce blank screen time on startup) [NEW] Added backward compartibility case when singular Condition if is specified for ConditionsCompleted property without <> brackets [NEW] Rollout of virtual ini files to all language files (i.e. systemgroups and ammunition_names were missing) [NEW] Il-62 damage models [NEW] Added many missing lods on aircraft [NEW] QOL: Unit Ref in toolbar in Mission Editor [NEW] QOL: Quick Access to Weapon Info from Bottom Bar [NEW] Auto rebasing of air units
Triassic Games  [開発者] 2024年11月15日 12時59分 
New update is out. While the previous was focused mainly on a leak on the GPU this one fixes a nasty memory leak which lead to crashes in the long run.

Just to make that clear: We're aware of many more issues, especially with AI, missiles, aircraft formations but our main focus for the first days was to get the crashes fixes, memory leaks but now we will get to the other issues as well. Thank you all for your patience!

16-Nov-2024: 0.1.0.3 Build #80 (14721) -------------------------------------- [FIX] Memory leak in entities [FIX] Various ships propellers rotation fixes [FIX] Some spelling mistakes [FIX] Decimal Point in UI Scale and Snapping on Volume Sliders [FIX] Typos and spelling in Trollfjorden Briefing [FIX] Added missing lods, improved lod rotor discs for helicopters [FIX] Mission Editor: Teleported units stacked upon each other [FIX] Mission Editor: The Teleport action checkbox state was not saved correctly in UI [FIX] Mission Editor: When switching between Conditions by selecting them on map, parent Trigger wasn't changed on Right pane [FIX] Mission Editor: Optimised assignment of internal Trigger/Condition fields from viewmodel [FIX] Missing flags on Oscar, Alfa [FIX] Inverted director on Belknap [FIX] Chaff obscured unit and thus prevented opening context menu by right-click in 3d scene [FIX] Lots of null refs [MOD] Polish Air Force liveries corrections on MiG-17/Lim-6, MiG-21 [NEW] Experimental new voiceover
Triassic Games  [開発者] 2024年11月16日 3時07分 
New (mini) patch is live.

Main fix is some mission loading error which happened on some machines.

16-Nov-2024: 0.1.0.3 Build #82 (14743) -------------------------------------- [FIX] Update Kobben description [FIX] Typo in Mk 84 [FIX] Race condition where mission loading went wrong when previous loading wasn't finished [FIX] T43 and T43K propellers sizes [FIX] Fixed missing polygon on S-3 wing [FIX] Fixed duplicate carrier name on S-3 livery [FIX] Removed duplicate BuNo on all S-3 liveries [FIX] Fresco/Lim rudder position, Lim elevator axis rotation fix [MOD] Russian and German translation [NEW] Sleipner class added hullnumbers [NEW] Rubin-1A_FCR virtual fire control radar for Tu-16K
最近の変更はTriassic Gamesが行いました; 2024年11月16日 5時54分
Triassic Games  [開発者] 2024年11月18日 11時56分 
Next public beta patch is out. We're currently sorting bugs/feedback to prioritize things.

18-Nov-2024: 0.1.0.4 Build #83 (14800) -------------------------------------- [FIX] Lots of underwater rendering issues [FIX] Wrong squadron on Ranger [FIX] Animation error on Slava [FIX] Lods were misnamed, A-7E, Yak-38 [FIX] Missing flagpole on Sturgeon SSN [FIX] Lots of null refs [FIX] Mast spray foam position was applied incorrectly in code [FIX] Mast spray positions was incorrect for several submarines [FIX] Rada mast could influence submarine speed [FIX] Turya bow polygon fix [FIX] Restore loading system names into Language Data [FIX] Standard stuck on ascend while attacking surface targets [FIX] Weapons could insta-level on altitude at certain conditions [FIX] Self destruct timer always reset [FIX] Some missiles missing required TerminalDiveDistance [FIX] Mi-14 main rotor rotating in the wrong direction [FIX] AH-1 J T rotors offset/wobbling fix, max swashplate angle adjusted to prevent clipping into fuselage mesh on tilting [FIX] H700 had wrong pilot model [FIX] ARM could not attack land units [FIX] SA-2 site still not ideal but at least it is killable now [FIX] Seasprite tail rotor clipping trough Knox hangar doors [FIX] Underwater vegetation had wrong bounding boxes which led to flickering depending on camera angle [MOD] Russian, Chinese and German translation [MOD] Anti-air SARH and RC-only missiles are self destructed when connection is lost [MOD] Shootdown effects for C340, H700 [MOD] Smoothed out APK-8 pod model
Triassic Games  [開発者] 2024年11月19日 2時01分 
New beta build is live. The last one broke quite some stuff with missiles (self destruction).

19-Nov-2024: 0.1.0.4 Build #85 (14819) -------------------------------------- [FIX] Added missing Cuban flag for 3d [FIX] Credits should now work after mission exit [FIX] Aircraft formation change handling while RTB [FIX] SARH missiles self destructed at the start of terminal [MOD] Adjusted variants files for Okean, Okean Mod, Zhuk ME, Tarantul RE [MOD] Small ship hits fx tweaks
Triassic Games  [開発者] 2024年11月21日 4時39分 
New public beta is out! Beside the usual fixes it also should bring some life to the carrier AI. Even though this is still work in progress it should make it more useful. Also this patch adds some value to the status field in the bottom bar for vessels.

21-Nov-2024: 0.1.0.5 Build #93 (♥♥♥♥9) -------------------------------------- [FIX] Added missing Chinese translations for Under Cover Of The Rain mission [FIX] Typo in description for knm_msc_saud minesweeper (thanks @joemama619) [FIX] SARH missiles lost connection to guiding radar when target was at less than 2nm at moment of launch, had some hardcoded debug value left in [FIX] Corrected Baltim mission: changed year to 1973, assigned Egypt nation, egyptian PTGs were soviet ones [FIX] Latakia: unit nations are uppercase now and actually applied [FIX] Added proper Osa variants to Baltim and Latakia missions [FIX] Kirov transparent girders holes caps, possible fix for P6 "teared" flag mesh [FIX] Disable carrier AI for damaged flightdeck [FIX] Cables not rendering underwater [FIX] SARH was not accounting for FCR horizons in AI weapon selection [FIX] Airstrike target distribution included destroyed units [FIX] Another possible fix for aircraft going into space on RTB/landing [FIX] T43 missing bonk collider [FIX] Null refs [FIX] AI Vessels were not launching ASW patrol helicopters [FIX] P-3C squadrons had missing name references [FIX] Typo in FD/RTB state [MOD] Russian, German and Chinese translations [MOD] Updated quality settings - changed shadow settings to be better [MOD] Voiceovers [MOD] Upgraded HelicopterStates to cleanup bottom bar status [NEW] AI carriers (except Tarawa) and airfields are now can do very basic air strikes with bombs [NEW] Osa I class variants for Egypt and Syria [NEW] Basic vessel status info to bottom bar [NEW] Added Algeria and Bulgaria as nations, added Bulgarian, Romanian flags (for ships and UI) [NEW] Algerian Nanuchkas and Osa IIs [NEW] Engage status in bottom bar tooltip [NEW] Ability to block flightDeck AI from mission.ini
最近の変更はTriassic Gamesが行いました; 2024年11月21日 12時43分
Triassic Games  [開発者] 2024年11月21日 23時53分 
New public beta build is live!

22-Nov-2024: 0.1.0.5 Build #96 (14915) -------------------------------------- [FIX] Encyclopedia should accept modded weapons [FIX] Relative file paths for mods should work properly now [FIX] All objects are hard limited to not go over 100k feet [FIX] Landing aircraft and helos are hard limited to not go below 0 ft [FIX] Fixes to handle problematic states in flight deck [FIX] Airfields are also limited to x30 TC when performing AirOps [FIX] Null refs [FIX] Description in Charlies mission [FIX] Aircraft can derailed between last approach waypoint and touchdown point [MOD] Experimental: FFAR require vertical alignment [MOD] Russian and German translations [NEW] Button to show/hide colliders for modding help
最近の変更はTriassic Gamesが行いました; 2024年11月22日 3時44分
Triassic Games  [開発者] 2024年11月30日 3時29分 
Happy weekend! We've fixed quite some stuff and have a new public beta. If everything goes well it will be the next patch release:

30-Nov-2024: 0.1.0.6 Build #97 (15037) -------------------------------------- [FIX] Helicopter blades clipping through hangar on Belknap [FIX] Anti sub missiles could go to space while attacking noisemaker [FIX] Blank News Item [FIX] ASW range of Metel and Rastrub was limited by incorrect horizon [FIX] Abrams turret [FIX] Underwater range of D/E submarines was much less than expected on slow speeds [FIX] Blocked waypoint deletion for landing Aircraft [FIX] Aircraft not selected weapon by click if outside range brackets [FIX] Wrong Hatch reference in Charlies HatchCloseAnim_8 [FIX] Submarine could be spawned below crush depth in Encyclopedia [FIX] Single click file selection [FIX] Bugs on Spruance, Garcia [FIX] Double despawning of parachute effects [FIX] Missiles and bombs with seekers lost targets when intercept point moved out of seeker FOV [FIX] Add second layer back to Emcon Menu [FIX] Towed decoy cable could not get initial state on deploy [FIX] Ka-25 and Ka-27 ASW helicopters use the vgs-3 dipping sonar model instead of the American one [FIX] Mission Editor: Any mission now saved only when all data is proccessed correctly on WriteFile, so faulty saves should not corrupt mission files anymore [FIX] Mission Editor: When user returned from Play -> Exit journey, all changes were lost because original mission file was loaded instead of the temp mission file [FIX] Mission Editor: SelectedUnitInGroup was not nullified when adding new group, so data of last selected unit in previous group was modified when adding new group [FIX] Rare race condition where the positioning of the units could go wrong during mission start up [FIX] SystemName was not used for towed decoy systems [FIX] Incorrect waypoint array member was used for ToLower(), made subs to ignore waypoint depth settings on load from mission file [FIX] Cut-off for MissileGroup leader to prevent MissileGroup non-activation at waypoint [FIX] Allow loading of voicover from mod folder [FIX] Corrected usage of OTH multiplier value for ESM systems in all cases (was only in one case) [FIX] ESM detection was overrated because there was no division by 1000 to get correct value of incoming power in kilowatts [FIX] Some weapons like ASROC acted weirdly in case of a relocation event (basically stopped their ballistic move and dropped 90° vertically) [MOD] Updated steamworks plugin to latest 2024.8.0 [MOD] Russian, German and Chinese translations [MOD] Updated Manual to v1.8 (11/18/24) [MOD] Descriptions for NATO missions (thx Dave!) [MOD] Better ammo selector rules for AutoAttackByClick [MOD] Enabled relative light and shadow culling for the camera [MOD] Type 205 submarine mesh fixes, LODs, colliders [MOD] Bomb drop time uses ballistic equation [MOD] Sensor Menu should ne show correct state. Prep for Silent Running Button. [MOD] Convergence zone bonus is now applied only when both sensor and target locate in positions where bottom level is deeper than 3000 feet [MOD} Tweaks to terrain meshes around Suez Canal and Bosphorus [MOD] Adjust bomb drop timing to account for dive [MOD] Make Formation Manager clicks require less precision [MOD] Aircraft Divebombing experimental state [MOD] Renamed jammers on Israeli ships to universal one instead "defensive" because it created some confusion among players [MOD] Collision avoidance overhaul, should work more adequate now [MOD] Tweaks to Popup and Dive attacks [MOD] Jamming of missiles targeting vessels will always make them go into water [MOD] Make max launch altitudes more generous [NEW] Allow Delete of Files through File Picker [NEW] Cavitation Toggle for Subs. Going to flank auto allows cavitation. [NEW] Modification to Bottom Bar weapons display [NEW] New player waypoint / return to formation / resume course command Ceases fire and sets state to Tight if it was weapons free [NEW] Support for custom rotation axis of depth planes for submarines [NEW] MinDepthForConvergenceZones parameter in feet to environment.ini [NEW] Successful defensive ECM spoofing of incoming weapon now registered in Event Log and displayed as message [NEW] Passive seeker range override for SARH misisles to avoid situations when seeker enables earlier than it can potentially see anything [NEW] ESM sensors now have 1.3 default radar horizon bonus for detection; Band Stand radar + Band Stand ESM to Tarantul; Band Stand ESM for Nanuchkas [NEW] Invert y axis option for camera movement [NEW] Separate min detection treshold value for ESM/anti radiation seeker to make ESM detection less omnipresent
最近の変更はTriassic Gamesが行いました; 2024年11月30日 3時37分
Triassic Games  [開発者] 2024年12月1日 9時37分 
New public beta build is up!

01-Dec-2024: 0.1.0.6 Build #98 (15059) -------------------------------------- [FIX] Incorrect sensors assignment for weapons on Kirov and Udaloy [FIX] Incorrect radar Power/Gain settings for Cyrano family radars [FIX] Corrected Aida radar to make it usable in game [FIX] Context menu remove waypoints applied only to non-inFlight aircraft and heli [FIX] Limited intercept positions to seeker FOV for all missile types [FIX] Cloud state from SceneCreator was ignored by SensorSystemVisual due to case-sensitiveness [MOD] Russian, German and Chinese translations [MOD] Reposition state for aircraft attacks in ASuW mode [MOD] Adjusted missile group leader altitude for Granit and Basalt [NEW] Contact voice overs and contact faded voice over can be toggled in the options menu now
Triassic Games  [開発者] 2024年12月3日 2時20分 
New beta build is there! It should fix quite some issues the aircraft had in the last updates.

03-Dec-2024: 0.1.0.6 Build #100 (15093) --------------------------------------- [FIX] Another crutch to determine "we have missed the target" case [FIX] Aircraft could go into circuit while being way to high for landing to succeed [FIX] Prevented RTB order for not yet launched aircraft [FIX] Kirov's Stbd Osa FCR rest position [FIX] Error in displaying range for Metel and Rastrub [FIX] Sverdlov's gun range [FIX] Null refs [FIX] There was an incorrect alignment position in aircraft states [FIX] Typo mixing unity units and miles in aircraft attack [FIX] Helicopter landing was broken [FIX] Don 57mm orientation [MOD] More Aircraft attack state stuff, this tries to make simple attacks just launches. Long range attacks use low ingress and then popup for the most part. [MOD] Aircraft States, modifying some of the attack stuff. [MOD] Set Radar range and Altitude in Encyclopedia to Nautical Miles and Feet Respectively. Also lay some groundwork for user swappable measurement units later. [MOD] Narrow FOV value for TASM seeker to avoid horde attacks on one target [MOD] Reduced Terminal dist for TASM to avoid premature retargeting when launhcing to specific target [MOD] Disabled "distance shadowmask" for medium quality setting [MOD] Min depth for convergence zone bonus changed from 3000 to 1800 feet [MOD] Hard-limit for active sonar range [MOD] Active sonar Gain/Power for some sonars, still WIP [MOD] Updated Noesis UI to 3.2.6 [MOD] AS-4 speed/range tweak [MOD] Player units engage ONLY air targets on "Weapons Free" [MOD] F-4j gets upwards chaff as by user report: "navy phantoms were equipped with the upward firing an/ale-29" [MOD] ECMs for all US carriers, fixed some sensor mount positions [MOD] Fine-tuning of FFP [NEW] Convergence zone now applicable to Low-Frequency active sonars
Triassic Games  [開発者] 2024年12月4日 11時10分 
New public beta build (stable #101) is up.

04-Dec-2024: 0.1.0.6 Build #101 (15120) --------------------------------------- [FIX] Some fixes for erronous non-entry into attack states for aircraft [FIX] Phantoms sidewinder positions correction [FIX] Wrong calculation of intercept bonus [MOD] Interception bonus nerfed for high-speed missiles [MOD] MinDepthForConvergenceZones set to 3000 feet again [MOD] Another friendly fire prevention tuning [MOD] Modifications to Weapon Encyclopedia to use user changeable distance and altitude values. Also add more details to encyclopedia and localisation values for them [MOD] Russian, German and Chinese translations [MOD] Hardcoded deceleration factor value replaced by Deceleration parameter in AmmunitionParameters, it defaults to the former hardcoded value of 3.0 [MOD] AS-4 missile now uses Deceleration parameter to slow down to TerminalVelocity to simulate slowing after the start of dive due the air density [NEW] Bottom bounce for active (only LF and MF) and passive sonars [NEW] Options checkbox to allow player units to auto attack surface targets in "WeaponsFree" mode
Triassic Games  [開発者] 2024年12月8日 12時06分 
New public beta build (stable #102) is up. Main focus are aircraft again.

08-Dec-2024: 0.1.0.6 Build #102 (15167) --------------------------------------- [FIX] Fueltanks could be dropped while at carrier [FIX] Null refs [FIX] M1 Abrams barrel mesh rotation fix and normalmap fx layers fix [FIX] F-15 wheels seen through Air intakes [FIX] Incorrect range for RC+Seeker missiles [FIX] Wrong ammo for T-55 [FIX] A number of fixes for gun aiming against surface tracks, mildly experimental [FIX] Albacora class chin sonar bulge shape fix [FIX] Phantoms tanks materials corrected to use proper DiffuseIBL shaders [FIX] Removed the ridiculous nerf on AIM-54 vs smaller targets [FIX] Missing merchant liveries/decals [FIX] Aircraft States take on alignment positions for LandUnits [MOD] Sonars reviewed with emphasis on active sonars effectiveness increase [MOD] Russian, German and Chinese translations [MOD] Intercept calculations for SAM [MOD] OHP and Spruance now carry AN/SQR-18A towed sonars instead TACTASS that is more modern system available from end of 80's only [MOD] Lowered the size of standard Flak airbursts, added flak_burst_large and flak_burst_large_2 for future use [MOD] T-55 Max Elevation changed from 20 to 18 degrees [MOD] Set underwater depth factor to 1 (was 2) for original depth values [MOD] Better seabed texture [MOD] Mission Editor: Massive logging for Mission file saving process, WIP [NEW] Added Noisemakers to Kilo SS [NEW] Depth dependent underwater screen rays
最近の変更はTriassic Gamesが行いました; 2024年12月8日 12時09分
Triassic Games  [開発者] 2024年12月9日 0時40分 
New public beta build (#103) is up containing some more aircraft related fixes

09-Dec-2024: 0.1.0.6 Build #103 (15176) --------------------------------------- [FIX] SAM can target closing in missiles beyond max range [FIX] Missiles used to retarget to another target at last meters of flight [FIX] Aircraft aiming problems in AI off state [FIX] Ability to spawn ports nice in encyclopedia [FIX] Null ref spam in Alignment [FIX] Uragan magazine quantity [MOD] Improved depth based fake volumetric effects
Triassic Games  [開発者] 2024年12月10日 0時35分 
I think we're getting there. :)

New public beta build is up (stable #104), again mainly about aircraft.

10-Dec-2024: 0.1.0.6 Build #104 (15198) --------------------------------------- [FIX] Shallow water areas should be deeper now [FIX] TLAM used to miss target and fly into sunset [FIX] Aircraft did not always launch weapons when possible [FIX] Null ref [FIX] Attempt to fix multiple minor issues in AircraftAI to make units able to attack [MOD] Russian and German translations
Triassic Games  [開発者] 2024年12月10日 5時50分 
New public beta (stable #106) is up. It's a hot fix for the helicopters and Orion torpedoes.
最近の変更はTriassic Gamesが行いました; 2024年12月10日 7時04分
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