Sea Power

Sea Power

Need a system for detailed terrain
Cell based procedural terrain is fine for the vast majority of the map but there are areas where it breaks down significantly and in ways that can break game play. The areas I have found so far are Singapore and the Kanmon Straits between Kyushu and Honshu in Japan. Right now Singapore is connected to the mainland and the Japanese islands are also connected. These are important water ways that can be significant to naval warfare in the cold war period. There needs to be a way to add in custom, higher detail terrain in selected spots where the procedural system breaks down.
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While i agree it would be great to have more detailed terrain, what's in game currently is more than sufficient to me.

There's already way too many complaints about lowered FPS during heavy engagements. This would likely make some of the lower end computers come to a crawl, either because of the higher memory requirement and/or CPU usage.

Many players will lack geo specific knowledge of any area except for local sailors that have sailed it or history buffs.

Take Suez Canal for example. A very publicly known and strategic waterway. It is not done in great detail, land wise or even depth wise. But, it's acceptable currently because game is EA still.

Perhaps a post release discussion but for now, I would urge the continued refinement of the basic game mechanics over terrain. For now, people with geo specific knowledge of an area will likely have time use some artistic liberties in designing their scenarios. This game has huge potential and they're only just opening the door for us. Patience, it may come.
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Date Posted: Jan 12 @ 2:18pm
Posts: 1