Sea Power

Sea Power

ramjbjb Jan 5 @ 11:45am
2
🚢 New Submarine Warfare Tutorial for Sea Power! 🚢
Hey, fellow captains! I've just uploaded a new video where I dive into the basics of submarine warfare in Sea Power. If you're looking to improve your skills with subs, whether you're new to the game or just need a refresher, this tutorial covers everything from understanding submarine types to mastering sonar and stealth tactics.

Check out the video for practical tips on how to make your submarines more effective and keep them undetected in the deep!

🔑 Learn the essentials of submarine tactics
🦈 Improve your stealth and sonar skills
🎮 Perfect for beginners and those looking to refine their gameplay

If this video does work well enough, I'm already planning on an advanced tutorial where I go much deeper into things like attack tactics, torpedo evasion, tactical thinking and much, much more.

https://youtu.be/UjGsgNtLbJU

👉 Don't forget to like, comment, and share!
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Showing 1-11 of 11 comments
Look forward to it.
Thank you for making this. /salutes
ramjbjb Jan 6 @ 1:46am 
Anytime. I'm open to suggestions for new tutorials too, so let me know what you guys think :)
If you want, do a series using the Israeli version of the F-4 Phantom doing ground attack and air to air combat. I'm sure you and others will find it entertaining and informative.
Ugggg
Please go back to speech to text. I just cannot understand what you are saying much of the time. AND I WANT TO
ramjbjb Jan 6 @ 12:27pm 
Originally posted by Lanzfeld:
Ugggg
Please go back to speech to text. I just cannot understand what you are saying much of the time. AND I WANT TO


Afraid not, sorry. I do include text on screen to highlight some important points. I tried text to speech and the feedback was ... awful, to put it mildly. I get that some people have trouble understanding me, but if you see the comments on my previous tutorial, where I used AI text to speech, the general feedback was that viewers in general don't want to see it again in my videos.
ramjbjb Jan 6 @ 12:28pm 
Originally posted by bhosiris:
If you want, do a series using the Israeli version of the F-4 Phantom doing ground attack and air to air combat. I'm sure you and others will find it entertaining and informative.

Idea noted :).
d1xsmle Jan 7 @ 7:03am 
Very useful, BUT there seems to be nothing on cavitation, either in the game manual or in this tutorial video. Is it going to be modelled?
Originally posted by d1xsmle:
Very useful, BUT there seems to be nothing on cavitation, either in the game manual or in this tutorial video. Is it going to be modelled?

It already is, see that propeller icon next to your speed that has a red line through it. Click that until the red line goes away then increase speed to max at shallow depth or higher up the surface and you'll cavitate your heart out.
d1xsmle Jan 8 @ 5:21am 
Originally posted by bhosiris:
Originally posted by d1xsmle:
Very useful, BUT there seems to be nothing on cavitation, either in the game manual or in this tutorial video. Is it going to be modelled?

It already is, see that propeller icon next to your speed that has a red line through it. Click that until the red line goes away then increase speed to max at shallow depth or higher up the surface and you'll cavitate your heart out.
Many thanks. That said, the manual needs revision as I couldn't find any reference to cavitation. Which reminds me; I'd like to see range circles for active and passive sensors. In particular, I'd like to see range circles for AN/SSQ53 sonobuoy detection range. I had to look it up. The answer is a ballpark figure of 5 nm, depending on conditions.
Last edited by d1xsmle; Jan 8 @ 5:22am
Originally posted by d1xsmle:
Originally posted by bhosiris:

It already is, see that propeller icon next to your speed that has a red line through it. Click that until the red line goes away then increase speed to max at shallow depth or higher up the surface and you'll cavitate your heart out.
Many thanks. That said, the manual needs revision as I couldn't find any reference to cavitation. Which reminds me; I'd like to see range circles for active and passive sensors. In particular, I'd like to see range circles for AN/SSQ53 sonobuoy detection range. I had to look it up. The answer is a ballpark figure of 5 nm, depending on conditions.

Again, they are already there. You have to turn them on. Go to the tactical display, click the three lines in the upper right. Select map layers, turn on contact ranges and weapon seekers. They only show for the unit your have selected. Enjoy.
Last edited by bhosiris; Jan 8 @ 8:53am
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Date Posted: Jan 5 @ 11:45am
Posts: 11