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But even last night for example I ran a scenario editor thing I was playing for probably 4+ hrs (6 hrs game time with time compression etc) and I didn't really get slow downs minus the odd stuttering when clicking to a new ship or plane and it seemed to render for a second or two
I'm not even playing on high end hardware either, have a 7600x CPU / B650A Mobo and a gpu *below* the minimum listed requirements of a 1650, I'm using a 10 yr old 1060 6gb lol
But that said have yet to actually have outright stuttering and complete FPS drops or anything like that
like one hour and a half. I'm getting good performance too. But once it reaches an hour it becomes almost a slide show.
played Dangerous Straits on low quality and had an instantaneous desktop crash.
Processor AMD Ryzen 7 2700 Eight-Core Processor 3.20 GHz
Installed RAM 32,0 GB (15,9 GB usable)
System type 64-bit operating system, x64-based processor
1440p rtx 4060 win 11 (I know 4060 is awful but playing on the world map should run decently, I mean only icons...
I play mainly on the world map, full screen (95% of the time),always on low quality setting. Did not allow data transmission/collecting to reduce the cpu load.
Frames come to halt after about 1 hour.
Another thing is larger missions with multiple SAGs or CVBGs. The more units present in a mission, the worse the frame rate will be (with variations among those with higher system specs). If this is workshop content you guys are playing or using units from, please link them in the post. Moving this thread to bug reports.
- Zelos
Triassic Games