Sea Power

Sea Power

flarg Dec 5, 2024 @ 10:29pm
how to create an ASW patrol area, and how to check fuel?
Also how do i check damage?
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AdmiralTigerclaw Dec 6, 2024 @ 1:06am 
You manually set up your ASW patrol by ordering your helicopters using waypoint chains. (Hold SHIFT when giving any given order, it chains it to the back of the previous order.)

You don't check fuel. You check the range radius. The range radius can be found by selecting an airborne unit and looking for the blue circle on the tactical map. You may have to zoom the tactical map out significantly to see the range radius for some of the long-loiter aircraft such as E-3, B-52s, and E-2s.

The range radius is simple. the aircraft can only reach the range radius. If something you want to send it to is outside this radius, it will run out of fuel and crash. Beware long flights, as you should consider half way to this radius the effective combat radius of the aircraft in question. (Plus a few miles less for landing approach patterns).


To check damage, select a unit, then right click on it for its options menu from either the force organization menu, the tactical map icon for it, or the unit itself on the physical camera view. It should be labeled 'damage control' about three from the top.
Last edited by AdmiralTigerclaw; Dec 6, 2024 @ 1:08am
flarg Dec 6, 2024 @ 3:50am 
Originally posted by AdmiralTigerclaw:
You manually set up your ASW patrol by ordering your helicopters using waypoint chains. (Hold SHIFT when giving any given order, it chains it to the back of the previous order.)

You don't check fuel. You check the range radius. The range radius can be found by selecting an airborne unit and looking for the blue circle on the tactical map. You may have to zoom the tactical map out significantly to see the range radius for some of the long-loiter aircraft such as E-3, B-52s, and E-2s.

The range radius is simple. the aircraft can only reach the range radius. If something you want to send it to is outside this radius, it will run out of fuel and crash. Beware long flights, as you should consider half way to this radius the effective combat radius of the aircraft in question. (Plus a few miles less for landing approach patterns).


To check damage, select a unit, then right click on it for its options menu from either the force organization menu, the tactical map icon for it, or the unit itself on the physical camera view. It should be labeled 'damage control' about three from the top.
I have been using the shift method
it just gives me a single waypoint
I want to be able to create a "box" in which sonarbouys are dropped and a search pattern is made/
I am a COMMAND player so I assume I can do the same things in this game or am i mistaken
flarg Dec 6, 2024 @ 3:53am 
Originally posted by AdmiralTigerclaw:
You manually set up your ASW patrol by ordering your helicopters using waypoint chains. (Hold SHIFT when giving any given order, it chains it to the back of the previous order.)

You don't check fuel. You check the range radius. The range radius can be found by selecting an airborne unit and looking for the blue circle on the tactical map. You may have to zoom the tactical map out significantly to see the range radius for some of the long-loiter aircraft such as E-3, B-52s, and E-2s.

The range radius is simple. the aircraft can only reach the range radius. If something you want to send it to is outside this radius, it will run out of fuel and crash. Beware long flights, as you should consider half way to this radius the effective combat radius of the aircraft in question. (Plus a few miles less for landing approach patterns).


To check damage, select a unit, then right click on it for its options menu from either the force organization menu, the tactical map icon for it, or the unit itself on the physical camera view. It should be labeled 'damage control' about three from the top.
also thank you for your detailed reply
i feel dumb for asking the other two questions
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Date Posted: Dec 5, 2024 @ 10:29pm
Posts: 3