Sea Power

Sea Power

B-2, B-1, F-117
I dont know if its possible but a B-2, B-1, F-117, F-111 Would be the best in this game. any moders who could make this posible u be the best
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Showing 1-12 of 12 comments
Kraznova Dec 29, 2024 @ 10:55am 
A. Beyond scope of game timeframe.
B. Developers have said that the game isn't coded to do stealth.
C. Modding is always possible, at some point.
Soylent_Greene Dec 29, 2024 @ 11:13am 
F-111 were in use all through the Vietnam war
The B-2 was in service in the 80s!

Agreed on the B-2 or F-117 (which is really just a bomber, just because it carries a sidewinder AIM-9 doesn't make it a fighter. Under those terms the Apache Helicopter is a fighter as well, it carries AIM-9s for self defense!)

Does the game include the SU-24 Fencer?
What about the SU-25 Frogfoot? If the Frogfoot is in the game, then the A-10 should be as well. It was built specifically during the time-frame (how would they implement it's inherent toughness versus AAA?)
Gulfstorm75 Dec 29, 2024 @ 11:45am 
Originally posted by Soylent_Greene:
F-111 were in use all through the Vietnam war
The B-2 was in service in the 80s!

Agreed on the B-2 or F-117 (which is really just a bomber, just because it carries a sidewinder AIM-9 doesn't make it a fighter. Under those terms the Apache Helicopter is a fighter as well, it carries AIM-9s for self defense!)

Does the game include the SU-24 Fencer?

What about the SU-25 Frogfoot? If the Frogfoot is in the game, then the A-10 should be as well. It was built specifically during the time-frame (how would they implement it's inherent toughness versus AAA?)

The game is focused on sea power, the F-111 is a land-based aircraft and there are already plenty of U.S. land-based options in the game for an Alpha release.

The B-2 didn't enter Initial Operational Capability until April 1997. It was revealed to the world in 1989, which is still outside the scope of the game, like NTU.

The Fencer is in the game, and there's also a mod that adds it to the Orel.

The Frogfoot would be a good addition to the game, we'll probably see it somewhere down the line, after the Alpha version.
strykerpsg Dec 29, 2024 @ 11:48am 
All 3 fit timeline, why not?

F-117 never had or equipped to carry sidewinder, bomb truck only. The idea to have the option would have been cool in shooting down AWACS but never had them nor the mission to do so.
Gulfstorm75 Dec 29, 2024 @ 12:37pm 
Originally posted by strykerpsg:
All 3 fit timeline, why not?
For all the reasons already mentioned, starting with stealth isn't coded into the game.
Bulldog Dec 29, 2024 @ 1:16pm 
Originally posted by strykerpsg:
All 3 fit timeline, why not?

F-117 never had or equipped to carry sidewinder, bomb truck only. The idea to have the option would have been cool in shooting down AWACS but never had them nor the mission to do so.
They were tested and fired aim-9 sidewinders never used in combat only in testing
strykerpsg Dec 29, 2024 @ 1:35pm 
Originally posted by Bulldog:
Originally posted by strykerpsg:
All 3 fit timeline, why not?

F-117 never had or equipped to carry sidewinder, bomb truck only. The idea to have the option would have been cool in shooting down AWACS but never had them nor the mission to do so.
They were tested and fired aim-9 sidewinders never used in combat only in testing
Understood. Never fielded or designed for A2A either. They tested AIM9s on A-6s too, but never fielded.
strykerpsg Dec 29, 2024 @ 1:58pm 
Originally posted by Gulfstorm75:
Originally posted by strykerpsg:
All 3 fit timeline, why not?
For all the reasons already mentioned, starting with stealth isn't coded into the game.
Someone mentioned RCS is coded in. That should be the only thing needed to obtain stealth.

Personally not a big fan of a stealth mechanic in game, but like the idea of radar avoidance.
Gulfstorm75 Dec 29, 2024 @ 3:05pm 
Originally posted by strykerpsg:
Originally posted by Gulfstorm75:
For all the reasons already mentioned, starting with stealth isn't coded into the game.
Someone mentioned RCS is coded in. That should be the only thing needed to obtain stealth.

Personally not a big fan of a stealth mechanic in game, but like the idea of radar avoidance.
The comment was "Developers have said that the game isn't coded to do stealth"
Soylent_Greene Dec 29, 2024 @ 6:54pm 
Google queried >>> Was the F-111 ever carrier tested?

RESPONSE>>>

The F-111B was designed as a fleet air defense (FAD) fighter for the U.S. Navy, intended to defend carriers from enemy bombers.

One F-111B (BuNo 151974) underwent carrier operations, including arrested landings and catapult launches, on the USS Coral Sea in July 1968.

In summary, the F-111B, though not adopted for fleet service, did undergo carrier trials on the USS Coral Sea in 1968, marking a significant point in the F-111B's history.

Generative AI is experimental.



From what I remember the F-111 was about the same size as the F-14 Tomcat

But I always remember the F-111 was a bomb truck, and the variant EF-111 Raven was supposed to do Wild Weasel SEAD.
I saw one once at Hill AFB, UT. It was going out to the Wildcat Test Range. It had 4x HARM missiles on under wing pylons.
Would love to see the HARM added to the game!
strykerpsg Dec 29, 2024 @ 11:38pm 
Originally posted by Soylent_Greene:
Google queried >>> Was the F-111 ever carrier tested?

RESPONSE>>>

The F-111B was designed as a fleet air defense (FAD) fighter for the U.S. Navy, intended to defend carriers from enemy bombers.

One F-111B (BuNo 151974) underwent carrier operations, including arrested landings and catapult launches, on the USS Coral Sea in July 1968.

In summary, the F-111B, though not adopted for fleet service, did undergo carrier trials on the USS Coral Sea in 1968, marking a significant point in the F-111B's history.

Generative AI is experimental.



From what I remember the F-111 was about the same size as the F-14 Tomcat

But I always remember the F-111 was a bomb truck, and the variant EF-111 Raven was supposed to do Wild Weasel SEAD.
I saw one once at Hill AFB, UT. It was going out to the Wildcat Test Range. It had 4x HARM missiles on under wing pylons.
Would love to see the HARM added to the game!
F-111B was Defense Secretary MacNamara's attempt to streamline Defense acquisitions, with some success such as the F-4 series and UH-1. They also wanted the F-111 series too, knowing the potential of the land based series but also the advent of the AIM54 series missiles, a very heavy missile. As far as a missile carrier, it had potential but carrier suitability was questionable. It was actually an interesting development that of course led to the F-14, which proved to be far superior in every way and helped the dissolution of MacNamara's one shoe fits all. My version is very simplified, but lots of videos on the F-14B program.
Diedel Dec 30, 2024 @ 12:41am 
Originally posted by strykerpsg:
Originally posted by Gulfstorm75:
For all the reasons already mentioned, starting with stealth isn't coded into the game.
Someone mentioned RCS is coded in. That should be the only thing needed to obtain stealth.

Personally not a big fan of a stealth mechanic in game, but like the idea of radar avoidance.

The problem is that RCS is coded as a "size", like you see "small" or "large". This is mapped to a numeric value, but it is fixed to the size category. So you can't really set the RCS for one unit and also not for specif radar bands iirc.

But who knows what will be possible in the end or after 1.0.
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Date Posted: Dec 29, 2024 @ 10:51am
Posts: 12