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Bare in mind, development team is on vacation till the 1st week of the new year, so nothing will be replied or worked on till then. Frustrating to say, but it's early access and as such, a work in progress. Not covering for the gross inadequacies but it's the reality of early access in general.
The Tu-22s and Tu-95s seem to have a lot of counter-measures that may distract one or two shots.
When I was flying Microprose's F-14 Fleet Defender on full realism, it might take two AIM-54 shots to take down a bomber.
Accuracy seems iffy generally, with Aim-54 particularly awful. A 50% hit rate in game vs AI that fly straight and level would be an improvement.
My guess they are trying to make missiles less deadly and accurate to make room for misses and mistakes as in real life. As for today it doesn't feel all that well, but they will certainly bring more changes and patches.
Previously missiles were insanely deadly, even to highly maneuverable fighter aircraft going full evasive with flares and chaff. I think instead of tweaking/buffing fighter defense, which they should have done, they simply nerfed missile accuracy as a "quick fix", which has had negative knock-on effects
I think this is always going to be required to some degree as each weapon platform has dif capabilities.
The AIM-54 we have has a base hit chance of 80%, then there are modifiers that impact that. so it can be + or - that amount. (Things like plane speed and size) The AIM-54 has passive initial guidance (from the F-14)and active terminal guidance. You can also redirect the target during its passive phase. It also has a high (MaxLoftAlt=40000ft) initial flight profile to target (it climbs then dives on target if its lower)
BUT
before that you also have any ECM effects (any jamming and chaff)
Against some targets like the Tu-22M you have a throw for jamming and if that fails a missile RNG penalty to accuracy is applied (this almost always means a miss) (about 30% chance per missile)
You also have on top of that Chaff. If that fails its a always miss. (about 25% chance per missile)
Each weapon type has resistance to chaff and resistance to jamming
for the AIM-54
This means u need to shoot about 3-4 salvo of AIM-54's at a target with jamming to have a good chance to hit. And at least 2 at a target with just chaff and no jamming.
This can be done using manual shooting as the F14 can track up to 6 independent targets and has 6 weapon channels.
With AirToAirIntercept loadout the F14's have a lot of missile capability.
4xAIM-54
2xAIM-7M
2xAIM-9L
All of which are all aspect weapons
imo this seem reasonable for this early era AIM-54A