Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Air to Air needs a LOT of work 😒
Three immediate improvements that could take the headaches away:
1. Aircraft don't immediately RTB for "winchester" until there is no ammo onboard (missiles and guns). Or, create a toggle that lets us choose the conditions for auto RTB (like a ground attack or anti-ship loadout).
2. An aircraft issued an attack order against an air target will continue to engage that target until the target is destroyed or the aircraft is issued a cease fire order. Its incredibly annoying for your CAP to vector towards an incoming air threat, shoot a missile at max range and return to its last waypoint only to have that one missile it shot miss.
3. Add some type of self-preservation where my pilots are aware of where the ground is when pursuing a target. I've watched multiple aircraft fly straight into cliffs when given an engagement order. I realize loss of situational awareness is a thing, but I feel like the game should model some type of self-preservation in my pilots so I don't have to micro them.