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CMO was released as a finished product almost 12 years ago. Not EA or undeveloped. It started as a personal project by a few disaffected Harpoon players. It was developed with their own labor and money and was a free public game for a couple years known as Red Pill.
When it was picked up by Matrix, it was released fully functional and a good game by itself as CMNAO. It has been developed and added very significant new features, along with being completely rearchitected on the fly basically with only one paid upgrade over the 12 years. Just some highlights:
- Ops Manager
- Lua scripting
- Detailed flight path management
- 64-bit architecture
- TacView compatibility
- Detailed and all-encompassing logistics and cargo
- Physics based missile profiles
- Completely upgraded sonar model
- Continuous unit database updates for all 12 years. Thousands of units have been added.
The transition from CMNAO to CMO happened about five years ago and cost $40 for CMNAO players. All DLC and community scenarios made the transition for free. I don't mean to be a walking ad for CMO. It still has its own in-built issues at times. But if people are going to disparage a game, at least understand the background a little. I really hope Sea Power can get to the place CMO/CMNAO was at release. But Sea Power is right now still at the Red Pill stage.
If you are adverse to micro management, military sims might not be your speed.
This will -hopefully- never devolve to the Warcraft/StarCraft/C&C level of drag selecting units and clicking on the map, watching your little pixel troops have it out with the bad pixels.
Military sims take a little thought and planning to play, and more importantly...time. Time spent micromanging units, checking loadouts and ready times, planning coordinated attack and defense. It's the nature of the beast.
Right now, the less than two month old game is bare bones, with AI scripts not fully developed, so there is going to be more clicky micro management. If you wait a bit, I'm sure you'll see that change.
CMANO and CMO are great sims. I don't think SP will ever reach that level, and that's not a knock on the game or the Dev team. Looking at the way they've built their mechanics this far, I think SP is going to end up more in the realm of Fleet Command (gag) than CMO.
I think it will end up essentially a fun and engaging naval game with good ship and aircraft porn, but tailored to casuals that don't want to go deep in the weeds.
Oh not at all, I was just giving my anecdotal impression for the guy who asked the question. I like both Sea Power and CMO, I can just see how CMO might not be a game for someone hoping for an immersive 3D experience vs how scenarios are presented in game *sans* TACVIEW. I still think CMO is a great game and play it still haha. I mean I've play AGEOD games, after all, something being tedious to learn or manage has hardly ever stopped me :p