Sea Power

Sea Power

Imortalin Dec 27, 2024 @ 7:19am
Is this similar to Command Modern Operations
I do have that game but barely scratched the surface due to the overwhelming complexity but really wanna try this as it looks very good. I also wanna get into Cold Waters too. How is game and how hard is it to learn? Thanks all...
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Showing 1-15 of 21 comments
Kraznova Dec 27, 2024 @ 7:28am 
This question gets asked every day it seems like. If you do a search for Command Modern Operations, or CMO, you'll find a lot of answers already posted. This may get you a faster response. Hope it helps!
Imortalin Dec 27, 2024 @ 7:36am 
Ok thank you very much
Lanzfeld Dec 27, 2024 @ 7:37am 
Not really.
Much more of a game rather than a simulator like CMO.
Imortalin Dec 27, 2024 @ 7:40am 
ahh ok cool thank you . This I will get it then...
Wenatchee Willie Dec 27, 2024 @ 9:10am 
Originally posted by Imortalin:
ahh ok cool thank you . This I will get it then...

You won't be sorry.
x1Heavy Dec 30, 2024 @ 10:27pm 
I wish to thank the developers for making this product.

I decided for reasons unrelated to quality and so on to request a refund on the product. No harm no foul. I am seeking a newer game that might take care of what I am seeking in a video game into the future. This product is beautiful and so on but ultimately not fun and that I think is the most important idea of video games in life. To enjoy and play and have fun.
Thewood Dec 31, 2024 @ 5:19am 
Originally posted by x1Heavy:
I wish to thank the developers for making this product.

I decided for reasons unrelated to quality and so on to request a refund on the product. No harm no foul. I am seeking a newer game that might take care of what I am seeking in a video game into the future. This product is beautiful and so on but ultimately not fun and that I think is the most important idea of video games in life. To enjoy and play and have fun.

Finally someone who knows what Early Access is all about.
BBsquid Jan 1 @ 9:42pm 
Originally posted by x1Heavy:
I wish to thank the developers for making this product.

I decided for reasons unrelated to quality and so on to request a refund on the product. No harm no foul. I am seeking a newer game that might take care of what I am seeking in a video game into the future. This product is beautiful and so on but ultimately not fun and that I think is the most important idea of video games in life. To enjoy and play and have fun.

Well... yeah...it's not quite two months old and essentially an open Beta. Early Access means the games not complete...so the 'fun' is predicated on how much you enjoy incomplete things.
BBsquid Jan 1 @ 9:51pm 
Not even close as this is an EA title, not fully fleshed out.
Even at full release, from the structure and mechanics I've seen so far, this game will likely be a cheesed rebirth of Jane's Fleet Command rather than an actual sim like Harpoon/Harpoon II/ Command
I've spent a few hours in CMO, about 40 of them on Steam. To get anywhere near the visuals in Sea Power you would have to spend £50 on CMO and Tacview, and even then it would be pretty unpleasant to look at in the Tacview display.

However, CMO is a far more serious sim, which models ready states and has detailed and complex mission planning tools. It also has masses of DLC content.

I prefer Sea Power, or at least I would if it had a save feature. Better still, get both and you can have it ALL! :)
Originally posted by Majickthyse:
I've spent a few hours in CMO, about 40 of them on Steam. To get anywhere near the visuals in Sea Power you would have to spend £50 on CMO and Tacview, and even then it would be pretty unpleasant to look at in the Tacview display.

However, CMO is a far more serious sim, which models ready states and has detailed and complex mission planning tools. It also has masses of DLC content.

I prefer Sea Power, or at least I would if it had a save feature. Better still, get both and you can have it ALL! :)

To me too, CMO while a 'sim', even without tacview still has lots of the micro-management stuff Sea Power has with none of the graphical fidelity - which is fine, it's putting it's cpu efforts into stuff like simulation, but even with tac view everything is just a low-poly representation of itself because tac view was itself an after thought just to give players some sense of 'space' our radar blips are taking up in a real 3D space

To boot, CMO is a finished product, where as Sea Power has the room for improvement and expansion as it's still in its infancy. I'd argue where the 'sim' falls short in Sea Power right now isn't really guaranteed to remain that way as the sim actually gets more and more fleshed out with development.

CMO is going to remain the exact same, while Sea Power can keep growing and growing and we have no conception of what 1.0 of a finished Sea Power might look vs. CMO - but I do know as a CMO fan that there are plenty of scenarios and stuff in CMO that still turn into a mircomanagement click-fest because of the scale of those operations, and creating your own scenarios too doesn't exactly have what one might call 'fidelity' haha

Further its a small feature, but it's nice that ON SCREEN in Sea Power, all your weapons on-board a flight etc literally have their purpose / secondary purpose such as ASW / ASuW and so on listed right there in a way that I think CMO lacks and kind of scares new players away from what is otherwise a really enjoyable modern naval sim.

I really do bet Sea Power is going to keep growing and improving and reaching parity similar to CMO as it approaches 1.0, but right now I'd argue simulation is kind of 'simplified' like damage models on ships and stuff for the sake of content creation itself as its added to game - but is in no way actually reflective of what the finished product might look like
Last edited by Ole "Slim Jolo" the Hobo Hero; Jan 2 @ 7:45am
Thewood Jan 2 @ 7:47am 
I would say that CMO is the opposite of micromanagement. I can build a scenario where a human never has to do a single click once you hit start. Yes, you have to build a plan, but how much you have to build is completely up to the scenario designer.

You can micro it to your hearts content. But it has the full capability to do the exact opposite through missions, events, and even lua if you want.
Thewood Jan 2 @ 7:49am 
I would also say that the risk in how much has been left out of SP and how much still needs to be done is the publisher will eventually run out of patience and money. After the initial cash infusion on EA release, it'll be a slow climb and a lot of labor to get to a fully capable release.
Originally posted by Ole "Slim Jolo" the Hobo Hero:
I really do bet Sea Power is going to keep growing and improving and reaching parity similar to CMO as it approaches 1.0,
I have high hopes too, especially once a save feature arrives to make it worth sinking serious time into. Everything I see when i do play it is pleasing and promising!
Originally posted by Thewood:
I would also say that the risk in how much has been left out of SP and how much still needs to be done is the publisher will eventually run out of patience and money. After the initial cash infusion on EA release, it'll be a slow climb and a lot of labor to get to a fully capable release.
It has the potential of paid DLCs which may help with the funding I guess..
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Date Posted: Dec 27, 2024 @ 7:19am
Posts: 21