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Much more of a game rather than a simulator like CMO.
You won't be sorry.
I decided for reasons unrelated to quality and so on to request a refund on the product. No harm no foul. I am seeking a newer game that might take care of what I am seeking in a video game into the future. This product is beautiful and so on but ultimately not fun and that I think is the most important idea of video games in life. To enjoy and play and have fun.
Finally someone who knows what Early Access is all about.
Well... yeah...it's not quite two months old and essentially an open Beta. Early Access means the games not complete...so the 'fun' is predicated on how much you enjoy incomplete things.
Even at full release, from the structure and mechanics I've seen so far, this game will likely be a cheesed rebirth of Jane's Fleet Command rather than an actual sim like Harpoon/Harpoon II/ Command
However, CMO is a far more serious sim, which models ready states and has detailed and complex mission planning tools. It also has masses of DLC content.
I prefer Sea Power, or at least I would if it had a save feature. Better still, get both and you can have it ALL! :)
To me too, CMO while a 'sim', even without tacview still has lots of the micro-management stuff Sea Power has with none of the graphical fidelity - which is fine, it's putting it's cpu efforts into stuff like simulation, but even with tac view everything is just a low-poly representation of itself because tac view was itself an after thought just to give players some sense of 'space' our radar blips are taking up in a real 3D space
To boot, CMO is a finished product, where as Sea Power has the room for improvement and expansion as it's still in its infancy. I'd argue where the 'sim' falls short in Sea Power right now isn't really guaranteed to remain that way as the sim actually gets more and more fleshed out with development.
CMO is going to remain the exact same, while Sea Power can keep growing and growing and we have no conception of what 1.0 of a finished Sea Power might look vs. CMO - but I do know as a CMO fan that there are plenty of scenarios and stuff in CMO that still turn into a mircomanagement click-fest because of the scale of those operations, and creating your own scenarios too doesn't exactly have what one might call 'fidelity' haha
Further its a small feature, but it's nice that ON SCREEN in Sea Power, all your weapons on-board a flight etc literally have their purpose / secondary purpose such as ASW / ASuW and so on listed right there in a way that I think CMO lacks and kind of scares new players away from what is otherwise a really enjoyable modern naval sim.
I really do bet Sea Power is going to keep growing and improving and reaching parity similar to CMO as it approaches 1.0, but right now I'd argue simulation is kind of 'simplified' like damage models on ships and stuff for the sake of content creation itself as its added to game - but is in no way actually reflective of what the finished product might look like
You can micro it to your hearts content. But it has the full capability to do the exact opposite through missions, events, and even lua if you want.