Sea Power

Sea Power

Soviet AGI keeps showing as friendly
As title says, it keeps coming up as friendly. Is that on purpose?
Originally posted by Toggelhase:
My experience with Soviet AGI is the following:

Set up a small NATO TF (blue) in the editor with an AGI (red) just at the edge of visual range. Other soviet ship (red) are too far awayto spot the NATO TF be themselves.

Playing as NATO:
- The AGI is detected as it is in visual range. Marked green and the callout is "Contact 7xxx is neutral warship"
- Use a helo and fly to the AGI. Very close to it. Then it switches to red and the callout is "Contact 7xxx is enemey warship"

To me, this behaviour is ok. Its a trawler and you have to get close to see if its really a trawler or something else.


Plaing as Soviet:
- The NATO TF is identified as enemey warship as they are in visual range of the AGI.
- Removing the AGI form the scneario, the NATO TF is not visible to me as my other ships are too far ways.

To me, this makes also sense.
< >
Showing 1-15 of 23 comments
@developers, any chance of a reply?

Is it supposed to show up as friendly (green) when I visually ID it?

Since it's an AGI, does it report it's contacts to the Soviet fleet?
Stix_09 Jan 23 @ 2:48pm 
Once you get a positive "full" visual ID afaik they should show as hostile , unless the mission maker has assigned that unit to the green (CIV) faction. (as you can assign any unit at mission creation to any faction colour)
BBsquid Jan 23 @ 3:08pm 
Originally posted by strykerpsg:
@developers, any chance of a reply?

Is it supposed to show up as friendly (green) when I visually ID it?

Since it's an AGI, does it report it's contacts to the Soviet fleet?

Green isn't friendly; it's neutral.
It's not a warship, and mist AGIs weren't manned by Soviet Navy sailors...they were merchant marine, with several GRU officers on board for Intel collection
Originally posted by BBsquid:
Originally posted by strykerpsg:
@developers, any chance of a reply?

Is it supposed to show up as friendly (green) when I visually ID it?

Since it's an AGI, does it report it's contacts to the Soviet fleet?

Green isn't friendly; it's neutral.
It's not a warship, and mist AGIs weren't manned by Soviet Navy sailors...they were merchant marine, with several GRU officers on board for Intel collection

I stand corrected on the color, but I would think yellow would indicate neutral and green friendly. It would make more sense if there were a scenario requiring escorting x friendly ships to x destination. There very much exist neutral vessels versus friendly flagged vessels

With regards to AGIs though, they purposely would seek out NATO vessels and report to Soviets. So, do the current AGIs, when they see my fleet, report to their Soviet HQ my position and disposition? Or is it just eye candy now? I am wanting a trigger mechanism that if a player is not sending out ASW patrols or breaks EMCON, it's reported higher and triggers a swarm of ASMs
Originally posted by Stix_09:
Once you get a positive "full" visual ID afaik they should show as hostile , unless the mission maker has assigned that unit to the green (CIV) faction. (as you can assign any unit at mission creation to any faction colour)
I was of the same assumption.

i assigned it as Soviet and it's red in my scenario editor
Originally posted by strykerpsg:

I stand corrected on the color, but I would think yellow would indicate neutral and green friendly. It would make more sense if there were a scenario requiring escorting x friendly ships to x destination. There very much exist neutral vessels versus friendly flagged vessels

With regards to AGIs though, they purposely would seek out NATO vessels and report to Soviets. So, do the current AGIs, when they see my fleet, report to their Soviet HQ my position and disposition? Or is it just eye candy now? I am wanting a trigger mechanism that if a player is not sending out ASW patrols or breaks EMCON, it's reported higher and triggers a swarm of ASMs
Blue is the color for friendlies in NATO map symbology. Green I'm not sure about, but it would serve to contrast the blue/red. Yellow I want to say is usually unknown, but I might be confusing games for reality. Yellow to many means caution.

There are plenty of neutral ships in stock missions, so not sure what you are getting at there.

In game, if the ship belongs to the neutral side it can't not provide any data to either Blue/Red forces. You would need to setup a trigger to switch sides (think it exists) or another means to convey these AGIs detected contacts.
Originally posted by supersound99ss:
Originally posted by strykerpsg:

I stand corrected on the color, but I would think yellow would indicate neutral and green friendly. It would make more sense if there were a scenario requiring escorting x friendly ships to x destination. There very much exist neutral vessels versus friendly flagged vessels

With regards to AGIs though, they purposely would seek out NATO vessels and report to Soviets. So, do the current AGIs, when they see my fleet, report to their Soviet HQ my position and disposition? Or is it just eye candy now? I am wanting a trigger mechanism that if a player is not sending out ASW patrols or breaks EMCON, it's reported higher and triggers a swarm of ASMs
Blue is the color for friendlies in NATO map symbology. Green I'm not sure about, but it would serve to contrast the blue/red. Yellow I want to say is usually unknown, but I might be confusing games for reality. Yellow to many means caution.

There are plenty of neutral ships in stock missions, so not sure what you are getting at there.

In game, if the ship belongs to the neutral side it can't not provide any data to either Blue/Red forces. You would need to setup a trigger to switch sides (think it exists) or another means to convey these AGIs detected contacts.
Perhaps you don't understand the role of an AGI. It's a spy ship disguised as a fishing trawler.

All NATO navies knew what they looked like and would never mark them as friendly or neutral, because they reported directly to Soviet Navy. They were controlled by Soviet Navy and I suspect lacked any real fishing gear because they were never casting nets, just trying to find Intel on NATO vessel movements. Besides, casting nets eould mean they'd have to retrieve those nets and take back their cargo, so I doubt there was ever any real fishing done.

My frustration is what do they do in game? If they keep showing as green, then I doubt they are reporting spotted NATO shipping, as they were designed to do.

So, just eye candy? Developers?
Originally posted by strykerpsg:
Originally posted by supersound99ss:
Blue is the color for friendlies in NATO map symbology. Green I'm not sure about, but it would serve to contrast the blue/red. Yellow I want to say is usually unknown, but I might be confusing games for reality. Yellow to many means caution.

There are plenty of neutral ships in stock missions, so not sure what you are getting at there.

In game, if the ship belongs to the neutral side it can't not provide any data to either Blue/Red forces. You would need to setup a trigger to switch sides (think it exists) or another means to convey these AGIs detected contacts.
Perhaps you don't understand the role of an AGI. It's a spy ship disguised as a fishing trawler.

All NATO navies knew what they looked like and would never mark them as friendly or neutral, because they reported directly to Soviet Navy. They were controlled by Soviet Navy and I suspect lacked any real fishing gear because they were never casting nets, just trying to find Intel on NATO vessel movements. Besides, casting nets eould mean they'd have to retrieve those nets and take back their cargo, so I doubt there was ever any real fishing done.

My frustration is what do they do in game? If they keep showing as green, then I doubt they are reporting spotted NATO shipping, as they were designed to do.

So, just eye candy? Developers?
You need to assign it to the enemy side (red) in the scenario editor for it to share data. If you assign it to neutral (green), it's not counted as being on the enemy side and will not share info with enemy ships. It will then work as you describe.
BBsquid Jan 23 @ 8:05pm 
Originally posted by strykerpsg:
Originally posted by BBsquid:

Green isn't friendly; it's neutral.
It's not a warship, and mist AGIs weren't manned by Soviet Navy sailors...they were merchant marine, with several GRU officers on board for Intel collection

I stand corrected on the color, but I would think yellow would indicate neutral and green friendly. It would make more sense if there were a scenario requiring escorting x friendly ships to x destination. There very much exist neutral vessels versus friendly flagged vessels

With regards to AGIs though, they purposely would seek out NATO vessels and report to Soviets. So, do the current AGIs, when they see my fleet, report to their Soviet HQ my position and disposition? Or is it just eye candy now? I am wanting a trigger mechanism that if a player is not sending out ASW patrols or breaks EMCON, it's reported higher and triggers a swarm of ASMs

IRL, and in a warm to hot war situation, that's exactly what would happen--the AGI provides targeting information to 1)SNA strike a/c, and 2) any surface SAGs in the AOR.
In game, because they are normally on the neutral or civilian side, I don't think they alert Ivan
Originally posted by BobTank63:
Originally posted by strykerpsg:
Perhaps you don't understand the role of an AGI. It's a spy ship disguised as a fishing trawler.

All NATO navies knew what they looked like and would never mark them as friendly or neutral, because they reported directly to Soviet Navy. They were controlled by Soviet Navy and I suspect lacked any real fishing gear because they were never casting nets, just trying to find Intel on NATO vessel movements. Besides, casting nets eould mean they'd have to retrieve those nets and take back their cargo, so I doubt there was ever any real fishing done.

My frustration is what do they do in game? If they keep showing as green, then I doubt they are reporting spotted NATO shipping, as they were designed to do.

So, just eye candy? Developers?
You need to assign it to the enemy side (red) in the scenario editor for it to share data. If you assign it to neutral (green), it's not counted as being on the enemy side and will not share info with enemy ships. It will then work as you describe.

I did indeed assign as red in scenario I created, even re-verified. That's why I'm not understanding it turning green versus red. All the NATO navies knew the hull numbers of these ships and reported them.

I mean, in the end, even if it is green, but assigned to red in editor and reports to Red, then that's great news.

I just don't feel confident it's anything aside from eye candy in the current state.

I'd honestly love to ask someone to create a mission with an AGI in it and see what their feedback is. I will also make a simpler mission for testing.
Originally posted by BBsquid:
Originally posted by strykerpsg:

I stand corrected on the color, but I would think yellow would indicate neutral and green friendly. It would make more sense if there were a scenario requiring escorting x friendly ships to x destination. There very much exist neutral vessels versus friendly flagged vessels

With regards to AGIs though, they purposely would seek out NATO vessels and report to Soviets. So, do the current AGIs, when they see my fleet, report to their Soviet HQ my position and disposition? Or is it just eye candy now? I am wanting a trigger mechanism that if a player is not sending out ASW patrols or breaks EMCON, it's reported higher and triggers a swarm of ASMs

IRL, and in a warm to hot war situation, that's exactly what would happen--the AGI provides targeting information to 1)SNA strike a/c, and 2) any surface SAGs in the AOR.
In game, because they are normally on the neutral or civilian side, I don't think they alert Ivan

Definitely understand that role and that's what I'm hoping to reproduce. It's meant to ge a surprise to a less active player that just assumes going EMCON the whole way will keep them hidden. However, a more aggressive or cautious player that has ASW screening ahead of their SAG, will likely catch it long before it (AGI) catches and reports the SAG. Hope that makes sense
Originally posted by strykerpsg:
Originally posted by BobTank63:
You need to assign it to the enemy side (red) in the scenario editor for it to share data. If you assign it to neutral (green), it's not counted as being on the enemy side and will not share info with enemy ships. It will then work as you describe.

I did indeed assign as red in scenario I created, even re-verified. That's why I'm not understanding it turning green versus red. All the NATO navies knew the hull numbers of these ships and reported them.

I mean, in the end, even if it is green, but assigned to red in editor and reports to Red, then that's great news.

I just don't feel confident it's anything aside from eye candy in the current state.

I'd honestly love to ask someone to create a mission with an AGI in it and see what their feedback is. I will also make a simpler mission for testing.
It might be a bug with the editor then. Have you tried getting really close to the AGI with a helicopter and seeing if they reclassify it as hostile? If not, I'd send a bug report.

Not sure what you mean by "eye candy" since the AGI has the radar and other sensors. It seems more like a mission editor issue.
strykerpsg Jan 23 @ 10:01pm 
Originally posted by BobTank63:
Originally posted by strykerpsg:

I did indeed assign as red in scenario I created, even re-verified. That's why I'm not understanding it turning green versus red. All the NATO navies knew the hull numbers of these ships and reported them.

I mean, in the end, even if it is green, but assigned to red in editor and reports to Red, then that's great news.

I just don't feel confident it's anything aside from eye candy in the current state.

I'd honestly love to ask someone to create a mission with an AGI in it and see what their feedback is. I will also make a simpler mission for testing.
It might be a bug with the editor then. Have you tried getting really close to the AGI with a helicopter and seeing if they reclassify it as hostile? If not, I'd send a bug report.

Not sure what you mean by "eye candy" since the AGI has the radar and other sensors. It seems more like a mission editor issue.

Yes sir, flew over with an SH-2 and a P-3, hoping for the same.

Unfortunately, no joy.

I meant with regards to eye candy, the AGI just being a decoration vs. an ELINT/SIGINT platform
BobTank63 Jan 23 @ 10:14pm 
Originally posted by strykerpsg:
Originally posted by BobTank63:
It might be a bug with the editor then. Have you tried getting really close to the AGI with a helicopter and seeing if they reclassify it as hostile? If not, I'd send a bug report.

Not sure what you mean by "eye candy" since the AGI has the radar and other sensors. It seems more like a mission editor issue.

Yes sir, flew over with an SH-2 and a P-3, hoping for the same.

Unfortunately, no joy.

I meant with regards to eye candy, the AGI just being a decoration vs. an ELINT/SIGINT platform
Okay, that's definitely a mission editor bug then. Dev does browse the Steam threads, but if you want it to be viewed more quickly there's a bug forum on the microprose discord
The author of this thread has indicated that this post answers the original topic.
Toggelhase Jan 23 @ 10:41pm 
My experience with Soviet AGI is the following:

Set up a small NATO TF (blue) in the editor with an AGI (red) just at the edge of visual range. Other soviet ship (red) are too far awayto spot the NATO TF be themselves.

Playing as NATO:
- The AGI is detected as it is in visual range. Marked green and the callout is "Contact 7xxx is neutral warship"
- Use a helo and fly to the AGI. Very close to it. Then it switches to red and the callout is "Contact 7xxx is enemey warship"

To me, this behaviour is ok. Its a trawler and you have to get close to see if its really a trawler or something else.


Plaing as Soviet:
- The NATO TF is identified as enemey warship as they are in visual range of the AGI.
- Removing the AGI form the scneario, the NATO TF is not visible to me as my other ships are too far ways.

To me, this makes also sense.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Jan 20 @ 2:28am
Posts: 23