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Rapporter et oversættelsesproblem
1. in the mission editor, spawn a unit very far away
2. set a position trigger that when condition = x (unit enters area or after a fixed time) -> effect = teleport unit to another area
yes, triggers really mess up things in the game. We need to wait until devs will fix all these issues.
It’s kind of a letdown because is seriously limited mission editing, which I had high hopes for untill the Dynamic campaign drops. I hope the missions editor gets some love before that
I tried but they are broken to.
You can take a look here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3368291077
But even if all that is already implemented in the editor is fixed, I really think we need many more possibilities than just the ones there (teleporting, chaanging sides, messages, etc...)
Things like changing course, attacking specific targets, changing parameters (EMCOM, weapons stance), among many others. I'm sure we'll get there!
I have used this with a neutral sea mine to have vessel losses by script as I don't think there's any ability to set fire, flooding, damage etc from the mission file. Hopefully more flexibility is added in the near future.
to ally or enemy before, during or after teleportation can make units invisible (not because they're below ground) or unclickable. So, if you want to spawn enemies, create the group as enemy, put them far away, and everything will be fine. If you want to spawn allies, I'd suggest creating them as allies to start with. The negative of this is that they'll be visible in your unit list (or map if you go there). But it's better than having an invisible or unclickable unit later. Maybe I'll make a video with the tests I did.
I would like to know more about the problems you are having with swapping from neutral, because I have done that too without anything turning invisible-- but I'm not trying to do much with the unit I swapped sides on, just set waypoints and telegraph and such.
https://www.youtube.com/watch?v=axxyS8NoWGQ
https://youtu.be/Rc7s_S0jo1c
I have updated my workshop missions that uses teleportation of aircraft in order to take this into account:
An ace over Hanoi (V2):
https://steamcommunity.com/sharedfiles/filedetails/?id=3368291077
Bandar Abbas:
https://steamcommunity.com/sharedfiles/filedetails/?id=3370853850