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With multiple air threats over many ships, you often want to go weapons free so the fleet can manage the air defence.
If however there were enemy ships in range, your fleet would launch missiles to attack them aswell. Ignoring any Islands that might be in the way and firing missiles more piecemeal than the player might prefer.
Ideally, you'd have 2 commands, weapons free (Air) and weapons free (other)
But, just reverting it back is still going to cause a problem and likely impact more players than the relatively unique scenario your playing the game with.
What they have done with the beta is going to be a minor improvement for most while not necessarily completely solving the issue.
At least now the instruction does what it says, 'Weapons free air'
I see your point, but looking at the manual, Weapons Tight already serves the purpose of engaging only immediate threats like missiles and aircraft while avoiding unnecessary actions, including firing at ships through obstructed terrain?
Changing Weapons Free to engage only air targets feels redundant because Weapons Tight already limits engagements. I completely agree with your suggestion though—splitting it into Weapons Free (Air) and Weapons Free (Surface) would be a great compromise and likely work better for everyone. This way, players can choose the behavior that fits their situation without removing functionality.
Yes, that would be an amazing addition! Having the option to set an entire faction as AI-controlled in the mission editor would be ideal. It would allow players to design detailed battle scenarios, pitting two factions or fleets against each other, and observe how the engagement plays out.
This feature would highlight one of the game’s greatest strengths: its stunning cinematic visuals, because it would free players from having to micromanage every single aspect of the battle, allowing them to fully enjoy the game’s immersive naval combat without getting bogged down in controlling every unit.
Additionally, this could work well with partial AI control. For example, allowing the player to control part of a fleet or air group while the rest is managed by AI. This would give players the flexibility to focus on specific units they want to control while letting the AI handle the rest. In fact, the previous Weapons Free mode worked somewhat like this, letting players focus on specific ships while leaving others semi-autonomous.
If this wouldn’t be too difficult to implement, I think it would be a fantastic improvement to the game and would open up many new ways to enjoy it!
Add a seperate button for air and surface weapon modes.
Ie: I can have air set to free while surface is set to something else, or in OP's case, surface also free.
I like that solution, very good idea.
Thank you!
I figure it fixes OP's issue, as well as my (unrelated) issue of ships dumping harpoons at patrol boats just because I had a wing of low flying migs show up, while expanding unitl control for otyer senarios I can't think of.
YES! please.
With random start boxes and editor options, as found in Sub Command and Dangerous waters.
Thankyou.
Ability to auto-shoot at surface stuff in "WeaponsFree" mode will be restored in next update.
It will be enabled by checkbox in Options.
Keep in mind - it is NOT the way game meant to be played.
Thanks for the update. I’m glad to hear the option to auto-shoot at surface targets in "Weapons Free" is coming back. I get it’s not the intended way to play, but having the choice means a lot. Appreciate the response.