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This is such a painfully bad argument it hurts. Firstly, people need to stop saying the P-700 doesn't work because "I don't think it does", that's a very bad line of thinking. Even if the datalink is fake, the fact of it being a supersonic, sea-skimming long range missile is very real and easily verifiable.
And this question of "Why does no one else have it if it works" is a bad question to start with. Military procurement is not simply based on what can kill something in a video game. Place yourself in the shoes of the USN; you need to maintain a wide naval presence across most of the world, with the core of your naval power based on aviation and carriers. Which missile will you use: a monstrous, 15000 pound missile that requires you to build entirely new ships and submarines around it, or the 10x lighter missile that can be strapped onto every single ship in your fleet with minimal difficulty and deck space, instantly giving your entire fleet effective ASHM capability, and can be carried in droves by your carrier planes that can strike from multiple directions at ranges well beyond the range of the aforementioned 15000lb missile.
(Not to mention, the US recently accepted the LRASM into service, which is a long ranged anti ship missile that uses the same swarm-communication datalink concept as the Granit).
Were your radars on? An AWACS at max alt with the radar on should be easily spotting those MiG-25s as at least neutral contacts, and you should be sending out your F-14s to ID and engage any airborne targets. Same with your ships, if their radars are not on, they won't spot planes until they're very close. Ship based SAMs are currently weirdly weak against planes, but it's definitely not unique to NATO. You can dodge SA-N-6s by chaffing and flying straight in a F-15C.
Yes, this is actually fairly accurate. In the timeframe of the game, none of the NATO ships have received upgraded Standards (Block III MR/ER) with improved fusing to allow them to reliably engage sea-skimming missiles, so you need to fire multiple to guarantee an interception. This is the same for the Soviets, but the Harpoon's slower speed gives them more chances to intercept. However, a Slava sinking half your fleet means you definitely didn't have any early warning systems. Try using helicopters as radar pickets, hovering around 1000ft with their radars on. They can spot sea-skimmers early and give your ships time to prepare to engage. AIM-54 is also not meant to engage sea-skimmers, it was mainly intended to shoot down high altitude AS-4/6s as well as the bombers launching them.
It is a different time, yes. But they certainly didn't overpower NATO in the 80s, I'm not sure how you're getting this conclusion from a game where a NATO CVBG can easily wipe a dozen Soviet ships, nor why you're bringing tanks into this. And losing F-14s to MiG-23s mean you aren't utilizing the Phoenix's range, though air to air combat is also really bad right now (F-14 refuses to do anything but fly straight while guiding a Phoenix, lol). But real life is also not a video game; the MiG-23s were not commanded by an omnipotent, instant-reacting AI.
It's because you can avoid having to be defend against a swarm of ASHMs in the first place. There are plenty of things you can do against a Slava; using helicopters as early warning, staying on EMCON, striking it with planes/missiles before it can fire back, etc. You say NATO isn't supposed to win every engagement, yet then complain that a real advantage of Soviet ships during the time period is unfair and bias. I'm also confused on the F-4 phantom comment, I'm not sure how a swing-wing interceptor is "built from F-4 scraps".
Not the right ship, you're thinking of the Slava/Moskva, which was much more an example of the horrendous training and maintenance of the modern Russian navy than anything else. It's on the same level as the USS Stark incident (though way more embarrassing due to the much worse outcome).
And I'm really not of fan on how it's becoming normal to defend russian assets nowadays. There are enough exemple of how USSR or russian proved themselves in lying about their capacities.
You really think I'm not gonna have radars ON for air fighting ? USSR TF was clearly spotted because one single ship isn't supposed to kill off a whole TF despite the capacities (I'm still waiting to see one russian ship destroying CVBG during present time, just show me a true exemple of this happening). AIM-54 was totally designed against bombers and ASM it why Carrier Wing were made with the F-14 being the defender of the fleet that was his main role.
I think you are lacking of arguments. I've never took my conclusion from games this is why I'm thinking the actual game is not giving things how they were supposed to happen. You won't persued me that USSR technology is better than NATO whatever the time. I think I perfectly know how to use AIM-54 since I have experienced the F-14 a lot on DCS.
I'm complaining about how it's happening. It's not really smart to stay EMCOM while you should fire first from longer range. But whatever. And I think you're confused because you have in fact absolutely no idea of what you're talking.
It's entirely possible, unless there was a bug. I recently played the Desert Strike workshop mission (or whatever the one that recreates the first night of the Gulf War is called) and my AWACS picked up the 5 MiG-25s almost as soon as they started flying towards me. And why is it unrealistic for a ship to be able to wipe out a small task force with 16 supersonic sea skimming missiles? You only need one or two hits to mission-kill a ship. And there aren't any examples of a single Russian ship destroying a CVBG, because there never was a WW3, but it also shouldn't be happening in game. There's also no examples of a CVBG successfully defending against a missile swarm attack, doesn't mean it can't happen. Also, yes. That is what I said. The AIM-54 and F-14 were designed to counter the AS-4 and AS-6 ASHMs, as well as the Backfires and Badgers that carried them. I believe later AIM-54s did have improvements against sea-skimming targets (RID or something like that), but it still has trouble locking low flying targets, especially ones traveling at around 2000km/h (though supersonic missiles do have a weirdly low interception chance in the code due to their speed it seems).
That's what I am trying to say. This is a video game, it does not model the millions of external factors that go into fighting a war. You are an omnipotent commander with subordinates who perfectly follow your every order with no confusion or delay, and can pause to collect your thoughts at any moment. I'm also not trying to convince you USSR tech is better, but it is a fact that the USSR had supersonic, sea-skimming ASHMs that outranged US missiles.
I'm sure your skill at a flight sim correlates to both real life performance and performance in a RTS.
It is very smart to stay on EMCOM until you are engaged. ESM is incredibly powerful in this game; try flying a RA-5C to high altitudes and watch as every radar emitting within ~100nm is pinpointed on your map. That's why you have early warning, so you know when your cover is blown and you can turn on your radars.
I did the math a few days ago and the difficulty of interception on a missile that is flying straight at your ship is... Interesting and not sure it is wrong. The P700 at Mach 1.6 for instance, the aperture angle for intersection increases ridiculously fast. To the point where if the supersonic cruise missile gets within 2.5Km, a Sea Sparrow would need a 32G manoeuvre to intercept the cruise missile. Which is impossible. As the sea sparrow can only sustain 30Gs. A d even before that the angle change is just fast. And if the missile does evasive manoeuvres then the max point of interception becomes over 3Km. Mathematically speaking. So not sure the game is wrong.
Eh I'm speaking more about the AS-4 and AS-6, which seem to have a really low interception rate. Even when diving in a straight line towards a ship, they seem very difficult to intercept, and the F10 menu reveals that missiles traveling at 2000kt/h+ essentially halves the intercept chance, and 3000kt/h+ makes them almost uninterceptable. I know speed plays a huge factor, but that just seems a bit absurd.