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Een vertaalprobleem melden
What is important is decision making, not accurate depiction of performance."
I completely agree. But CMO is a heck of a lot closer than Sea Power in EA. CMO's decision-making is in the planning side, That's why a n umber of militaries use it. If CMO wasn't at least close to what a defense organization expected for performance and outcome, it would never get used. But its used a lot to train for planning and decision-making, as well as to simulate the impact in weapon system changes. But those orgs typically use their own database of non-public info.
Exactly. And that is why it makes zero sense to compare CMO to SP in terms of how systems should perform.
It makes plenty of sense. They are simulating exactly the same thing. Its always interesting to see how two games represent the same situation. CMO is very well researched and vetted in its commercial form for professional. And it gets validated frequently by real world events. From Russian ships being sunk to missile attacks on US ships by Houthis. It shows that its at least possible to get close to what is happening in the world. Its not perfect, but close enough that I thinks very worth it to compare it to Sea Power now and then.
A good one to try to represent in both is Op Praying Mantis. I think the scenario already exists in CMO. How does Sea Power handle it. Does it force the same type of decision-making? In the same set up and decisions, do they get similar results?
I would think that the devs of both games could learn from each other's games.
It does make sense to compare the two in terms of UI, depicted procedures and such, but that does not in any way translate to depicted performance of weapon systems.
That makes zero sense, as to why we've already discussed at length.
There is a reason to capping the game in '85, going further realistically just means venturing further into sci-fi territory. Even '85 still involves a good bit of educated guessing to be honest.
But CMO covers a broad enough spectrum of combat that it at least gives variety. I hope Sea Power gets there too.
Honestly, coming from decades worth of Harpoon, the thing I do miss most in SP is a tad bit more refined flight ops, that is an area which is really lacking at the moment.
Not even carriers, even more so in terms of ASW where the current implementation really devalues resource management.
In terms of scenarios, what is needed the most is actually a more refined scenario editor.
The most interesting scenarios regarding decision-making in my opinion are things like the Vincennes incident, and that is where the deficiencies in the current scenario editor show the most, imho.
You know how many times I shot down airliners in CMO. Improper mission orders and poor ROE for my AI captains. It took a while to figure out how to manage it properly so that you can avoid that.
Well, neither was this one.
In the cold war time a Ticonderoga can be set to automatic and engage until all of its missile tubes are empty. One declassified secret from that era on those Aegis system was there was a limited amount of channels I think a little over a dozen of them. One channel per incoming missile that is assigned two SM's until dead. So if you had 36 coming in or Red Storm Rising hundreds of them coming in the Ticonderoga will engage until the missiles are deleted, spoofed by EW, Chaff etc, missed clean or hit or destroyed by Phalanx inboard etc. Or something else.
Today's Ticonderoga can network with it's carrier battlegroup and the carrier's airplanes in the air with the hawkeyes in support of the entire space and a attacker will need hundreds of missiles to saturate a proper 12 to 16 ship carrier battlegroup in hopes of a carrier kill today. China has that ability. Russia only possesses about 34 or so Attack Bombers able to go into the Atlantic with two or three missiles each. These are being hunted by UKR for reasons in the current war and disposed of slowly ones and twos over passage of time.
The Moscow Ship was a analog system and humans had it configured to examine several drones off it's starboard that was threatening it. So they focused completely on the starboard side with full attention while two Ukraine NEPTUNE Anti Ship missiles off trucks launched in Odessa flew a path to come in on it's PORT Side. Enough damage was done to result in it's sinking. And eventual destruction of the Russian Black Sea Fleet by drones on the water and in the air along with missiles etc.
This whole current time is historic in our lifetime which makes passions rise for one side or another with bias and so on which is why you see people post that stuff without being particularly helpful on topic. This happens to be a era now in my lifetime where computer games evolved over the last 40 years from PC Computers at home with diskettes to a internet based situation that is also being quietly used by the Pentagon in the real world today.
Thats quite a achievement.
I bought this game in early access knowing theres flaws and problems that hopefully will be fixed and played one scenario several times the outcomes improved. Essentially do not turn on anything on your ships and launch on the enemy first as soon you detect them and have enough to shoot on. Bombers, Subs first then the battlegroup missile herd inbound to them. Should resolve the situation before they have enough on your group to launch at all. So its total domination and sinking of the groups on the enemy side before a single missile vampire comes near yours.
We may have to in our lifetime endure a conventional war where actual missiles sink ships on both sides with losses in the real world. Such as happening now in the Red Sea and off Israel among other places within the past year. We have witnessed a launch of two RU big stuff one failed and the other reached its target without warheads on them. Its a first in history. What if you used them on warships? Thats where China comes into play. Aegis is already aware of this problem and there are not too many SM--6's to go around in current modern time with a limited peacetime slow rate production every year of SM missiles. Hundreds of which has been fired already in the past weeks and months against ballistics from Iran and against missiles from Yemen and all kinds of places.
A video game is a place to escape for a while to have fun. But it cannot for reasons of randomly resolving who shot at what killing or damage etc. be relied on to be a crystal ball for real world events now and into the future. All we can do is play the game and try to enjoy them.