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AK-630s doesn't really do a whole lot against the Harpoons, I've tested this extensively with multiple soviet battlegroup configurations and they don't even show in the event log in the majority of my test runs.
That said, the AK-xxx CIWS are generally considered less effective than the Phalanx CIWS, so I'd argue they are more or less in a good place nonetheless.
I think the real misconception here is people seem to assume pK=1 and don't really appreciate how quickly a missile like the AS-4 will cross the entire engagement envelope, not to mention the engagement sweet spot for the SM-1 against such a small and fast target.
In CMO, for the 1980s, Harpoon capable SAMs are the SA-N-4s and SA-N-3s. Those are relatively poor anti-missile missiles. A Soviet SAG should be in great peril against 96 Harpoons, even from one direction.
It would be another generation or two before the SA-N-6 family was upgraded and gave the Soviet/Russian navy a solid fleet SAM.
As long as you launch them properly, any half-way realistic soviet SAG is going to get burned hard by just 16 Harpoons, from the same vector and without ECM, I've done a whole series of tests with this.
The thing is, you have to time your launch to get proper saturation going, I guess that it isn't a thing in CMO?
My latest iteration Sunday afternoon included a sweep by 5 Tu-95s and 15 Tu-22s. Since E-2Cs lacked refueling and since I do not think aerial refueling is yet supported by the game, I had the E-2C operating about 200 nm from the CVBG and launched three elements of F-14s in the intercept role, a token SuCAP of A-6s, an EA-6B, and an S-3 to go look for the Oscar in the expected path of the CVBG. This time with the CVBG at EMCON, the E-2C was the only aircraft emitting, and we detected the hostiles at about 500 nm via ESM and later with the Hawkeye's radar. When the Tomcats were in Phoenix engagement range, I turned on their air search radars and engaged the bombers. This delay avoided the excessive afterburner and fuel usage of an earlier weapons free status by the AI, often forcing a bingo RTB before they fired all four Phoenixes. I launched a few more F-14 elements later in the scenario, but after my previous bad luck with the SM-1s/2s not intercepting the AS-4 Kitchens in smaller engagements (standalone Ticonderoga tests), the Ticonderoga killed the only four that were launched but also had help from launches by some of the other escorts. I had turned on the search radars of the CVBG after the missile launches and manually launched chaff rockets for the carrier and all the escorts. The scenario took about an hour.
I think that it will be awhile before I work up to the full triple-CVBG and MAU in a 30-nm-diameter task force and 10 Tu-95Ds, 80 Tu-16C/Gs, 70 Tu-22M, and 6 Tu-16J jammers from Clancy's "Dance of Vampires" chapter. (I have not tried other surface action group operations yet, but I may give it a try over the holiday weekend.)
Yes, I did have to micromanage flight operations and that has been my experience with tinkering with CVBG scenarios. It would be nice to plan carrier events (all launches, landings, and CAP assignments for a time window), establish various CAPs and standby helicopters, provide for aerial refueling, and manage the CAP waypoints (altitude, heading, etc.) in a pre-programmed fashion rather than micromanaging them as they launch.
Other open source information on the Ticonderoga dated from 1987 suggests that the weapon and guidance system can keep 18 SM-2 missiles in the air plus 4 more SM-2 in the terminal guidance phase (the four Mk99 illuminators). (Bonds, Ray, The Modern US War Machine, 1987, p.150-151)
At 10km away the angulare velocity is 7 Deg/s (approximately) with an acceleration of about 1 Deg/S2. That means an interceptor has to do an 8G turn at 10km, a 16G turn at 5Km and about 32G at 2.5Km. the Sea sparrow in game RIM 7M can do 30G max and at those extreme angles interception chance will be terrible. That means that under 2.5Km you are dead in the water and in reality well before that.
Missiles like the Granit also do evasive manoeuvres so if we assume the missile does a10G manoeuvre you are looking at a minimum engagement range of 3.3Km. minimum and that will give the sparrow only 2.4s to react. So likely the engagement range is closer to 5-8Km. Or 3 to 5 nm. Anyway, got a bit lost in a rabbit hole. Still interesting stuff.
As an extra, considering the SPY on a ticnderonga is about 20m ASL, the engagement window Vs supersonic telephone pole is as low as 17seconds. And that is assuming they know it is coming. How many missiles can a Tick put in the air?
I just posted that above and it depends on Mk 26 or Mk 41.
Not nearly enough, even considering a ludicrous pK=1 per missile.
Remember, people expect to intercept 36 AS-4s with a single Tico...
A single 80s era Tico dies quickly by itself. A modern DDG/CG with SM-6s that can engage the AS-4s with more missiles at long range SM-6 SAMs is the only single ship that can defend itself. Even then the last missile was killed at 1 nm from the ship.
Must be close to pK=1 even for the reported test results to make any sense, and that isn't just a bit optimistic, that is sci-fi.
Edit: Seriously, how is the freaking SM-6 in any way relevant here?
CMO details out each weapon engagement so its all there in the log file and message window. It's far from 100%.
btw, you might know Sea Power well, but you should really take a look at what CMO does. You don;t seem to know a lot about it. Its a good comparison to Sea Power and fairly good way to benchmark it.
Here is the SM-X expenditure of a modern Bunker Hill/Tico with upgraded Aegis CG to defend against 36 AS-4s from CMO:
32x RIM-174A ERAM SM-6 Dual I
24x RIM-66M-2 SM-2MR Blk IIIA
2x RIM-66M-5 SM-2MR Blk IIIB
So you can easliy see its not close to 100% pk. A couple leakers made it to ESSM range. Its not the pk that matters as much as the start of the engagement range being so far out compared to the mid-80s represented in Sea Power.
Getting back to the original point. Two Mk 26 Ticos and a few DDGs should be able to defend itself against 36 AS-4s. But just one Tico and a few DDGs? Good chance someone will get hurt. But the Soviet SAG should be hammered by 96 Harpoons in the mid-80s.