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I assume that in your CMO test you did have a VLS Ticonderoga Thewood? If so, I can see it being a "game changer".
Touch
But still.... I am sure 33% of those Russian missiles would malfunction. IRL.
You have aircraft to intercept or at least thin out those TU-22s, why didn't that happen, and where was your ECM?
The point is to see the Soviets early, and make them disappear before they even launch their missiles, not face tank them.
Also, check out the Ticonderogas in SP up close, those are the 5 OG Ticos without VLS. They are the best air defense unit in the game, but they do lack the volume to realistically handle large uncontested salvos.
Just for the laugh I've tested this scenario, the Ticos intercept the missiles quite well, but they unsurprisingly lack the RoF to handle that many incoming supersonic missiles.
You are wrong, the AS-4s are simply too fast for the Mk 26 to keep up. I've just tested this, you don't ever get anywhere near the channel limits.
Not even close, not by a long shot.
There definitely are some issues with formations, but that isn't the case here.
The problem is the expectation to somehow intercept 36 supersonic missiles in the timespan that allows the Tico to fire 16-20 missiles at most.
There is no reasoning with math, it's a cruel mistress.
You can have that in the game if you want, set difficulty to "relaxed" or "cheesy" and those missiles you don't intercept just miss on their own.
Still looks pretty.
Soviet fleet you built is late 70s/early 80s Soviet technology. Harpoons are subsonic sea-skimmers. They might be deadly to older Soviet ships but not to the ones you deployed, which had advanced anti-air systems installed (for that time).
Ultimately it's a game. Someone referred to Moskva, and on paper Moskva should've defeated that attack 10 times out of 10. But maybe some hardware malfunctioned. Maybe guys at radar screen failed at their duty. Maybe it wasn't even a Ukrainian missile that sank it.
Real life warfare is far more complex than any game can simulate.
The biggest difference is two fold between the Tico and the Virginia.
1) The Mk26 mod 5 on a 1987 Tico ROF is about 2 every 10 seconds. VLS is one missile every three seconds.
2) The Aegis system and has 24 guidance channels. 24 guided missiles in the air at once regardless of launching system.
That means the Tico Mk 26 takes 120 seconds to put 24 missiles in the air. The VLS Mk 41 72 seconds. A large difference...yes. But against only 36 AS-4s with 100nm warning, its shouldn't be enough to overwhelm any Tico with a DDG and another old CG in the mix.
The Mk 26 Tico fired 32 SM-2s on the AS-4 run in. The Leahy fired 20. There were 12-15 from other ships. And that difference was mostly because of datalink channel with ROF being a slight factor. In that same time a VLS Tico would have fired about 40. Again, a difference, but really not a factor in this contrived test. If the number of AS-4s was 48-50, the ROF between a Mk26 and a VLS would have started showing.
I'm just curious, where is the number of 24 guidance channels coming from? Is that the amount coded into Sea Power/a different game? Is it the speculated number of channels per Cold War-era Aegis?
Thanks.