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@supersound99ss I think that last part is intentional. As far as I know Echo II can only launch while on the surface and needs its targeting radar deployed.
I noticed that if you go into the F10 menu and enable Tools->Subs AI for Player: On, that it seems to only want to engage surface contacts with torpedoes. It will move and gives a status update of "building solution on track" then it launches torpedoes.
@coastiestevie are you talking about when you're giving orders to a sub under your control? That works fine for me; it's only the enemy AI controlled subs that don't seem to want to launch their missiles. If you're just selecting the sub and right clicking on a target that would be your problem as it appears that the default behavior for the right click attack order makes them fire torpedoes, hence why they speed up to close the distance. Try this, it's what I do and it works every time, click on the weapon you want to use in the taskbar at the bottom (IE SS-N-19 for Oscar I) then click on the target. Or you can right click on the weapon and choose a salvo amount and then left click on target.
I was just saying that's one way you can check if the Oscar is seeing the target on its own so you know it's not just coming from a spotter vessel.
I think the greater issue is the AI itself and it sounds like the devs are prioritizing that. It could be that in the future there are engagement profiles for certain weapons, ships, aircraft, etc. There are similar issues with aircraft carriers that will launch ASW and AEW but won't send aircraft out to attack the player. Maybe we'll have options for more aggressive engagement or to prioritize stealth, etc.