Sea Power

Sea Power

dwharper Nov 24, 2024 @ 4:20pm
AA Missiles all self destructing
I was playing Prime Chance mission. Perry class was launching AA missiles against Iranian aircraft but every one was self destructing shortly after launch. Depleted entire stores shooting at one pair.

They were launching near max range. Just wondering if they self destruct if target runs outside of max range momentarily or if I'm doing something else wrong...
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Showing 1-14 of 14 comments
Enrico Pallazzo Nov 24, 2024 @ 5:42pm 
I'm noticing they do it within range as well. Pretty annoying when your units dont do what you order them to do, this just adds to that.
supersound99ss Nov 24, 2024 @ 5:52pm 
You sure you are playing the latest patch? That issue was fixed recently.
Silver Nov 29, 2024 @ 9:18am 
Originally posted by supersound99ss:
You sure you are playing the latest patch? That issue was fixed recently.

Issue is NOT fixed as of today 29-nov-24.
Yesterday and today, i had multiple cases of self destructing AA missiles in Hormouz.

Affected missiles :
- SM-2ER
- SM-1MR
supersound99ss Nov 29, 2024 @ 9:35am 
I've seen SM-1s doing in the same mission against helos. Doesn't do it consistently. No trouble with SM-2ERs, but I didn't shoot them at a helo. Maybe that's the bug.
Silver Nov 29, 2024 @ 9:54am 
Originally posted by supersound99ss:
I've seen SM-1s doing in the same mission against helos. Doesn't do it consistently. No trouble with SM-2ERs, but I didn't shoot them at a helo. Maybe that's the bug.

I had self-destructing missiles with both aircraft and helo targets.
it's not consistent for me either, but the ratio is high enough to be the sole reason of defeat (I just had 10 unexplained self-destruct on 14 launches => Alt F4).
If I remember correctly, it was said somewhere that it is an issue with the launch logic, which allows the missile to be launched when in range, but the FCR being unable to guide it to the target.

The missile basically can't get a track, and self destructs after two seconds as it is supposed to in such a case.
Triassic Games  [developer] Nov 29, 2024 @ 10:13am 
This might be fixed already but is not live yet. We're preparing another update which should come soon, it also has this in:

[FIX] Missiles and bombs with seekers lost targets when intercept point moved out of seeker FOV

So it could happen that missiles would use an intercept point which leads to that the target is outside of their seeker's field of view when the lead angle is too extreme.

But will also check with the team.

/Martin
supersound99ss Nov 29, 2024 @ 12:29pm 
Originally posted by Triassic Games:
This might be fixed already but is not live yet. We're preparing another update which should come soon, it also has this in:

[FIX] Missiles and bombs with seekers lost targets when intercept point moved out of seeker FOV

So it could happen that missiles would use an intercept point which leads to that the target is outside of their seeker's field of view when the lead angle is too extreme.

But will also check with the team.

/Martin
At least in my case, the missile destructed soon after launch (like less than 5 secs). So don't think it's the seeker issue. I fired again immediately and that one worked as it should. Will check again after the patch!
Th3BaconNation Nov 29, 2024 @ 4:42pm 
I noticed this today with one type of the long range tomahawks. At first I thought I just missed a radar site or something, but nay nay. 5-10 seconds after launch they just went bye bye.
guanotwozero Nov 30, 2024 @ 2:16pm 
Originally posted by Triassic Games:
[FIX] Missiles and bombs with seekers lost targets when intercept point moved out of seeker FOV
Actually, isn't that realistic? At least once the munition has gone terminal and must rely on its seeker? Or is the problem that it loses lock when still under external guidance?
Last edited by guanotwozero; Nov 30, 2024 @ 2:17pm
Nerro Nov 30, 2024 @ 2:25pm 
Intercept point is not the target, it's the location where the missile is planning to hit the target.
Intercept point will be in front of the target and can be far away if the target is going fast and the missile is coming sideway.
The seeker will find the target, then the missile calculates the intercept point and aims there.
There is no reason to lose the lock if the intercept point is outside of the seeker FOV (as long as the target is still inside).
Silver Nov 30, 2024 @ 10:35pm 
Originally posted by Triassic Games:
This might be fixed already but is not live yet. We're preparing another update which should come soon, it also has this in:

[FIX] Missiles and bombs with seekers lost targets when intercept point moved out of seeker FOV

So it could happen that missiles would use an intercept point which leads to that the target is outside of their seeker's field of view when the lead angle is too extreme.
Great new to hear !

Also, in the case of self-destruction that happen for a valid reason, could we have a feedback when it happens ? (text log, or even better, audio+log).
Shade Dec 1, 2024 @ 12:17am 
Not noticed them self destructing what i have noticed which is starting to getting annoying is despite the fact my ships id aircraft well in advance and set to weapons tight or weapons free they only start 'engaging them' when they have already dropped the bombs or missiles at about 15nm... which makes no sense.
guanotwozero Dec 1, 2024 @ 2:43am 
The realistic engagement envelope for missiles is usually quite a bit less than their maximum range, as decreasing kinetic energy means the hit probability decreases near the range limits. However I don't know how accurately this is modelled in the game.
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Date Posted: Nov 24, 2024 @ 4:20pm
Posts: 14