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/Martin
Do you mean in game only or in real life?
Both. I'm not aware that harpoon in the 80s had terrain following capabilities. Maybe I'm wrong?
I know you could set different height settings which isn't easily possible in our game.
On one of the pacific maps, my US ships were attacked by aircraft, i set them to weapons free (air defence state) and the first thing they do is launch all the harpoons. Despite in between the fleets a fair few miles away there's an island.
We as players can know or learn that the missiles need a clear way to the enemy ships. But when setting weapons free we need the AI to be able to work out that all the missiles are going to hit an island and not launch.
/Martin
I'm pretty sure it had dynamic height-keeping. It had to because of rough seas. But it couldn't handle sudden and large changes in height, like you get with a coastal mountain.
it did not, it is portrayed correctly ingame
If not, surely the TASM should have that capability ?
Harpoon also has different terminal attack modes.
Depending on Variant, some are fixed pop-up, fixed sea skimming, or selectable.
Is that going to be modeled in Sea Power ?