Sea Power

Sea Power

Panos Nov 24, 2024 @ 11:56am
Launch harpoon behind land/mountains
When I target and launch harpoons behind land/mountains the missiles hit on the ground and do not get over it. Is this how is in real life?
Originally posted by Triassic Games:
Yes. Harpoon have no terrain following capabilities. They are sea skimming missiles and terrain is usually above their sea skimming altitude.

/Martin
< >
Showing 1-11 of 11 comments
The author of this thread has indicated that this post answers the original topic.
Triassic Games  [developer] Nov 24, 2024 @ 12:04pm 
Yes. Harpoon have no terrain following capabilities. They are sea skimming missiles and terrain is usually above their sea skimming altitude.

/Martin
Thewood Nov 24, 2024 @ 12:05pm 
Originally posted by Triassic Games:
Yes. Harpoon have no terrain following capabilities. They are sea skimming missiles and terrain is usually above their sea skimming altitude.

/Martin

Do you mean in game only or in real life?
Triassic Games  [developer] Nov 24, 2024 @ 12:09pm 
Originally posted by Thewood:
Originally posted by Triassic Games:
Yes. Harpoon have no terrain following capabilities. They are sea skimming missiles and terrain is usually above their sea skimming altitude.

/Martin

Do you mean in game only or in real life?

Both. I'm not aware that harpoon in the 80s had terrain following capabilities. Maybe I'm wrong?

I know you could set different height settings which isn't easily possible in our game.
Last edited by Triassic Games; Nov 24, 2024 @ 12:15pm
Andy Nov 24, 2024 @ 12:34pm 
The big issue with that at the moment, if there's any land on the map that might interfere you can't go weapons free.
On one of the pacific maps, my US ships were attacked by aircraft, i set them to weapons free (air defence state) and the first thing they do is launch all the harpoons. Despite in between the fleets a fair few miles away there's an island.
We as players can know or learn that the missiles need a clear way to the enemy ships. But when setting weapons free we need the AI to be able to work out that all the missiles are going to hit an island and not launch.
Triassic Games  [developer] Nov 24, 2024 @ 12:35pm 
That's a valid point indeed! Thank you! Needs to be fixed for the AI.

/Martin
Thewood Nov 24, 2024 @ 3:08pm 
Originally posted by Triassic Games:
Originally posted by Thewood:

Do you mean in game only or in real life?

Both. I'm not aware that harpoon in the 80s had terrain following capabilities. Maybe I'm wrong?

I know you could set different height settings which isn't easily possible in our game.

I'm pretty sure it had dynamic height-keeping. It had to because of rough seas. But it couldn't handle sudden and large changes in height, like you get with a coastal mountain.
Muddyn Nov 24, 2024 @ 4:11pm 
Originally posted by Triassic Games:
Originally posted by Thewood:

Do you mean in game only or in real life?

Both. I'm not aware that harpoon in the 80s had terrain following capabilities. Maybe I'm wrong?

I know you could set different height settings which isn't easily possible in our game.

it did not, it is portrayed correctly ingame
x1Heavy Nov 24, 2024 @ 4:12pm 
I wonder if the soviet sea skimmers are the same limitations? That opens up opportunity in battle.
supersound99ss Nov 24, 2024 @ 6:24pm 
Yes they do, but a lot of Soviet ASMs follow ballistic flight paths for range and speed. Only diving to wave height for terminal phase. So most are less prone to this issue than NATO Harpoons and TASMs.
stb155 Nov 26, 2024 @ 12:28pm 
Did early Harpoons had capability to follow pre-programmed waypoints ?
If not, surely the TASM should have that capability ?

Harpoon also has different terminal attack modes.
Depending on Variant, some are fixed pop-up, fixed sea skimming, or selectable.

Is that going to be modeled in Sea Power ?
Last edited by stb155; Nov 26, 2024 @ 12:29pm
BobTank63 Nov 26, 2024 @ 1:09pm 
Originally posted by stb155:
Did early Harpoons had capability to follow pre-programmed waypoints ?
If not, surely the TASM should have that capability ?

Harpoon also has different terminal attack modes.
Depending on Variant, some are fixed pop-up, fixed sea skimming, or selectable.

Is that going to be modeled in Sea Power ?
Neither TASM nor Harpoon had pre-programmed waypoints at this time IRL.
Last edited by BobTank63; Nov 26, 2024 @ 1:09pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Nov 24, 2024 @ 11:56am
Posts: 11