Sea Power

Sea Power

Gunnyhighway Nov 22, 2024 @ 2:18pm
P3 Orion on Crimson Tide Blue side issues with sonobuoys drop.
Ordering P3 Orion to drop sonobuoys linked like a serie of way points, the planes does not drop buoys but turn around on itself undefinitevly as if it had reached the last waypoint, yet there are more drops to cover. to cover on the next upgrade because buoys can't be dropped far away from the task force, since helos don't cover the same amount of distance.
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Showing 1-13 of 13 comments
Geebus Nov 22, 2024 @ 2:27pm 
It seems like there needs to be a lot of work done to allow better queuing of orders. A huge chunk of my annoyances with this game stem from this issue.
supersound99ss Nov 22, 2024 @ 3:34pm 
It seems both helos and planes have issues with being too strict in getting the bouy exactly where you clicked. The best solution I have found for now is to make sure they are moving almost in a straight line and click a point ahead of them enough to drop. They just don't seem to maneuver enough to drop if not directly facing the drop point.
patton610 Nov 22, 2024 @ 3:46pm 
The helos if you issue orders before they go through their launch animation was just hover beside the ship and not go anywhere you will have to clear waypoints and reissue commands
Gunnyhighway Nov 22, 2024 @ 7:34pm 
Originally posted by patton610:
The helos if you issue orders before they go through their launch animation was just hover beside the ship and not go anywhere you will have to clear waypoints and reissue commands
it is about P3 Orion, which are four-engined, turboprop anti-submarine and maritime surveillance aircraft, not a helicopter.
jethrowm2465 Nov 22, 2024 @ 9:22pm 
Originally posted by Gunnyhighway:
Originally posted by patton610:
The helos if you issue orders before they go through their launch animation was just hover beside the ship and not go anywhere you will have to clear waypoints and reissue commands
it is about P3 Orion, which are four-engined, turboprop anti-submarine and maritime surveillance aircraft, not a helicopter.
Both aircraft, fixed wing or rotary have an issue with order queuing so his post his valid man.
joetrusty2020 Nov 23, 2024 @ 2:08am 
I had that AI navigation response on my first effort on a custom P-3C mission, but when I tried it the second time, the multiple sonobuoy drops worked as planned. Like with waypoints for multiple additional waypoints, I held down the shift key to designate additional sonobuoy drops. Do we have a DICASS range published in Sea Power?
I was using 4-8 nm spacing per Dangerous Waters, and the radio transmission range seemed about 12 nm in Sea Power. Apparently MAD comes on at about 300 feet altitude, but there was not a notification for that. I noticed when I turned on the debugging and checked sensor status.
Gunnyhighway Nov 24, 2024 @ 12:58pm 
Originally posted by jethrowm2465:
Originally posted by Gunnyhighway:
it is about P3 Orion, which are four-engined, turboprop anti-submarine and maritime surveillance aircraft, not a helicopter.
Both aircraft, fixed wing or rotary have an issue with order queuing so his post his valid man.
Not really Jethrow2645.
You will find 2 shortcuts. The first one is for a vid where the Orion does not drop any Sonobuoys and flies around the drop point, from the mission "Crimson Tide", and the second vid where the Seasprites DO NOT encounter any problems to drop sonobuoys and keep dropping them from the mission "Charlies".
To my knowledge here is only a problem with the P3 Orion on Crimson Tide but not with the Seasprites on Charlies.

https://youtu.be/fH8-RJrHeeo?si=G1Q5z2n_wiAY1OVj

https://youtu.be/7AUxl9WcmHk?si=dDR8SjxLct1RNB6g
Tero Nov 24, 2024 @ 1:22pm 
It's because the drops are too close together and the plane keeps trying to line up the drop so it goes in a circle. The same thing happens when engaging a target that's too close. Until there's a patch to address AI I would recommend spacing them farther apart. If you need them to be closer together just do multiple passes.
Gunnyhighway Nov 24, 2024 @ 7:00pm 
Originally posted by Tero:
It's because the drops are too close together and the plane keeps trying to line up the drop so it goes in a circle. The same thing happens when engaging a target that's too close. Until there's a patch to address AI I would recommend spacing them farther apart. If you need them to be closer together just do multiple passes.
Thanks
plasm@n Nov 26, 2024 @ 9:45am 
To be able to drop a sonobuoy the plane needs to fly in strait line. This requires a bit of micro-management.
Last edited by plasm@n; Nov 26, 2024 @ 9:45am
Rakkasan John Dec 1, 2024 @ 5:36pm 
P3 seems to be bugged like hell. worked good first half of mission and then is stuck on last order of ID'ing a surface contact. It's just loitering at 235 knots doing infinite circles. Won't take any commands.
Floydii Dec 2, 2024 @ 2:18am 
Originally posted by Rakk615:
P3 seems to be bugged like hell. worked good first half of mission and then is stuck on last order of ID'ing a surface contact. It's just loitering at 235 knots doing infinite circles. Won't take any commands.
Yep, had exactly this on a faded track
jasoriab Dec 2, 2024 @ 3:01am 
The same thing happens to me, especially when using the 9-buoy launch pattern with the Orion.

It always stays orbiting on the first one, without starting the launch...
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Date Posted: Nov 22, 2024 @ 2:18pm
Posts: 13