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both missions worked 100%, had no critical bugs or issues
Everything worked as expected. Yes ships "can" have some odd movement behavior, but that can also be tied to "formations" and some wonkyness there.
Found both SSGN with helos alone using bouys and MAD.
did both in less than an hour going slowly and worked wonderfully.
Hence game is not "Broken" ...... game is beta but functional so far.
I had the same issue. My plan was to spam sa-n-3's and then launch the better 8 missiles of Grozny. Nato ships were well within range (15nm), but Kerch tried to get even closer. I have to admit that Kerches surface search radar wasn't initially on, but nothing happened after turning it on.
at first i thought it might be related to the formation somehow but removing ship from the formation didn't affect it either. i was only able to get the ship to move by using manual controls (wasd).
i do wish there was a way to go weapons free without overriding the current course of the ship, like i want my turrets to fire at will but not have the ship alter course because i want to move it to a specific place. this can be especially frustrating when it keeps zig zagging to bring the missile launcher into a proper angle to fire when you are trying to transit perpendicular to that. i also wish you could specify which weapons are free like to conserve missiles and just use cannons in situations where the missiles aren't necessary.
I need to give every ship both a cancel orders as well as set them to cease fire after every time I have them use a weapon to have them follow any new course directions. Even if I specify using a single volley of the weapon.
It's also a total crapshoot on whether a ship will actually fire a weapon or not when I order it even though the target is fully identified, in range and in the correct firing arc.
And as a sidenote there have been several scenarios where my fired missiles will stop showing up on the map after a few minutes of playing
1. Don't use Weapon Free, that makes them want to kill everything and they won't listen to your orders. Only use Weapon Tight and Weapon Hold
2. When an unit is unresponsive, select it and press X to clear its order queue, then give your orders again. It works like a charm.
Of course, the units won't fire weapons at targets they haven't detected or if they are out of range. If they are too close, they'll back away to fire. If they are too far, they'll go straight at them to get in range.
For me just pressing "X" when a unit is selected often doesn't work. I need to both press X on it then set the unit to "weapons hold" for it to respond to course change orders. And I never set them to Weapons Free. They just automatically set themselves to Weapons Tight when I give them a new fire order