Sea Power

Sea Power

Gunnyhighway Nov 12, 2024 @ 10:25am
Magnetometer on the Kaman Seasprite (MAD)
How do you deploy the Magnetic Anomaly Detector (MAD) on the Seasprite. It is represented on the 3d image of the chopper but not on the menu choice of sensors in realistic mode. Will it be included?
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Showing 1-8 of 8 comments
TheGhostOfDefi Nov 12, 2024 @ 10:27am 
just go down to 20ft and he does the rest
Gunnyhighway Nov 12, 2024 @ 10:39am 
I tried it already but it did not work! Remember if you ever used a MAD in real life that you need to reduce the speed which is not offered in the menu. A special MAD setting should be offered. You never tried to deploy the MAD in the Kaman in the game didn't you? Aaaah with regrets, this is not Dangerous Waters.
Last edited by Gunnyhighway; Nov 12, 2024 @ 10:51am
Bryan Nov 12, 2024 @ 10:42am 
hey Gunny. Did you use to hang on mudspike? If the chopper has a waypoint, is ordered to 20ft and does not have orders to drop sonobuoys, they will roll out the MAD sensor. I already got hits with it.
Gunnyhighway Nov 12, 2024 @ 10:49am 
Wow, Bryan you played too much DCS. There is no "MUDSPIKE" in ASW. it is an inaccurate amalgamation of two separate brevity terms "Mud" and "Spike" into one. They both mean that a threat warning system (like an RWR) is receiving indications that a hostile radar is locked onto the aircraft, but "Mud" indicates the aircraft is being locked by a surface-to-air system and "Spike" means that the aircraft is being locked by an air-to-air system from another aircraft. There is no threat to you here, you are the one detecting a sub. lol!
supersound99ss Nov 12, 2024 @ 11:23am 
Originally posted by Gunnyhighway:
I tried it already but it did not work! Remember if you ever used a MAD in real life that you need to reduce the speed which is not offered in the menu. A special MAD setting should be offered. You never tried to deploy the MAD in the Kaman in the game didn't you? Aaaah with regrets, this is not Dangerous Waters.
You do not need to reduce speed for MAD to work IRL. Planes like a P-3C have them, you don't think that helo is going faster than an Orion do you? You just need to be as low as possible. On helos, the MAD is run out on a reel. So you have to be moving at a decent enough speed for it to trail far enough behind the helo itself.
peter Nov 12, 2024 @ 12:10pm 
MAD only works at 20ft and while the Helo is moving.
It does not work while hovering.
Gunnyhighway Nov 12, 2024 @ 12:22pm 
Originally posted by supersound99ss:
Originally posted by Gunnyhighway:
I tried it already but it did not work! Remember if you ever used a MAD in real life that you need to reduce the speed which is not offered in the menu. A special MAD setting should be offered. You never tried to deploy the MAD in the Kaman in the game didn't you? Aaaah with regrets, this is not Dangerous Waters.
You do not need to reduce speed for MAD to work IRL. Planes like a P-3C have them, you don't think that helo is going faster than an Orion do you? You just need to be as low as possible. On helos, the MAD is run out on a reel. So you have to be moving at a decent enough speed for it to trail far enough behind the helo itself.
Wrong answer... First a P3 Orion does not carry the same weight than on a Kaman Seasprite, hence the MAD is smaller on the Seasprite. Second the MAD is at the end of a cable and must be kept level above water, therefore there is a max and min speed requirement. So as per the NAVAIR 01-260HCD-1 NATOPS FLIGHT MANUAL Navy Models SH-2D/SH-2F/HH-2D section VIII part 2 for utilisation of the MAD the airspeed requirement is 90-100kts at an altitude superior or equal to 5000 feet. I remind you that airspeed is not the speed to the sea but the combined speed of the speed to the sea and the wind. You would not like that your Magnetic Towed Body banged your tail or the tail rotor when you are realing it in or out now would you? Check your NATOPS manual. The question remains how do you use the MAD in mod realistic in the game? Which buton to stream it in and out, what cable lenght ?
supersound99ss Nov 12, 2024 @ 1:42pm 
Originally posted by Gunnyhighway:
Originally posted by supersound99ss:
You do not need to reduce speed for MAD to work IRL. Planes like a P-3C have them, you don't think that helo is going faster than an Orion do you? You just need to be as low as possible. On helos, the MAD is run out on a reel. So you have to be moving at a decent enough speed for it to trail far enough behind the helo itself.
Wrong answer... First a P3 Orion does not carry the same weight than on a Kaman Seasprite, hence the MAD is smaller on the Seasprite. Second the MAD is at the end of a cable and must be kept level above water, therefore there is a max and min speed requirement. So as per the NAVAIR 01-260HCD-1 NATOPS FLIGHT MANUAL Navy Models SH-2D/SH-2F/HH-2D section VIII part 2 for utilisation of the MAD the airspeed requirement is 90-100kts at an altitude superior or equal to 5000 feet. I remind you that airspeed is not the speed to the sea but the combined speed of the speed to the sea and the wind. You would not like that your Magnetic Towed Body banged your tail or the tail rotor when you are realing it in or out now would you? Check your NATOPS manual. The question remains how do you use the MAD in mod realistic in the game? Which buton to stream it in and out, what cable lenght ?
WTH does weight have to do with a Orion's MAD which is fixed on the tail of the aircraft? It doesn't trail a wire because they built a housing for it aft of the tail. A Viking has a retractable boom for the same purpose (it doesn't trail anything). Helos trail one because it is lighter and simpler setup. That's why they need to be moving for the reasons you just listed. But MAD as a technology doesn't have any speed requirements.

Have you even played this game? It is not DCS where you have to do everything a pilot would. Like the previous poster, altitude should be 20ft and moving (not hovering).
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Date Posted: Nov 12, 2024 @ 10:25am
Posts: 8