Sea Power

Sea Power

 This topic has been pinned, so it's probably important
Triassic Games  [developer] May 5, 2020 @ 1:35am
Frequently Asked Questions
What is Sea Power?
Sea Power is a cinematic tactical and strategic naval simulation game set in the Cold War era. You will take command of NATO or Warsaw Pact forces in a modern naval conflict. The scope and gameplay is inspired by games like Jane's Fleet Command and EA's Strike Fleet.

When is the release date?
Seapower will be released as Early Access on the 12th of November 2024.

How much will it cost?
Pricing has not been defined yet.

Is Sea Power a real-time simulation game like Cold Waters?
Yes, Sea Power is a pausable real-time simulation game with a dynamic campaign.

Which factions are playable?
You can control forces from the NATO and the Warsaw Pact.

Can I control single units like submarines, ships and aircraft?
You can give orders for single or multiple units or - if you like - take over control of every single unit like ships, submarines and aircraft. In terms of aircraft this means no direct control for now.

Will there be a scenario editor?
Yes. The scenario editor is an important element of the game. Scenarios can be exported and exchanged between players.

Can Sea Power be modded?
Modding is a very important aspect of Sea Power and so it will be heavily modable. All in-game objects like models, textures, sounds, etc can be replaced or even added. We will use so called asset bundles later on for that and will provide tutorials and templates for you to guide you through this. Additionally there are data files which describe every single unit so you can not only alter the visual things but also the physics and behaviour. All text messages are exposed in files as well so the language can be changed too.

Will multiplayer be available, either PvP or Co-Op?
Not initially with the release. But we want to add it with an update depending on how well Sea Power is received by the community and how much interest for multiplayer is there.
Last edited by Triassic Games; Oct 28, 2024 @ 2:35am
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Showing 1-15 of 204 comments
steele May 5, 2020 @ 4:11am 
Thanks guys, these answered my queries about the game. I hope you add Multiplayer, it will be amazing. I will be buying this as soon as it comes out and I wish you guys the best!
Sixshot May 5, 2020 @ 5:06am 
Originally posted by Triassic Games:
"it will be heavily modable"
Ohhhhhh yess!
Will this be supported more than Cold Waters was?
Decho May 5, 2020 @ 6:51am 
Looks great, Coop multiplayer would be a big value-add for me - not having it was my greatest sadness with cold waters. PvP multiplayer isn't something I'm interested in but I'm sure others would be.
Jonesy May 5, 2020 @ 11:27am 
So is it like modern Battlestations pacific with the option to direct control individual vehicles?
Last edited by Jonesy; May 5, 2020 @ 11:28am
ViscountArseid May 5, 2020 @ 2:47pm 
*desire to know more intensifies*
Wiz33 May 5, 2020 @ 4:54pm 
Are you guys planning on accepting Beta Tester applications?
Sim May 5, 2020 @ 7:55pm 
How realistic are you planning to make it? ei weapon sensors. reliability and performance etc? Is there going to be "balancing" if one side is overwhelming?
Wonderful,hope the game will come as soon as possible.
Wiz33 May 6, 2020 @ 12:35pm 
Ideally, I want it somewhere between CMO and the original Harpoon.
Crow 2-5 May 6, 2020 @ 5:18pm 
Am I dreaming? I'm gonna be able to command squadrons of F-14's? This is amazing!
Hodgepodge96 May 7, 2020 @ 7:59am 
Oh man! I have put way too much time into Cold Waters and am so excited to play a far more ambitious iteration of the game from the same-ish team.
One question, will you allow for true "freecam"? In Cold Waters when you pressed the "freecam" button you could only rotate around a fixed point. Made it really hard to make machinemas from it.
Thanks for working on the game of many people's dreams!
Triassic Games  [developer] May 7, 2020 @ 9:26am 
Originally posted by Hodgepodge96:
Oh man! I have put way too much time into Cold Waters and am so excited to play a far more ambitious iteration of the game from the same-ish team.
One question, will you allow for true "freecam"? In Cold Waters when you pressed the "freecam" button you could only rotate around a fixed point. Made it really hard to make machinemas from it.
Thanks for working on the game of many people's dreams!
Yes, the game has a fully free camera which you can move around. The ingame camera also has functionality for panning, dolly and tracking shots which you can see us use in the teaser.
Hodgepodge96 May 7, 2020 @ 4:40pm 
Originally posted by Triassic Games:
Originally posted by Hodgepodge96:
Oh man! I have put way too much time into Cold Waters and am so excited to play a far more ambitious iteration of the game from the same-ish team.
One question, will you allow for true "freecam"? In Cold Waters when you pressed the "freecam" button you could only rotate around a fixed point. Made it really hard to make machinemas from it.
Thanks for working on the game of many people's dreams!
Yes, the game has a fully free camera which you can move around. The ingame camera also has functionality for panning, dolly and tracking shots which you can see us use in the teaser.
Awesome! Glad to hear it. I am sure I will be spending many hours playing around with those mechanics.
Linglightning May 7, 2020 @ 8:18pm 
How about the process?Half?or almost finish?I really cant wait more.
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