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Сообщить о проблеме с переводом
You have seriously misread my posts and are very mistaken. Free and preferred players in SWTOR have a credit cap of 1 million. They can earn more credits than that but it goes into an "escrow" and they can only access it by subscribing or buying consumable escrow extraction items which allow them to pull a few hundred thousand more out for the use of a single purchase. These escrow items are not easy to get in the quantity needed, it will generally cost you real money on the shop to buy enough to build your credit pool up enough to buy something significant. It's one of the dumbest and most frustrating free to play limitations in any game I have played.
Sure, because people are just going to stop at sub-80 gear and go, "That's good enough, time to start slowly grinding gold to buy side stuff." Getting a set of level 80 exotic of the gear type you want on each of your characters is fairly expensive unless you spend a ton of time farming resources and crafting.
What else are you going to do in the game? They don't add vertical progression, end game in GW2 is a long, sometimes extremely expensive, grind for ascended and legendaries. It's about as optional as hitting the level cap in WoW, no you absolutely don't need to do it, you can just run around in Barrens for thousands of hours accomplishing nothing. Is that rewarding?
You have seriously misread my posts:
Credit cap is not "the game" and does not stop you from playing the story lines for every class. And for the umpteenth time a subscription is not required to get preferred status.
Keep repeating yourself while making a strawman argument about something that is not relevant to anything I was talking about.
We're done here, you don't grasp enough of this conversation to continue.
Forcing people that want to be here on Steam to not only make a new account but also a new email would be extremely stupid.
Achievement hunting (There is over 3000 achievements, so much content to do in here)
World Competion including map competion on maps after base map world completion
Mastery
WvW
PVP
Dungeons .. Fractals/Open World Dungeons
Strike Missions
Raids
World Bosses
META Events
And so much more .. Legendaries aren't the only endgame goals in GW2, there's tons of stuff to go for.
The game won't tell you what to do, it's up to the player to decide what goals to go for.
I played over 4.5k hours from 2012-2014 without spending money on the gemstore. That meant I didn't have a single legendary because I converted my gold to buy gemstore items.
Does that mean I didn't have fun? No
Having a legendary doesn't make the game more fun. I have plenty since. But other than having a skin and footprints my gameplay experience haven't changed at all.
Also legendaries are there because of the journey/gameplay they provide.
It's meant as a longterm goal, and Guild Wars 2 players will tell you they enjoy having this longterm goal while doing content they enjoy doing and makin progress towards a goal.
Comparing legendary to not reaching endgame content in WoW doesn't make any sense.
Says the guy waving around the "preferred status" strawman. I already mentioned you could play the story as a free player. Preferred status provides no relevant benefit over a free account, just faster queues and a few extra slots which you can otherwise buy as a free player. Preferred or otherwise if you want to unlock account features like being able to equip purple gear you need to buy unlocks on the auction house from other players, or through the game store for real money.
The auction house very quickly does become core to "the game" as it's used to unlock all the many restrictions on your account and the various cosmetic options.
All of this is moot because I just read they raised the level cap to 75 since I last played and free/preferred players are locked at 60. So you can't even do the late game content anymore or finish the story. So it's not a free to play game at all, it's a demo, like the WoW demo that restricts you to level 30. I didn't think it could get any worse, but that's EA for you.
Thanks.
That honestly surprises me.
Still wouldn't shock me if steam players are still able to login on official launcher, but that remains to be seen.
Legendary gear is not better than ascended statistically.
Whether the trading post makes it easier or not, it's not necessary.
Fashion does not offer any advantages.
Source that level 75 statement or it's bogus.
Any player at level 80 with "story mode" gear can go WvW: in there you have 3 types of exotics you can get. 1) purchase a set with stats as follow Knight, Berserker, Invader, Carrion, Cleric, Rabids. You spend from 86s to 1g each piece and from 120 to 200 badges of honor each piece. 2) you can drop in each and every match (a bit less than a week) a Warlord Exotic chest, with exotic gear with selectable stats, no money, just by playing WvW. 3) You can select the Trimphant Armor Reward Track, with no boosts you can complete in 5-6 hrs. Each track will give you (among a ton of other things, including possible ascend mats, money etc) an exotic piece with selectable stats. No money, nothing else other than playing the WvW. If you need weapons, you select the Hero Weapon Reward Track.
If you are not in for the pvp, you can either start doing metas (the Silverwaste, as I already told you, but you seem to misread or something) or you can do word bosses or you can simply start learning how to make gold (you can even chop wood all day and get rich) and then buy the exotics off the TP. RIght now, level 80 exotics can go low at 70s or less. Of course, in that case, you don't have much choice, Berserker gear will always cost more.
So no, getting a full set of exotic is NOT expensive and does NOT require thousands of hours. I have just told you how you can get it.
What did you do after getting to 80 ? You claim being a GW2 player (which I highly doubt)....what did you do for end game ?
One of the best ways to make money is Spirit Shards which is just Exp. Play whatever you find fun and you're making gold when you get Exp
Maybe they'll do it differently than they've said, but that's where we are so far. The two kinds of accounts can play together, but they get into the game differently and can't convert.
As people have pointed out, they are not doing this for players. They are doing this to make money from people who won't play the game without Steam. How we'd like it to work simply isn't their goal.
Having steam players not be able to login on official client doesn't benefit them though, wich is why it wouldn't surprise me if they will still be able to do it.
Converting is misleading. Saying that you have the /choice/ to log in also contradicts the idea of it.
To not allow 100% of your existing playerbase to do free advertising for your game because they prefer it through Steam might as well not have the availability to Steam at all.
A lot of companies have fancy ways to turn accounts they have from their ecosystem into one from another. This is not something ANET clearly wanted to invest in and this is what the statement points on, incredible waste of money to let your game on a platform they are late for if your current users are not put to display.
There is also a LOT of things that don't make sense with that idea itself, which is forcing me to have a new email because I can't change my current ANET one if I wanted to and my Steam shares the same, I would have to change that one or are you to imply that they would want me to have my steamid64 tied to it which is also non sense because nobody has EVER done that and not like it was ever thought to be done that way because it's an identification for other things than making accounts altogether.
Seriously, the way everyone understand it creates more problems than solving any.
They've just accepted there's enough money to be made from people who won't come off-Steam to their client, and are grudgingly trying to bring those extra wallets into the fold.
Remember, the ideal outcome for Anet is actually someone seeing the game on Steam and leaving Steam to create their "real" account for the client, but they can't say that. Players saying people shouldn't bother with whatever happens with Steam accounts and should just use the client is positive from Anet's standpoint.
Why does everyone think that cuts only have to come through Steam? Have you know that many games who are popular because of Steam have also the free choice to NOT use Steam AND total separation?
Where are those In-Game Purchases from all those said games going to even though Steam might be the one responsible for the player playing on the now standalone client in the first place? Even give the freedom?
Yes of course it's about money, who wouldn't think it is. Sure would be out of ALL the games today that have released on Steam with their own DRM that allows SEPARATION of Steam if not entirely depending on which as far licenses go.
Guild Wars 2 however can't? Because In-Game Purchases need to be tracked in the most
unorthodox way possible in contrast to all other games such as Warframe and PoE being the biggest outliers?
It's already hard to believe that it'll even work that way when Steam Wallet is not even going to be a thing for GW2 in the first place, none of the fancy doing of Steam will occur other than just the same old web based API in GW2 itself for Gem purchases, having to create anything outside of that is a chore and I would understand ANET not wanting to make it and instead give in for 30% of their total revenue overtime until it goes down to 20%.
With the expansion coming out, it's obvious that ANET is wanting to go on Steam for the hype but also the revenue they'll get which anticipates the coming costs of Steam.