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报告翻译问题
Most of the content afterwars (the max-level content, except fractals) is B2P
true for raids and areas locked behind Living story expansions other than that you stil have access to lots of level 80 areas and as the game downscales you and upscales rewards based on youre characterlevel your explanation is missleading.
In fact there are lots of players playing content in early maps because of high valuable rewards or easy material farming and of course additional events that occur because of the living world influence on the base game as well. You can easely play youre whole live not playing a single raid anyway and stil have best possible equipment.
Guild Wars 2 has two main selling points for me, where it is better than any other MMO I have ever played (and I played many). It's open world and it's combat/buildcraft system. The rest is either subpar or equal when compared to other MMO's.
The open world of GW2 is one of it's best features, and that's coming from a hardcore raid andy, the world is much more alive than in any other MMO and each map has it's own personality, the maps from the base game, aka the ones you have access to if you are free-to-play, are less beautiful and complex than the expansions maps, but if you like their design just know that it gets better as you work your way towards newer content.
All maps have a variety of dynamic events, which once again are what you would find in other MMO's open worlds but better executed and with a more meaningful feeling. A lot of maps also have World Bosses which give good enough rewards that veteran players will kill them everyday (while being scaled down, so no one shotting level 80 god in a level 15 zone).
Now for instanced content, in free-to-play you have dungeons and fractals.
Dungeons are old pieces of content from 2012, they have had minor updates since then and are not going to be expanded further, they give good rewards though, so they are still ran frequently.
Fractals are what end-game players login to do everyday, big rewards getting bigger depending how high you are on a 1 to 100 difficulty scale, divided into 4 tiers each 25 levels.
This is where skills and gear starts to matter, it is not uncommon to get carried by your party in tier 1/2 fractals but higher than that you will need to understand what to do and come prepared.
As a free-to-play player you will have a hard time getting to higher tiers since you will not have access to the mastery system (account wide progression, ranging from autoloot to mount skills and legendary weapon crafting, and yes fractal specific buffs).
tldr; You get access to an expansive open world jam-packed with content and that actually feels meaningful even if you take all the loot out of it. And you get access to enough high level combat content to see if you like the hybrid combat style enough to become hardcore and dedicate time to create and learn a powerful build.
- dungeons (exploration mode), there are 8 of them.
- Fractals
- dry top and silverwaste areas (which have the biggest metas the base game can offer and are on par with metas of expansions areas like auric basin, verdant brink etc.).
- hard world bosses (tequalt, triple trouble, shatterer, karka queen and claw of jormag, granted only triple trouble is really an endgame feel boss with the high failure rate).
Trial means limited play time. There is no limit on how long you can play.
Think f2p RuneScape back in the day. Except in order to unlock the extra content you don't need to pay a monthly fee. You pay once and keep it forever.
As for additional content, the expansions and living world will cost you. But you can experience the entirely of the core game and living world season 1 at 0 cost.
F2P runescape is a pretty limited experience at the end of the day, only so many places you can go, many things you cannot do, exclusive skills, weapons and everything.
To be honest, while I'm not a pro-player when it comes to MMOs, I have played Guild Wars for more than 60 hours, tries all the base classes and I haven't reached more than half of the base game. Note that I played mostly solo (meaning I play alone 95% of the time, except for the times where it's possible to play with random people around due to game design that favor or join such players together.)
The 3 golden rules to not make the wrong choices are:
1) Don't trust others' opinion on if the content is good or not.
Seriously, the game has a lot of story-based element and while open world, is also slightly linear if you solo its content as much as possible. (Basically, you clean each region in step-by-step based on your level which you mostly raise from completing the quest in the region around or slightly above your level. If you try to reach a zone too with barely 5-8 levels above you and solo that region without top-gear, you'll feel like you're facing impossible odds at every battle. As such, unless you have access to stuff that makes it easier to skip areas, you'll have to consider how the game moves on and if you like it or not.
2) If you don't like your character until level 20, you'll most likely not like it later.
If there's one thing about Guild Wars 2 that is quite well established, it's the fact that each classes are pretty much well defined from the start. By level 20, you'll most likely have unlocked a bunch of abilities with various weapons and you'll know what the class is about gameplay-wise.
3) Don't take other's progression as an indicator of your own progression.
There are an insane amount of stuff in this game that can make things seems unfair to others. For example, old player might have stored a bunch of event-based items that buff their Exp gain sky-high which allows them to level up to 50-60 in barely few hours. Obviously, their experience will be different than you if you start as a F2P player. Damn, the last time I logged in this game, I got like a bunch of anniversary and veteran items (vanity items and consumables) that made me able to start a character and get it to level 40's in the FIRST area within 2 hours just by doing the quests.
So, yes, old players (especially those who bought and play the game since the original launch) will have an advantage against you in the open world. That's a fact. If you're angry toward the inequity of this, this game will feel wrong for as long as you're not at the same point as the veteran players.
Go at your own pace and find friends who goes at the same pace as you.
You're basically getting all of what I originally paid 60 dollars for back when it came out. Like, hundreds of hours of content if you explore all the stuff.