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3) switch out of the deconstruct tool right after you use it.
Making extra steps to deconstruct isn't player friendly, Making it clearer what mode you are in is.
The launchpad (the largest structure in the game) has (or at least used to have) a build hit box bigger than the hit box once built. As a result, if you accidentally deconstruct it, you usually can't rebuild it without deconstructing several other items to make room for it. I'd love to see a confirm pop up to deconstruct the launchpad.
Deconstructing the top of a ladder can be a pain. At a minimum you have to run around to get to the room below to rebuild it. You might even be trapped with no doors or exits and have to F4 your way out. Ladders should not be deconstructable from the top.
no it's not. that is exactly the cause of the problem.
everybody learns the habit of switching out of the deconstruct tool since it prevents you from doing anything else.
hence when you accidentally forget to switch out of it, you accidentally deconstruct something, accidentally frustrating you.
that's why it's an accidental deconstruct, you never intended it, you thought you were in the normal tool.
they should just have copy pasted the way subnautica does it. add a keybinding for deconstruct and you never have to toggle tools again. make it a hold down instead of press down if you want to further reduce chances of accidents, but that's probably overkill.
And for those who have learned to switch back after each deconstruction, I'm going to guess that you've only learned to do this because you've been burned at least once, indicating that it is a real issue and it's not just me being dim.
just turn the "gun" screen all RED or something when in deconstruction mode (?)
You wouldn't hit the car behind you as you would get some physical feedback that you are moving the wrong direction, allowing you to stop the action before it's too late. If you want to use the same method in the game that's fine - let the deconstruction take a couple of seconds and if you let go of the button before the 2 seconds is up, the deconstruction is cancelled. You have provided an excellent solution, thank you :-)
the funny/sad part is that's how it works in subnautica, the game they were obviously inspired by :D
That's just carelessness. Think of it like trigger discipline, like I said.
There are already multiple visual cues that you're in deconstruct mode. There's the icon on the multi-tool. There's the warning text pop-up when your reticule is over something. There's the increased range at which the deconstruction warning is visible compared to the interaction pop-up. There's the warning text pop-up popping up on things you can't interact with.
You have to ignore all of those in order to accidentally deconstruct something. If you need even more warnings that you're in deconstruct mode, then sure, adding obnoxiously huge WARNING letters on the screen while it flashes fast enough to cause a seizure and alarm klaxons blare loud enough to wake the dead might help you. So long as it's on a toggle that other players can turn off if they feel like, then by all means let's have it added to the game. Having the start of Mega Man X boss fights would even be nostalgic for some people.
Just don't pretend this is anything but carelessness.