The Planet Crafter

The Planet Crafter

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Boondock May 17, 2024 @ 12:17pm
2
no item stack = quit the game
Bothered me that much. I dont care that my backpack gets bigger, or that I will have storage chests (which I assume will also not allow item stacking), or that there is a mod i can spend an hour figuring out how to install to implement it.

Im just going to refund. What an awful, awful mechanic.
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Showing 16-30 of 32 comments
ffets May 18, 2024 @ 2:08am 
Originally posted by Dailao:
The large majority of recipes require 1-3 of several things.
With a maximum of 9 different items and the largest backpack capacity of 45. This would equal to the components of 5 maximum machines in a maximum backpack, whiich I'd consider to be sufficient.
Last edited by ffets; May 18, 2024 @ 2:08am
Mysticalmaid May 18, 2024 @ 2:57am 
I don't feel it's that big of a deal for this particular game, I do also play No Man's Sky, Minecraft and factory games like Techtonica, Satisfactory etc now those games absolutely do need item stacking, Minecraft in particular has inventory issues which need addressing due to the sheer number of different items required for building and picked up during a mining run etc.

With this game once you get to a certain point you realise you don't need to take all the things back to the main base. I wouldn't mind another inventory upgrade though (I have T4 inventory so far).
SmokedHalibut May 18, 2024 @ 3:37am 
Originally posted by Wiawyr:
Originally posted by SmokedHalibut:

So these other games you play have unlimited storage and you don't have to build more than one storage box? Can you name one?
Since you're straw-manning extremely hard, I'll give you nine examples of inventory stacking, which is what the OP actually said: Songs of Syx, Deep Rock Galactic, No Man's Sky, Star Valor, Avorion, Rimworld, Factorio, Dyson Sphere Program, and Terraria.

Originally posted by SmokedHalibut:
I don't get why any game would do that to be honest. It's been how storage works in every game I can even recall playing, as early as stuff like Settlers and Diablo in the 90s.
The OP didn't say anything about "unlimited storage" or "not having to build more than one storage box", just that the game doesn't have item stacking. In fact, the OP specifically said
Originally posted by Boondock:
I dont care that my backpack gets bigger, or that I will have storage chests
so you're being disingenuous.

No, I'm not. He's saying the current system which is you upgrade your storage as you progress through the tech tree, and it gets easier to deal with the amount of resources you need in the later game, should change. If you allowed Iron Ore to stack to two, the balance of the game would be completely out of whack.

You'd be able to fly around with at minimum twice as much stuff to build bases in the wild. If it's a much more normal level of resource stacking say 5 or 10, you could build pretty big bases with no problem.

Since the game balance revolves around the time you have available to do anything, as well as how far things are from where you want them to be, any item stacking would immediately throw it out of whack.

If you stacked to 2, your auto-crafters would have double the amount of resources within range. You would be far less likely to run out of anything.

Yes, he's asking for an enormous change to the way the game works, just because he doesn't like the entire way the game works. Which doesn't make sense. It's effectively unlimited storage because you can't reduce backpack size or the size of the storage crates, because that prevents you having the mix of food, water, oxygen and building materials you need to do anything at all.

I do not think you or the OP have through this through at all, and I do not believe those games did no balancing on their storage systems. What's the betting in No Mans Sky a recipe requires more than 3 units of stuff to build something? Oh look, a quick search shows that an Alloy Arch which appears to be a doorway, requires 25 Ferrite.

So they have stacking, but they require 25 times the resources. Do you get it? It's the same number, only bigger! They're using limitations on storage in exactly the same way. You've also probably not considered that the changes you're asking for require you know, work. And The Planet Crafter does have a somewhat smaller team than at least some of those companies...
SmokedHalibut May 18, 2024 @ 3:40am 
Originally posted by Mysticalmaid:
I don't feel it's that big of a deal for this particular game, I do also play No Man's Sky, Minecraft and factory games like Techtonica, Satisfactory etc now those games absolutely do need item stacking, Minecraft in particular has inventory issues which need addressing due to the sheer number of different items required for building and picked up during a mining run etc.

With this game once you get to a certain point you realise you don't need to take all the things back to the main base. I wouldn't mind another inventory upgrade though (I have T4 inventory so far).

Yes, having a higher Tier of storage, which you earn access to by finding a blueprint, and requires more 'expensive' resources to build and so on, is 100% a different request than stacking which means multiplying all storage/backpack slots by 2-5 or even more. Which, as I explained above, would break the game without also rebalancing it back the other way, by turning a building into requiring 25 Iron for a single unit or whatever.
Mordtziel May 18, 2024 @ 3:58am 
Originally posted by jariolipponen:
I can understand and deal with personal inventory not stacking, but inventory chests not stacking at all is quite annoying. Even for base resources to stack would be quite nice QoL improvement. Something like T2.5 and T3.5 chests for base resources to stack (5 is more than fine.) It would be slightly more expensive to build and the only difference it would make is the bases would look a lot cleaner.
You say cleaner, I say more barren. A not small portion of my bases consist strictly of just storage space. And like what are you really saying with cleaner? What? You have a pair of storage chests holding all your loot in a 1x1 compartment instead of focused areas of construction with storage surrounding autocrafters or a 2x2 warehouse with like 20 Lockers holding 700 total items or a 3x3 warehouse with like 50 T2 lockers containing 4,000 items? What? Do you need your biolab void of anything else other than its panel? Would you not still put storage in that room or a room adjacent?
EleventhStar May 18, 2024 @ 4:26am 
Originally posted by jariolipponen:
I can understand and deal with personal inventory not stacking, but inventory chests not stacking at all is quite annoying. Even for base resources to stack would be quite nice QoL improvement. Something like T2.5 and T3.5 chests for base resources to stack (5 is more than fine.) It would be slightly more expensive to build and the only difference it would make is the bases would look a lot cleaner.

at t2.5 it's kinda pointless. or rather, once you get drones it's pointless. building more extractors trumps having more storage.

same with clean base, once you get autocrafters you can just put the storage a floor above/below. don't even need doors in those rooms since the drones will fly through the wall.
DrEvilHomer May 18, 2024 @ 7:11am 
Yeah just a clown farmer. lol Go refund, you obviously don't play this genre as every single one of them limit storage/backpack space on purpose.
Daerious May 18, 2024 @ 7:43am 
Originally posted by Wiawyr:
Since you're straw-manning extremely hard, I'll give you nine examples of inventory stacking, which is what the OP actually said: Songs of Syx, Deep Rock Galactic, No Man's Sky, Star Valor, Avorion, Rimworld, Factorio, Dyson Sphere Program, and Terraria.

While I have not played all of those games you have listed, I agree that No Man's Sky, Factorio and Dyson Sphere Program all have stacking inventory for items. However, crafting in those games often requires many multiples of several resources to produce a single item or intermediate resource. Even Foundry has a similar game mechanic.

That said, while I have only played about a dozen hours of Planet Crafter, many of the early tier components or equipment usually require less than four resources which includes duplicates. Your starting backpack has a dozen inventory spaces; even if you only had a x2 item stack size, this would effectively make your starting backpack as spacious as a Tier 3 (T3) version although slightly limited in resource variety.

As others have pointed out, part of the gameplay is making decisions on what to carry in your backpack for your pending exploration and, just as importantly, what resources to prioritise collecting when on said expedition. Not every item needs to be salvaged from the nearby crashed spaceships nor do you need to gather all your resources at a single location. Changing this mechanic would have a significant impact on the whole balance of the game. For example, the space food resource is limited and cannot be created from any of the abundant resources you can collect from the planet's surface. Allowing a x2 stack size for items within your backpack would mean that you are effectively doubling the length of time until you become hungry.

While I cannot directly influence how you play the game, there are numerous options that the developers have already included which allow you to customise your gameplay including the reduction of the rate of vital depletion. Adjusting that setting to 0.5 would be nearly equivalent to doubling the space in your backpack since you would be able to collect the same quantity of resources while using the same amount of energy, hydration and oxygen. The only difference is that you would have to spend twice the time.

However, to each their own.
Ferox_Stormdragon May 18, 2024 @ 8:33am 
This game has heavily been inspired by Subnautica, including the storage mechanics
DarkEternal May 18, 2024 @ 8:38am 
Storage, portals, drones.
I beat the game easily without any mods at all.
If inventory management is too hard for you, then stick to Fortnite.
Offshade May 18, 2024 @ 2:13pm 
I don't understand OP either. Item stacking is definitely not needed here, since you do not need x amount of items to craft a thing but only 1-3. So what would be the point? The whole concept is based around single items, not amounts of items.
Wiawyr May 18, 2024 @ 2:20pm 
Originally posted by SmokedHalibut:
Originally posted by Wiawyr:
Since you're straw-manning extremely hard, I'll give you nine examples of inventory stacking, which is what the OP actually said: Songs of Syx, Deep Rock Galactic, No Man's Sky, Star Valor, Avorion, Rimworld, Factorio, Dyson Sphere Program, and Terraria.


The OP didn't say anything about "unlimited storage" or "not having to build more than one storage box", just that the game doesn't have item stacking. In fact, the OP specifically said

so you're being disingenuous.

No, I'm not. He's saying the current system which is you upgrade your storage as you progress through the tech tree, and it gets easier to deal with the amount of resources you need in the later game, should change. If you allowed Iron Ore to stack to two, the balance of the game would be completely out of whack.
Yes, you are. You're also straw-manning again; that is not what the OP said. You're so busy inventing arguments that you're not responding to what was actually said, and you're further inventing 'insurmountable' problems based off what you've invented to argue against.

The OP didn't say he wanted the game to be easier, to be able to craft twice as much or build twice as much. Just that he wanted inventory stacking, without stated regard to the total carriable amount. A list view would accomplish this with absolutely zero gameplay effects, once and done.

If your concern was actually that this would somehow enable players to haul back twice as much compared to present, then I'd be very surprised that someone "gaming from the 90's" hasn't ever heard of a weight limit. I guess only us 80's gamers ran into that when calculating encumbrance with pen and paper; gold actually had weight.

Originally posted by SmokedHalibut:
So they have stacking, but they require 25 times the resources. Do you get it? It's the same number, only bigger! They're using limitations on storage in exactly the same way. You've also probably not considered that the changes you're asking for require you know, work. And The Planet Crafter does have a somewhat smaller team than at least some of those companies...
You've also probably not considered that I am not asking for this, but that would require actually reading and responding to what a post says rather than the straw-men you constantly set up. The OP is the one asking for this, I was merely calling out your dishonest posting because it was so egregious. Work on your reading comprehension before you start accusing and berating others again.


Originally posted by Daerious:
While I cannot directly influence how you play the game
Which is for the best really, since you've misattributed who said what. 'fraid you need to read the thread again, chief.
Daerious May 18, 2024 @ 4:11pm 
Originally posted by Wiawyr:
The OP didn't say he wanted the game to be easier, to be able to craft twice as much or build twice as much. Just that he wanted inventory stacking, without stated regard to the total carriable amount. A list view would accomplish this with absolutely zero gameplay effects, once and done.

If your concern was actually that this would somehow enable players to haul back twice as much compared to present, then I'd be very surprised that someone "gaming from the 90's" hasn't ever heard of a weight limit. I guess only us 80's gamers ran into that when calculating encumbrance with pen and paper; gold actually had weight.

True the original poster (OP) did not explicitly state that they wanted the game to be easier; however, nor did they explicitly state that they wanted encumbrance limits implemented.

But, one has to ask themselves, why even ask for inventory stacking if encumbrance limits were also to be simultaneously implemented which essentially make the game play the same as it already does.

Many on this thread, therefore, have made the assumption correct or not that the OP was making the statement that he or she wanted the developers to add inventory stacking to the game without making any other balancing game play modifications. Using this as a starting point, they have tried to state logical and rational reasons both for and against this modification being made.

Originally posted by Wiawyr:
Originally posted by Daerious:
While I cannot directly influence how you play the game
Which is for the best really, since you've misattributed who said what. 'fraid you need to read the thread again, chief.

As this is a discussion thread, I could have perhaps phrased it better since I was using the global 'you' (meaning anyone) rather than the specific 'you' (meaning Wiawyr).

While I cannot directly influence how one plays this game or any other, I enjoy playing games in the manor that the developers intended prior to considering outside modifications. However, I would certainly agree that not every player enjoys every gaming category / style and, for them at least, incorporating modifications may make a significant difference. In addition, once one has played through a game then modifications can make an additional play through enjoyably fresh and different.

But again, to each their own.
Wiawyr May 18, 2024 @ 5:12pm 
Originally posted by Daerious:
Originally posted by Wiawyr:
The OP didn't say he wanted the game to be easier, to be able to craft twice as much or build twice as much. Just that he wanted inventory stacking, without stated regard to the total carriable amount. A list view would accomplish this with absolutely zero gameplay effects, once and done.

If your concern was actually that this would somehow enable players to haul back twice as much compared to present, then I'd be very surprised that someone "gaming from the 90's" hasn't ever heard of a weight limit. I guess only us 80's gamers ran into that when calculating encumbrance with pen and paper; gold actually had weight.

True the original poster (OP) did not explicitly state that they wanted the game to be easier; however, nor did they explicitly state that they wanted encumbrance limits implemented.
So you agree that posters jumping to conclusions based on assumptions and trying to heap judgment on others without even trying to verify those assumptions is unsupported and premature. One has to ask themselves, why would people make judgments and derision against someone when they have only their own assumptions to go off of?

Originally posted by Daerious:
But, one has to ask themselves (borrowing this -W), why even ask for inventory stacking if encumbrance limits were also to be simultaneously implemented which essentially make the game play the same as it already does.
Ease of use and convenience, very straightforward answers. As I already said; list view. One need not ask themselves repeatedly when a sufficient answer is presented, unless they already have the answer they want firmly in mind. Again, there was nothing said about changing the gameplay; that was assumption on yours and others' parts to enable crowing about how bad and awful the OP must surely have been, and how their own experiences invalidated the straw-men they were attacking.

One has to ask themselves, why even ask oneself when one could just ask the OP and find out the correct answer instead of guessing and assuming? Lots of preaching, not much listening.
Originally posted by Daerious:
Many on this thread, therefore, have made the assumption correct or not that the OP was making the statement that he or she wanted the developers to add inventory stacking to the game without making any other balancing game play modifications. Using this as a starting point, they have tried to state logical and rational reasons both for and against this modification being made.
And as you earlier agreed, those making such assumptions are more interested in reaffirming their own, obviously correct choices rather than looking to understand or discuss. Again, lots of preaching, not much listening.

Originally posted by Daerious:
Originally posted by Wiawyr:
Which is for the best really, since you've misattributed who said what. 'fraid you need to read the thread again, chief.
As this is a discussion thread, I could have perhaps phrased it better since I was using the global 'you' (meaning anyone) rather than the specific 'you' (meaning Wiawyr).
I'll give you the benefit of the doubt then. That said, considering you quoted my post in your reply and then repeatedly said "you, you, you" while here you're saying "one", yes, you could have. That's a specific you, not a global one. Since this is starting to veer off topic, I'll just cap it off.

tl;dr Item stacking or lack thereof in inventory screens is a deal breaker for the OP. Being able to set the inventory to "List View" for convenience and ease of use seems like the most appropriate suggestion as it would have zero gameplay impact.
Last edited by Wiawyr; May 18, 2024 @ 5:17pm
RorschachBC007 May 18, 2024 @ 5:16pm 
Some of you are stuck on repeat. Just move along already.
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Date Posted: May 17, 2024 @ 12:17pm
Posts: 32