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Asteroid Attraction = Heat
Magnetic Field = Pressure
Plants = Plants
Seeds Spreader = Oxygen
Insects Spreader = Insects
Animals Spreader = Animals
They boost the generation rates so you should be seeing the rate numbers go up on the appropriate displays, though it won't visually go up on the pop-up machine panels.
5 Drills and 5 Pressure Rockets is way WAY better than 10 Drills and 1 Pressure Rocket, or 1 Drill and 10 Pressure Rockets.
Rockets also have diminishing returns.
The first rocket, you get a big fat 10x increase (I don't know where you're getting 11x), for a total of +1000% as the game states.
The second rocket, you get 20x increase, which is +100% from the previous rocket.
The third rocket, you get 30x increase, which is +50% from the previous rocket.
The fourth rocket, you get 40x increase, which is +30% from the previous rocket.
The fifth rocket, you get 50x increase, which is +25% from the previous rocket.
The sixth rocket, you get 60x increase, which is +20% from the previous rocket.
The seventh rocket, you get 70x increase, which is a 17% increase from the previous rocket.
The eighth rocket, you get 80x increase, which is a 14% increase from the previous rocket.
The ninth rocket, you get a 90x increase, which is a 13% increase from the previous rocket.
The tenth rocket, you get a 100x increase, which is an 11% increase.
Beyond that, there's not much point to releasing rockets as they are not going to do much whatsoever for your gains. In fact, unless you have stray engines laying around and you have all the drones you want, I wouldn't go beyond 5 rockets per category.
Instead, what you could do, is use the Optimizer Machines. You can turn 5 machines into 25 machines with 1 fuse, which would give you a far better bonus than sending off rockets, especially if it was a machine you JUST unlocked.
For example, when you first unlock the T4 heater, placing down 5 of those around an optimizer will give you 25 T4 heaters which is probably more Heat generation than all of your previous heaters combined and certainly way more than firing off a couple rockets would do.
That's not exactly the diminishing returns as it is defined. Rockets don't have diminishing returns because it is always 1000% of base income per each next rocket. Diminishing returns is defined when your returns per investment decreases the more you invest but here it is the same no matter the amount. If second rocket would cost the same but gave only 990%, third only 980%, etc then yes, it would be diminishing returns because you invest the same amount but gain less per each next rocket. You can say that it is diminishing returns on relative increase, but that just confused things, no one uses diminishing returns term that way, it is always defined on base increase.
Rockets just give you linear increase in income based on the amount you send. So it is still useful to send more rockets provided they are relatively cheap. Want to double your income - send double the amount of rockets.
5 rockets is just too little, you will be waiting forever. They are pretty cheap and pretty common when you start exploring random maps or setup autocrafting for iridium rods (1 iridium rod + 2 uranium which is mined + 1 super alloy which is also mined) so there is no reason not to send more if you want to reach 5TTi faster.
You actually need to combine all three options available to you - more machines (limited by amount that can be affected by optimizers), more optimizers (limited by the amount of fuses you can get), more rockets (technically unlimited).
Until your first two options are capped it may be wise to stop sending rockets at some point and focus on those instead, but after you cap them the rockets are the only unlimited way. Well, technically you can buy fuses using tokens from trading rockets, so you have this option too but it requires either doing more runs in random maps or creating a good production network for obtaining this currency so you can afford to buy extra fuses. Plus don't forget that you may need 500k for one of the endings. Instead it is much easier to just automate engines production and focus on rockets.
If you want to optimize everything perfectly then basically each time you decide on what to add - a machine, an optimizer, a rocket - you compare their price and how much you get from them. Like 6th machine is giving you 20% increase in income and costs 10 minutes of your time to craft all necessary resources, 6th optimizer gives you also 20% increase in income and costs 30 minutes of your time to do runs and buy fuses, 21st rocket gives you 5% of your income but you already have all required parts because you autocraft them so you just need to spend few actions to send a rocket. In this case 21st rocket will be more profitable than other available options. In another case, like when you already have spare fuses 2nd option may be more profitable.
Anyway, there is no need to perfectly optimize everything, even if you don't do it perfectly you will get to the end eventually, but just don't put yourself into such limitations as "5 rockets are enough and more rockets won't add significantly" (sending 20 more rockets in this example will increase your income 5x and it's pretty noticable).