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That's the part that PO'd everybody.
They made a big stink out of "CHOICES MATTER" but in the end, you could have been the most evil Renegade or the most Saintly of Paragons, and you got the same 3 choices with the same 3 outcomes, and all three endings of the game were exactly the same regardless of what you did.
It wasn't that the endings were bad (well, they were, kinda), it was that they went back on the very thing they advertised from the start of the series.
OR we follow the Wardens (which is kinda dumb anyway because the Wardens hate humans) don't know how that was ever supposed to turn out well.
OR We turn to a life of crime with shady people after spending all this time redeeming our LAST crime in the most spectacular way possible by managing to terraform a world that killed a bunch of other convicts.
PLUS the millions in hard cash we may now have accumulated goes where? AND our only "friend" will never be able to contact us again. AND we leave behind all the hard work we did for what, exactly?
Sucks all around. I love this game. It's a brilliant success in so many ways. But I'll just stay on my planet, thanks.
Maybe that's the whole point of the game's endings.
The patch notes say it is "POSSIBLE" to end the game. In no way does it say you should. You know that famous line in Jurassic Park... "you spent so much time asking if you could that you never asked if you should".
Maybe the bad outcomes are the game's way of saying "you created your own paradise, maybe you should just enjoy it for the rest of your life"?
Is Homesteading on a planet you custom tailored to your own liking such a bad prospect?
I don't know if it's the point of the endings or not. I would doubt it, the devs aren't usually that subtle.
However, homesteading on my planet is not a bad prospect at all. Lol. I assume I am somewhat nuts by now as that's what tends to happen to humans who have zero social contact. If they provided an ending in which Riley came to join me that would have been perfect as far as I'm concerned. I really don't want to leave. It's beautiful on my planet, where would I go that's better?.
If Sentinel hadn't been complete @$$hats, honored their word, offered to allow Riley to come, and went about respectfully colonizing the new Eden I created, that would have been a great ending. As it stands, I'm content to remain here and play in my sandbox and wait for Miju to hopefully make more content for the game. But better endings would have shown more respect for the player's accomplishment in my opinion.
The 3 different endings let you play the game your way.
I do not like grinding the trading system for tokens or repeating the alien quest line. The Sentinel choice is the obvious choice for my personal preferences.
Others like to play it differently, so their personal preferences will lead to a different ending.
From a game play perspective, I like that the developers have given us a choice in how we play the game. It is brilliant compromise between different personal preferences.
I do agree the ending is dark. I personally prefer a more upbeat ending.
Oooh, that would be fun! I always thought that huge ship sitting in dry dock in some cave was a total waste. If I were to leave my planet at all, it would def be on that ship. That way, I'd be the only one who could return as the Warden ship would probably not be affected by the planet's defenses. Although I'd be more tempted to go get Riley. No telling how crazy the other crafters might be after years on a desolate world. Lol.
1. Following wardens - leave your deals with humans behind, flee from imprisonment, go terraform a new planet, maybe discover more things that happened with the elder race. Travel around galaxy through portals terraforming one dead planet after another. Personally my choice and maybe hints at Planet Crafter 2. "Loner" path.
2. Going with Sentinel Corps - prisoner with a criminal sentence on review is better than prisoner with a criminal sentence, didn't we come to this planet for this? So we are in a better position than we were in the very beginning. We are working on our debts to society and maybe will earn a pardon one day. At least we made the first step now. One step may not be enough so we may end up being sent to another planet to terraform, hints at Planet Crafter 2, where we are again sent to some barren planet to pay for our criminal deads in the past. "Pacifist" path.
3. Going with Smugglers (didn't get this one yet, will get it today) - unless they clearly say that smugglers kill you sounds like a going back to crime route. You pay them their fee 500k credits and 5 yellow crystals, but if those crystals are worth anything you also have a knowledge on how to make more, so it is profitable for them to keep you alive. And remember that you are initially a criminal with a pretty heavy sentence where sending you to death on a barren planet is considered a better thing than just waiting it out. So you know the criminal ways and with the extra knowledge of being able to terraform whole planets you are a great asset in any criminal hands. This hints at Planet Crafter 2 where we control an organization terraforming planets and earning income from that. And there is also a chance to meet Riley, whoever she/he is. "Criminal baron" path.
So yeah, three good endings - "Loner" (travel alone, explore new planets, find history behind wardens culture), "Pacifist" (leaves control in Sentinel Corps hands, keep paying for your previous crimes), "Criminal baron" (back to crime, now in charge of a new organization, romance route with Riley).
If you continue to Homestead on the planet, you have the added bonus of being (mostly) sure that nobody is going to come and take your planet away from you, thanks to the Wardens' little surprise assuming you left it alone.
Anybody that tries anything is gonna get a nasty surprise, lol.
Your only advantage was that there may be hundreds of such prisoners sent to different planets with low success rate of successful terraformation and controlled by automated systems. But at the last few message you have a text that it is not an automated message anymore so they are looking specifically at your planet now and whatever you decide will affect your fate. It's just how patient they are with you now, you completed their main task, they only give you the last mission as a final test. They don't need you specifically to complete it.
They know that this planet has this surprise - you can find a crashed ship which was sent to investigate the issue. They will know the coordinates of the anomaly after their forces land and take the base from you as it is directly displayed on the launch rocket panel. Then even know how to deal with it as they sent you a recipe for the bomb.
Holing up is useless if you try to do it forever (not in game though but in lore). You just lose any chance on redemption on your crime because the initial agreements says that you have no right to own anything on the planet, but well, at least you get a nice vacation away from the prison.
What you should have done was to prolong the terraformation process - the longer it goes, the more time you have without them noticing you. That is if you really want to be alone on this lonely planet instead of taking a risk taking any of the three other offers.