The Planet Crafter

The Planet Crafter

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Chaan Apr 14, 2024 @ 3:25am
What is the fast way to Terraform ?
I got 2tti but I need 5tti for the last blueprint. How can I get this fast. I got two Animal shellte.
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Showing 1-7 of 7 comments
Phoenix Cat Apr 14, 2024 @ 3:52am 
The more you build the faster it goes. Keep expanding. Plus launch a lot of rockets.
archmag Apr 14, 2024 @ 4:34am 
Focus on one. For me Heat, Pressure and Biomass are so far behind Oxygen that just pushing Oxygen even more is the only way to push their total. Oxygen multipliers near t3 tree planters and oxygen rockets.
maestro Apr 14, 2024 @ 4:38am 
Don't forget the machine optimizer fuses!

One T1 optimizer turns 5 machines into 25 machines.

One quick way to get a lot of Ti is to put an oxygen AND a plants optimizer next to five T3 tree spreaders.

Also, rather than playing RNG lottery with butterflies, you can go to the place where you got the golden butterflies, and awesome larvae spawn there naturally instead of having to make them yourself. You can also buy even better ones with TTs to help with insects.

EDIT: Rockets have diminishing returns. After you get past 5 rockets, each subsequent rocket will barely make a dent in your terraforming speed. It won't hurt to launch more, if you find yourself with lots of extra rocket engines and nothing to use them on, but don't forget that you'll want some for drones, as each drone requires one.
Last edited by maestro; Apr 14, 2024 @ 4:40am
Enter the Wang Apr 15, 2024 @ 3:33am 
I was in this same boat. I ended up making 24 x T3 Tree Spreaders with the 450% oxygen boost seeds from the DNA manipulator (can make from bark and mutagen). These had 3 x optimiser mk 2's with 3 oxgen fuses each.

It took me a couple of hours to make, but I checked the math and it should get me from 2.21TTi to 5TTi in about 110 minutes (when combined with all my other stuff I needed to unlock the tech trees.)
Last edited by Enter the Wang; Apr 15, 2024 @ 3:34am
archmag Apr 15, 2024 @ 6:11am 
Originally posted by maestro:
EDIT: Rockets have diminishing returns. After you get past 5 rockets, each subsequent rocket will barely make a dent in your terraforming speed. It won't hurt to launch more, if you find yourself with lots of extra rocket engines and nothing to use them on, but don't forget that you'll want some for drones, as each drone requires one.
Not sure why rockets will be an issue at 1Ti. You already have drones by that time and must have created iridium, uranium and super alloy productions to craft as many rockets as you need. 9 iridium + 2 uranium + 1 super alloy = new rocket.

5 rockets - 51x, 10 rockets - 101x, 20 rockets - 201x, etc. Basically double your rockets for double resource generation. Just linear progression without diminishing returns. Diminishing returns means that each next rocket will give less, like second rocket gives 0.9*1000%, third rocket - 0.9^2*1000%, etc. But here it is just linear progression, the more you send the more you get. Anyway, I know what you mean, like 6th rocket increases your total income by 20%, while 11th rocket only by 10%, but the term used seems incorrect and imply that you won't get the expected base 1000% from additional rockets.
deltahazer May 4, 2024 @ 10:28am 
Originally posted by archmag:
Basically double your rockets for double resource generation.

Better to balance construction of both your rockets AND the machines you're using. Doubling your rockets may double production, but so would doubling the machines (and adding the appropriately-fused optimizer). If you've got 100 rockets in orbit and only one set of 8 machines with a T2 3-fused optimizer, it'll probably be faster to set up a second batch of 8 fully optimized machines than it would to launch another 100 rockets. ;)
archmag May 4, 2024 @ 1:27pm 
Originally posted by deltahazer:
Originally posted by archmag:
Basically double your rockets for double resource generation.

Better to balance construction of both your rockets AND the machines you're using. Doubling your rockets may double production, but so would doubling the machines (and adding the appropriately-fused optimizer). If you've got 100 rockets in orbit and only one set of 8 machines with a T2 3-fused optimizer, it'll probably be faster to set up a second batch of 8 fully optimized machines than it would to launch another 100 rockets. ;)
Yeah, in another thread I said exactly this. Here I was only talking about someone calling reductions in gains for rockets as them having diminishing returns, which is a wrong term to use here.

You may want to balance machines, rockets and optimizers based on their gains and costs for the best progression. Focusing on one of those three will make increasing two others more profitable. It's not necessary though and even though some of those have caps (for example, optimizers affect only a limited amount of machines around it) you may reach required values of terraforming before even reaching those.
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Date Posted: Apr 14, 2024 @ 3:25am
Posts: 7