The Planet Crafter

The Planet Crafter

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lergondo Apr 13, 2024 @ 3:56pm
why are the oxygen tanks so tiny?
i get there's gameplay mechanics but why is it the oxygen tanks hold less air then i can hold my breath for? like i get you cant have genuine 2 hours like irl but i'd imagine you could do atleast 5 or 10 minutes? it feels really weird to play an advanced society and yet the oxygen tanks are worse then in the 1900s.
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Showing 1-14 of 14 comments
Nekogod Apr 13, 2024 @ 4:15pm 
I think you've answered yourself, it's for gameplay reasons, same as in subnautica. if you had 5-10 minutes of air then it becomes a pointless mechanic.

Later you are able to craft bigger tanks and you can also craft an air filter that slows consumption and (hidden in case people don't want to know)

Eventually you'll reach the breathable air stage and then it disappears completely
Phoenix Cat Apr 13, 2024 @ 4:20pm 
Originally posted by lergondo:
i get there's gameplay mechanics but why is it the oxygen tanks hold less air then i can hold my breath for? like i get you cant have genuine 2 hours like irl but i'd imagine you could do atleast 5 or 10 minutes? it feels really weird to play an advanced society and yet the oxygen tanks are worse then in the 1900s.

AAHHHHH...So tired of people saying it is not real life. It is a game...Not meant to be real. Oh no Neo, you mean we are not really in a simulation?? Oh hate to spoil it but movies are not real either.
Thornwood Apr 13, 2024 @ 5:06pm 
1. It is a game mechanic.
2. A day in game is much shorter than a day in real life. 1 minute in real life is a much longer period in game.
maestro Apr 13, 2024 @ 5:08pm 
Originally posted by brnphoenix75:
Originally posted by lergondo:
i get there's gameplay mechanics but why is it the oxygen tanks hold less air then i can hold my breath for? like i get you cant have genuine 2 hours like irl but i'd imagine you could do atleast 5 or 10 minutes? it feels really weird to play an advanced society and yet the oxygen tanks are worse then in the 1900s.

AAHHHHH...So tired of people saying it is not real life. It is a game...Not meant to be real. Oh no Neo, you mean we are not really in a simulation?? Oh hate to spoil it but movies are not real either.

He also said "If it were 5-10 minutes then it'd completely remove the gameplay mechanic" and he's right.

Eventually, you'll get up to the T3 tank which gives you 370 max o2. At a rate of 2/sec, that's just a few seconds over 3 minutes worth of air.

The tank is tiny at the beginning of the game to limit movement, so you're not running all over the map willy-nilly, getting lost, etc.

And besides, you can create little rest stop rooms to refill at major places, like near wrecks etc.

o2 is intended to be a mechanic you interact with, not "build an air tank and forget it even exists".

3 minutes is a LOT of time in a game like this. 5-10 minutes would just be broken, and in fact, once you get the air filter and get down to 1.0 or less, o2 starts becoming a thing you barely even think about. But that's ok, because by then you've already dealt with o2 as a mechanic and the game lets you move past it. That's called progression.
meepmerp Apr 13, 2024 @ 8:55pm 
We're convicts, says so in the welcoming mail you get. Some convicts apparently get sent to planets where they have no chance of surviving.

If you can still breathe, you're one of the lucky ones.
MrButtermancer Apr 13, 2024 @ 9:14pm 
The biggest thing: the gameplay. If you aren't having to think about the mechanic, it doesn't matter.

If it HELPS you, you can think of the game as abstracting time somewhat. As in, every second you spend playing the game represents minutes to hours of time your convict is working on the planet. Which could also put in some work explaining how you mine hundreds of pounds of titanium in a few seconds, too.
DarkEternal Apr 13, 2024 @ 10:26pm 
Originally posted by lergondo:
i get there's gameplay mechanics but why is it the oxygen tanks hold less air then i can hold my breath for? like i get you cant have genuine 2 hours like irl but i'd imagine you could do atleast 5 or 10 minutes? it feels really weird to play an advanced society and yet the oxygen tanks are worse then in the 1900s.

"Gameplay mechanic"

Yup. That's exactly what it is. Well spotted. /endthread
MAD Apr 13, 2024 @ 10:30pm 
Its a game mechanic,
Just like building costing 3 iron, 2 titanium and 1 silicon have unlimited oxygen and are thermally insulated
Go to have a reason to unlock tech
Kythan Apr 14, 2024 @ 11:58am 
Originally posted by MAD:
Its a game mechanic,
Just like building costing 3 iron, 2 titanium and 1 silicon have unlimited oxygen and are thermally insulated
But not waterproof. You go figure.
viaujeff Apr 14, 2024 @ 12:03pm 
Originally posted by lergondo:
i get there's gameplay mechanics but why is it the oxygen tanks hold less air then i can hold my breath for? like i get you cant have genuine 2 hours like irl but i'd imagine you could do atleast 5 or 10 minutes? it feels really weird to play an advanced society and yet the oxygen tanks are worse then in the 1900s.
You have to understand that's 2min of oxygen in the game mean maybe 3 hours game time. Time in the game go faster than real life.
lergondo Apr 14, 2024 @ 4:54pm 
i guess there's just different play style expectations, but having 2 full minutes and getting annoyed cause ive had to run back to the base for the 10th time that day, it gets annoying, y'all are acting like im asking for a full hour, i said 5 to 10, meaning 10 minutes on the high end which i think is perfectly reasonable and still noticable.
maestro Apr 14, 2024 @ 5:02pm 
Originally posted by lergondo:
i guess there's just different play style expectations, but having 2 full minutes and getting annoyed cause ive had to run back to the base for the 10th time that day, it gets annoying, y'all are acting like im asking for a full hour, i said 5 to 10, meaning 10 minutes on the high end which i think is perfectly reasonable and still noticable.

10 Minutes would completely remove the mechanic.

Trust a player who has played long enough to see the infinite o2 stage of the game.

When you get down to 1, 0.5, etc consumption, you forget that o2 is even a thing at all unless you go in the water for any long period of time.

Even ~6 minutes at 1.0 consumption, I have never, ever, ever stepped into my base for the sole purpose of regenerating o2. The mechanic was basically gone at that point; I got o2 from stepping into my buildings for other reasons.

Having this power at the beginning of the game would basically cancel out the o2 mechanic entirely.
Robirda Apr 14, 2024 @ 5:09pm 
Why do you run back to the base? Just carry the makings for a single cubicle with you - three iron, two titanium, and a silicon. When your O2 gets low, do a quick-build, hop inside to recharge your air, then pop out, deconstruct, and carry on.

I generally also carry a couple of oxy capsules for when I'm swimming or in an area where I can't build, but usually the cubicle will do the trick.

And - you will be able to build bigger and bigger O2 tanks as you go, so it's not like it's going to stay tiny forever - or even for long.

If you're in an area where you want to scavage some more, leave the cubicle up and grab another set of makings for the next cubicle, that way you can build storage inside for your scavagings, also makes it handy for recharging your air, etc - saves you the time and trouble of running back and forth, which at the beginning, can add up fast!

Hope this helps, happy terraforming! :-)
maestro Apr 14, 2024 @ 5:16pm 
Originally posted by Robirda:
Why do you run back to the base? Just carry the makings for a single cubicle with you - three iron, two titanium, and a silicon. When your O2 gets low, do a quick-build, hop inside to recharge your air, then pop out, deconstruct, and carry on.

While that does work, you're still using up 6 of your valuable inventory slots on carrying around a cube (or the materials to make such, anyhow) on you.

I like to set up rest stops in key places that I can duck in every now and then to replenish o2. I've gotten this routine down, to know where I need such rest stops, and some of them I'll use for an actual purpose, like the one in the aluminum area, I'll put an advanced crafter so I can use the aluminum miner to make alloy with earlier in the game before I get the t2 extractor.

Or, the one in the Iridium Cave I'll stick some heaters in, so that they aren't cluttering up my base.

etc.

Cubes are also nice landmarks to help you find your way around, esp if you place them on a foundation, you can spot them from a mile away, helps mark things like cave entrances or passageways through mountains in a few places, too.
Last edited by maestro; Apr 14, 2024 @ 5:16pm
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Date Posted: Apr 13, 2024 @ 3:56pm
Posts: 14