The Planet Crafter

The Planet Crafter

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Tanyon Apr 15, 2023 @ 1:12am
PLAYERS WHO USE MODS: What are your must have mods?
I just got to 38 hours in this run and I think I'm good with the progress for now. I'm gonna start over and I was wondering what QOL mods you MOD USERS use. I see there is one for stacking craft from containers and quick store.. what do you MOD USERS like to use?
Last edited by Tanyon; Apr 15, 2023 @ 11:11pm
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Showing 1-15 of 71 comments
kekkomartin Apr 15, 2023 @ 1:33am 
I play unmodded. Maybe I might peek at some mods when the game fully releases, but I'm ok with it as is for now.
Coops Apr 15, 2023 @ 3:14am 
368 hrs over 8 plays and I'm not using mods yet either.
Taonath Apr 15, 2023 @ 3:31am 
None, of course.
Azriall Apr 15, 2023 @ 4:09am 
After 421 hrs , my top 5 must-have mods that I have installed are as follows..
1)
2)
3)
4)
5)

yep, none.
Last edited by Azriall; Apr 15, 2023 @ 4:10am
dj8472 Apr 15, 2023 @ 4:22am 
For a real answer rather than the useless posts above

Auto sequence DNA: you can label storages that pull into and out of the DNA Manipulator and Incubator and auto starts them

Purge when full: activates shredders and recyclers when full

Pin Recipe: shows selected recipes on UI so you don't have to keep running back to see what you need

Quick store: hotkey moves your items in inventory into storages with matching items nearby

Show grab and mine count: When picking up items or mining ore add a number to it to show amount in inventory

Show Player Tooltip Item Count: When in an inventory or build screen, in the tooltip of an item, show the number of items of the same type in the player's backpack.
Last edited by dj8472; Apr 15, 2023 @ 4:37am
Well having reached "Animals" un-modded I have started using:

"Better Jetpack" (just because its nice to be able to fly high and it's more realistic).

"Autocrafter Tweaks" (with it's improved range I don't have to keep trying to cram more storage around the autocrafter).
J.L.Picard Apr 15, 2023 @ 6:13am 
Early in the game I used a few mods to see what I could get, but quickly gave up on it.

After playing over 1100 hours in this game, I believe they distort the meaning of the game. However, I happen to edit save files quite often to make what I build look better and to fix bugs in the game. What I can't set precisely, I correct the coordinates in the save and then everything fits. What is not in the game menu and is in the code I can bring to light. Yeah. I replace glass walls with full walls or with a laboratory window. I fill the holes after connecting the modules for full walls. I put the blue chests on top of each other and build a wall for small items. I change the location of foundations if they collide with rocks or other elements, e.g. a launch pad. I change the height and location of the devices being built, such as reactors, heaters or water collectors, so that they do not sink into the foundations. Probably some other little things, but you can do it without mods and the game looks better.
I don't want it to be easier, but better, the degree of difficulty, some limitations that the game puts are necessary for a reasonable gameplay. However, the quality of workmanship is another matter, I try to improve it to please the eye.

The jetpack itself in this form annoys me a bit but I'm not going to mod it. Maybe someday the creators will make it possible to fly above the treetops, not among the foliage, that it will not turn off after contact with anything and I will not sink into every crevice - terrible experience of exploring shelves in a maze using a jetpack. Maybe they'll fix it, we'll see, for now you have to live with it.

But from what I remember, I liked the mods that increase the volume of the equipment by adding more backpacks and automatic feeding, because I often forget to use oxygen, water or food, even though I always have it in my backpack. But this also turned out to be a distortion over time, although it was convenient but I don't want to use it because it is to facilitate and bypass the requirements of the game, while I'm just trying to improve the appearance. Even the rock inside the base is an attraction and can be admired as a geological exhibit without losing oxygen :)

For example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2962626419
https://steamcommunity.com/sharedfiles/filedetails/?id=2962626525
https://steamcommunity.com/sharedfiles/filedetails/?id=2962626673
Last edited by J.L.Picard; Apr 15, 2023 @ 6:21am
GlassDeviant Apr 15, 2023 @ 7:58am 
I don't use mods with unfinished games. After an update you can get stuck with a broken save until the mods get up to date with the game.
Tanyon Apr 15, 2023 @ 9:27am 
Well I appreciate the 2 answers that were actually useful lol.

I've played with mods on a lot of not finished games also 1,0 does not mean the game is done. 7D2D is a good example as is M&B Bannerlord.. updates still break the mods on those games.

You guys don't feel like mods are needed and/or don't like them cool then simply don't comment.

Also, as for updates I just create a copy of the game that I launch from desktop and then decide when and where I want to update the steam version so it does not have any effect on my mods.
Last edited by Tanyon; Apr 15, 2023 @ 9:28am
nevryn Apr 15, 2023 @ 9:34am 
The only one I currently use is the Beacon Mod.. shows distance to Beacon and allows you to give them meaning full names. I might try 'Pin Recipe' if it allows recipes for Explosive Powder, Fertilizer, etc to be pinned, It's just too much of a pain sometimes to try and remember them, and you can only determine what they are by checking a 'spare' autocrafter or the Lab.
Tanyon Apr 15, 2023 @ 9:37am 
Originally posted by nevryn:
The only one I currently use is the Beacon Mod.. shows distance to Beacon and allows you to give them meaning full names. I might try 'Pin Recipe' if it allows recipes for Explosive Powder, Fertilizer, etc to be pinned, It's just too much of a pain sometimes to try and remember them, and you can only determine what they are by checking a 'spare' autocrafter or the Lab.

That beacon mod sounds nice I have like 12 beacons and had to write down what ever color meant haha..
Zep Tepi Apr 15, 2023 @ 10:59am 
I use an auto-consume mod and an inventory increase mod, to make up for carrying extra supplies with me everywhere. These two absolutely are cheese, but the game is making me motion sick so their real purpose is to allow me to slow down and not run everywhere. I do still have to make my own supplies so it's not too terrible. (Yes, I've been trying to find the right FOV setting and have turned down screen shake to a mere suggestion. I'm not sure what's causing the problem.)

My next mod might be called dramamine.
Kathykins Apr 15, 2023 @ 11:05am 
I always use mods for games that are open to them. There are always things that annoy me, and that I think can be done better to fit the way I play.

- Auto sequence DNA has been mentioned, and I use it too. Got tired of running back and forth between storage and machines.

- Craft from containers is also one I'm very happy about. I have a very forgetful brain, I always forget what and how many of an item I need.

- Inventory stacking. A thing that always annoy me, too small stack size. And in this case, no stacking at all.
EmilyHunter Apr 15, 2023 @ 11:33am 
Originally posted by DarthTanyon:
That beacon mod sounds nice I have like 12 beacons and had to write down what ever color meant haha..

Exactly what I did until I found out that there is a mod... I got lost A LOT when I started playing (...and later on also, ehem) and placed so many beacons that I ran out of colors...

I use the Item Stacking mod, which is extremely convinient, although some may consider it cheating (I don't care).
I have also tweaked my running speed, because it irritates me to no end when ingame characters walk too slow.

And I have the Craft From Containers mod - much more fun for me not to have to run back and forth and check recipes all the time when I want to build/craft something.

Recently I installed the Autocrafter tweaks one that allows you to increase the range of the Autocrafter. I have, however, only one Autocrafter and only use it sporadically when I need a bunch of something and don't want to do all the clicking (HQ Food, Bacteria Samples, Mutagens for example)
Coops Apr 15, 2023 @ 12:08pm 
2
Originally posted by DarthTanyon:
I was wondering what QOL mods you all use.
what do you guys like to use..?
This question does not restrict answers to only mod users. "You all" and "You guys" is everyone.
You learned that many players do not use mods so the answers were not "useless". When you shout a question to the entire world, expect an entire world of responses. Including people who actually read the question and not your mind.
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Date Posted: Apr 15, 2023 @ 1:12am
Posts: 71