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I also like we now can get patterns to build our own things later.
There seems like there are some other new goodies also - which is also cool.
In my opinion - nothing needs to be "fixed" - all good.
But, I think you are going a bit far, dialing back the loot a little, not all the way back, and maybe adding back a few dead end circles in the level 3 wrecks (by blocked off doors, so it doesn't distrub anyone's immersion), and I think you're there. I think we're closer to great now, then we were before. So I think several of your fixes go a bit far, like removing the 1000 and 5000 tokens, wouldn't it be so much easier, to just make them a bit more rare?
I do like your idea for an incentive of sorts to do all difficulties, just not the one you gave. And the extra chipset for the traders rocket, I think that would be cool, but as an extra, not a fix or anything.
And on the side, you could make a factory but that's going to be less efficient.
I think the developers saw people making absolutely ridiculous factories that were breaking their games and then these people would complain their games don't work very well, lag, drones not functioning right, etc so they said "you know what? grinding up 25k TTs by selling computer chips and quartz is stupid". They don't want to remove the ability to do that entirely as you might want to try to farm up for some of the cheaper items by producing on a smaller scale, so they decided to add the safes in to remove the grind.
TPC is not supposed to be a Factorio Clone.
And I'm glad it isn't.
If I wanted Satisfactory or Factorio (not saying they are bad games, but they are entirely different genres), I'd go play those games. But, I'm playing TPC because that's what I want to play. I don't want to grind my eyeballs out making huge factories that take forever to get me what I want.
I also don't believe TPC should be a factorio clone, so we agree there. I don't even think it should be necessary to set up any production chains to make terratokens.
What I do believe, is that there should be some reward for players that chose to do this play style. With the amount of loot and tokens in the new wrecks, it almost completely negates the reward of doing this (other than the intrinsic balancing etc.).
I'm not sure what the fix would be, but it seems like the paths to getting enough terratokens should be to actively find them in wrecks for a quicker reward, or more slowly get them with auto-trading while you do something you enjoy more. Maybe the average auto-trader system takes 5 hours to make the tokens that you find on average in 1 hour of wreck diving.
But at the moment, it feels like you need 20+ hours of auto-trader tokens to get the amount found in 1 hour in wrecks. That, seems off.
I'm not certain of the dev's intentions with the trading, but it certainly seems far more like they wanted it for a factorio-lite side game for some players, than for just selling fuses and extras.
- There's an auto-sell option when it's full.
- There are production and trade rocket fuses, which don't really have a point unless you're building a lot of miners. If you're playing casual, you only need maybe 1-4 of them depending on the resource.
- As all items bought can be sold for the same price, and as we can buy fuses, you have to be able to sell them. So I think the intention first was a way to buy fuses, but it also has the benefit of people that don't want to engage in trading can just sell fuses to unlock most things.