The Planet Crafter

The Planet Crafter

檢視統計資料:
SealieP 2024 年 12 月 9 日 上午 8:14
New Procedural Wreck Thoughts (Dev)
The changes in the layouts mean you have considerably dumbed down the wrecks. There's no need for flares anymore. At the most I place two and I really don't need to because the layouts are simple and small. I do it just to remove them from inventory really. I cannot get a difficulty 4 or 5 anymore, is there a bug with that or have you removed them? And I'm not sure if it's been just luck or unluck of the RNG but I only get one wreck per mini area now. What happened to 1, 2, or 3 in one area?

I do like the new rooms and the objects. But I miss some of the old layouts and rooms that you don't see anymore. Deconstructing all the furniture leads to a huge wealth of ore that you don't need in that stage of game anymore so you just junk it. I like getting the smart fabric, but wow you get t2 lockers full of it in no time. There are so many more flares and explosives in the chests and there's no need for them anymore. Again, I have T2 lockers full and I've only done like 5 wrecks.

You can no longer get extra access cards. Which means you can't get the 5 needed for that last small area in Prime. I assume they want you to go and get the cards and not go into the vault rooms? That's mean. I liked excess of those because you could get circuit boards from them. At a minimum allow us to make them or add them in the 4 procedural wreck off Prime so you can get them for that last area.

I keep encountering bugs.

The first door after you go down the initial stairs is closed after returning to prime to drop off goods. You have to sit and wait for 30 seconds for it to slowly open to go back inside.

Vault safes are loading without anything in them behind doors that open with the cores.

Some newer items are not deconstructing and it's random. But that's new since the update 1.404 just a few hours ago.

Some posters are not allowed to be picked up. It seems to be the ones I already had, but why can't I get more? I should be able to, or is this a bug?

And a note on the posters. I like them, but putting them up takes a learning curve. They seem to always be defaulted to pointing in the opposite direction of the wall. But you don't know this because you can't see anything. If you just click the wall it hangs it backwards and you can't pick it back up. You can't deconstruct that room anymore either. You have to immediate turn it to be able to see the arrows and the green for placement. It just seems you should have it always facing you so you can see the arrows right away.

I wish you could make the layout more difficult at least for a level 4 or 5 difficulty and bring those back. Some of us didn't have an issue with them and enjoyed them. And more access keys please.
< >
目前顯示第 16-16 則留言,共 16
SealieP 2024 年 12 月 10 日 上午 10:23 
引用自 SmokedHalibut
Sealie doesn't know what he's talking about. Suspension of disbelief is a requirement for all fiction. This is not a thing you get an option on. It's why people come out of the cinema and say a film was just silly because it breaks it's own rules. You can have John Wick do his insane gunplay and survive falling off a building. If he suddenly casts a level 5 fireball, it ruins it. Gandalf can't whip out a machine gun.

And I don't wear boxers, I've been an adult since the last millennium. I wear jockey shorts - much more comfortable for me. I do wish we had a basement or cellar though, they sound useful but it'd be insane to have that in this house as the water table would be an issue and we'd never have been able to afford a country estate that would have one. Very rare things in the UK.

And I've supported a custom game setting for extra complex wrecks. But I want to loot the wrecks in my game. I don't care about the wrecks in your game. I want the loot that's level gated behind difficulty.

Moving on from people who don't agree with the devs who clearly agree with the vast majority of us who want the wrecks to be an enjoyable thing you can realistically explore...

I did my first procedural portal wreck today after the patch - Rarity 1, Difficulty 3 which I chose deliberately to see how it worked out. Alright, I wanted it to be Rarity 3 Difficulty 3 but couldn't be bothered to wait and didn't have enough crystals for some options anyway. Regardless...

There were two wreck entrances for me, and I haven't fully explored either. The main one was very complicated and had at least two levels - there were ladders as well as staircases. The new rooms are nice, and on multiple levels themselves.

What was new to me was that large parts of the ship were flooded with invisible water, which was weird. Not like the wreck on Prime of the 'stargate' or whatever the big circular thing is, where it floods and below a certain level is flooded. It was more... special than that.

Going through the ship, going upwards in a corridor with air in it, wait, why is my oxygen low? As I kept going back, with oxygen cannisters this time, I eventually managed to find the fusion generator which opened doors but didn't clear the flooding (if it had cleared the flooding that would have been a chef's kiss moment tbh - perhaps worth thinking about).

Not only that but the corridor to the vault which was flooded, had air and was angled up - so the vault is flooded but at a higher level than unflooded areas. There were also staircases you could go up and find flooding with none below.

So.... my guess is there's just a bug there since it'd be weird to start doing flooded wrecks deliberately and have it work like that.

Although not as weird as having ships designed by humans that are mazes. I don't care what anyone says, that's just silly and completely non-immersive*.

*This is not a pun about almost drowning due to being immersed in magic invisible water that's not found a natural level on the bottom of the ship but is at all heights. :D


I didn't read all this because I don't give a ♥♥♥♥. You can figure out jokes, no wonder you stress about multi level wrecks. I've done a number of difficulty three wrecks. They were super easy. If you can't figure out that I'm bored with them and would like a difficulty 5, what's the point. You still have difficulty 1 to stress you out and feel it's a challenge. Why should I be bored because you can't figure it out?
< >
目前顯示第 16-16 則留言,共 16
每頁顯示: 1530 50

張貼日期: 2024 年 12 月 9 日 上午 8:14
回覆: 16