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Feel free to put a custom game setting in 'hyper frustrating silly wrecks that make zero sense and couldn't possibly exist in real life because that's not how ships work' to satisfy a handful of people who want some kind of random seed and insanely unpleasant experiences. After all, that's what hardcore modes are to most of us, it's fine if they want to torment themselves, just as long as the main player base isn't subject to their preference for not enjoying their casual games.
I still don't understand why so many complained when you had flares and signs you could use. But I understand that people are different and some can't conceptualize layouts in their head. I'm an older gamer where you had to do such things because games were in text and you had to do it that way. But with flares that you could change color and signs, it was so easy to navigate.
that's not the issue.
it's about whether wrecks are worth the time investment. they already aren't that useful as it is.
more complex wrecks would need a proportionally better reward, but there isn't really anything in the game that would fit the bill right now.
i imagine most people do wrecks until they either a) get 8x 1200% tree seed or b) get the terratoken ending and then stop doing them.
i haven't played the new update yet, but previous update the wrecks definitely felt like too much of a chore.
You completely lost me by saying you making most people doing wrecks until 8 trees or getting to the end game. Where did you get that idea? There are a ton of people who play and don't end the game. Why stop at 8 trees? Why 8? I do things in 5s. I have 25 trees of max bonus. That's your issue there. You just play to end the game. So don't do the wrecks then because I really don't even start doing them until I'm closing in on 5TTI. I do them because I like them. Because it brings in loot. Because it helps to build even more machines. If you don't like them and find them a chore then you never have to actually do them. They were intended for you to begin with.
i'm an avid wreck-runner with several hundred wreck-runs, and i gotta say i didn't like the over-complex wrecks. i see em as a nice little minigame inside this sandbox-worldbuilder- nothing more.
you can look at the global achievements to see this is not the case.
that's the maximum amount a fuse can boost. and buying fuses is easier than farming seeds.
so does everybody else.
it doesn't. the only reason to do wrecks is for the unique things in them, everything else you can get more efficiently the regular way, especially if you don't end the game. and the more complex you make the wrecks, the worse it gets. that was my whole argument.
last patch one of the 5/5 wrecks took me an hour orso to clear, i think it's safe to say that's a bit on the long side for what you get out of it. (and i imagine it takes even longer if you do the flare method.)
Let's just say we game differently. Global achievements doesn't list who has 300TTI for a typical game, or how many saved games they play, or how much the play a game after they get the ending.
How can you say everyone likes them and then complain about doing them? You don't really like them. You just want something easy with no thought and get...I don't know what out of it because you later said doing wrecks doesn't get you loot. Whatever. I fill up two vehicles worth of loot from a 5/5 wreck. And in that loot I get fuses and guess what, more seeds and other things that do in fact give the components for more machines, which I build and add more fuses and more rockets.
No idea why it took you so long to do a wreck. Maybe if you used flares you would have found it went a hell of a lot quicker.
Listen, just because you like little work, less time, and total reward doesn't mean there aren't those who play different. Why you are trying to prevent those players from enjoying the game as they play it I'll never know. If you didn't like the 5/5 wrecks don't go into them. You should have gone for the 5/1 wrecks and then you get your rarity up and do less work in an easy setting. Why can't those of us who didn't have trouble with the 5/5 wreck still have them? I'm not saying you can't make the easy ones for those who can't deal with the harder, I'm saying having a range and bring back the harder. I'll never understand people who can't fathom other ways and allow for all to be happy and only want their way done.
And even if they weren't a nightmare....
They still don't make any sense whatsoever. Humans design mazes to be mazes. We do not design ships to be mazes. The Starship Enterprises ridiculous Jeffries tubes make no sense. It's a ship and volume doesn't matter, only mass, so you'd just have a maintenance corridor there, not a crawlspace. But you would never bother with a corridor when you could have a room. Corridors connect rooms, they aren't rooms in themselves (although yes, you can argue they're just a specific type of room). Hallways serve the function of both a junction between rooms, and a room combining the two to save space and building material.
The ships we find as wrecks make no sense at all. Therefore they break the suspension of disbelief.
First, I have had no issues with the wrecks except when they are bugged. I've never had to use signs ever so i don't know if they are bugged but I know people use them successfully for figuring them out. I know people struggle with them because they don't have whatever it is that others so for internally mapping something. None of that matters. If you struggle, stick with the low difficulty wrecks. For those of us who don't have a problem, give us the high difficulty. What's the problem with that? Seriously? Stop trying to prevent other people's fun because yo u don't find it fun.
Second, it's a damn computer game. Stop with this nonsense of what's real and what isn't and suspension of disbelief. It's a game. You're stilling in your boxers in the basement playing it. I'm in my pajamas in the living room waiting to take out the dogs after it stops raining. It's not real. None of it is. It's just a game. It's fake. Let make believe wrecks have a difficulty for those who like it and don't find them difficult.
And I don't wear boxers, I've been an adult since the last millennium. I wear jockey shorts - much more comfortable for me. I do wish we had a basement or cellar though, they sound useful but it'd be insane to have that in this house as the water table would be an issue and we'd never have been able to afford a country estate that would have one. Very rare things in the UK.
And I've supported a custom game setting for extra complex wrecks. But I want to loot the wrecks in my game. I don't care about the wrecks in your game. I want the loot that's level gated behind difficulty.
Moving on from people who don't agree with the devs who clearly agree with the vast majority of us who want the wrecks to be an enjoyable thing you can realistically explore...
I did my first procedural portal wreck today after the patch - Rarity 1, Difficulty 3 which I chose deliberately to see how it worked out. Alright, I wanted it to be Rarity 3 Difficulty 3 but couldn't be bothered to wait and didn't have enough crystals for some options anyway. Regardless...
There were two wreck entrances for me, and I haven't fully explored either. The main one was very complicated and had at least two levels - there were ladders as well as staircases. The new rooms are nice, and on multiple levels themselves.
What was new to me was that large parts of the ship were flooded with invisible water, which was weird. Not like the wreck on Prime of the 'stargate' or whatever the big circular thing is, where it floods and below a certain level is flooded. It was more... special than that.
Going through the ship, going upwards in a corridor with air in it, wait, why is my oxygen low? As I kept going back, with oxygen cannisters this time, I eventually managed to find the fusion generator which opened doors but didn't clear the flooding (if it had cleared the flooding that would have been a chef's kiss moment tbh - perhaps worth thinking about).
Not only that but the corridor to the vault which was flooded, had air and was angled up - so the vault is flooded but at a higher level than unflooded areas. There were also staircases you could go up and find flooding with none below.
So.... my guess is there's just a bug there since it'd be weird to start doing flooded wrecks deliberately and have it work like that.
Although not as weird as having ships designed by humans that are mazes. I don't care what anyone says, that's just silly and completely non-immersive*.
*This is not a pun about almost drowning due to being immersed in magic invisible water that's not found a natural level on the bottom of the ship but is at all heights. :D
I only noticed because I saw my O2 at 50%.
After the update I actually had an entrance to a wreck that's mostly submerged! I had to swim to the ladder, but when I went down there was air.
They should talk about the treasure's rarity levels and difficulty levels. The two values to take into account before choosing to which destination to open your procedural portal.
Each goes from 1 to 5. And since this update the difficulty index goes from 1 to 3 but the rarity index remains 1 to 5