The Planet Crafter

The Planet Crafter

View Stats:
Drone priority
Does anybody know what the 4 to 5 priority is after HIGHEST in the new priority list, if highest actually is the highest, whats the point of 4-5?
Last edited by tonyl; Jan 24 @ 2:55am
< >
Showing 1-11 of 11 comments
Fine turning logistics for large scale production.
tonyl Jan 24 @ 6:01am 
O.K. Thanks
Padgey Jan 24 @ 7:31am 
it totally confuses me the priority thing in this game so i just set demand to highest and supply to highest for EVERYTHING and then have about 50 drones and it seems to work ok so far
Originally posted by Padgey:
it totally confuses me the priority thing in this game so i just set demand to highest and supply to highest for EVERYTHING and then have about 50 drones and it seems to work ok so far

That... Doesn't do anything. Priority is just as it sounds. Drones grab Supply from the highest priority Supplier and takes it to the highest place of Demand.

Say you have a mine digging up Super Alloy nuggets. This is set to Supply.
Then you have two places that Demand Super Alloy.
Place A is a storage that the player uses for construction material, set to High.
Place B is a base with an auto-crafter making Super Alloy Rods set to Highest.

Drones will supply Super Alloy to Place B first before supplying Place A.

If you have another Super Alloy mine set to Low, then drones will prioritise taking Super Alloy from the first mine before this one.
prtmh Jan 24 @ 9:35am 
If you set everything to high what's the point. Logically that's the same as leaving everything on the defaults. There will be no priorities.
molovian Jan 24 @ 11:52am 
I tried priority and wonder if it is rightly done. Either my drones had to go too far apart for priority to make a difference or it is not following it as well as it could or not anticipating needs based on timing of things to make routes better, like when resources will pop so they are closer as resources pop or when things are about to get made so they will be picked up. I have alot of made things that have high priority to go to trade rocket that just sit there for long periods, while low priority things seem to be handled, which could be distance related or anticipating stuff to be done related or closest path, or closets needs, related as pathing routines and shortest path routines seem to need to be better.

I tried to make an automatic fusion to trade rocket setup on Prime and a Fabric to trade rocket on Humble and both seem slow until I make way too many drones to do the job and that works to get the rocket off as quickly as possible to make money automatically while I play...

Having more drones worked well. If you have enough drones, priority doesn't seem to matter and I am not sure when priority matters.
Last edited by molovian; Jan 24 @ 12:10pm
Bobucles Jan 24 @ 5:13pm 
There's basically no reason to ever touch priority settings. Don't worry about it. Place drones, set the supply/demand filters (I wish there could be a simple wildcard all supply), and let the drones do the rest.

There are 3 main failure conditions for your drone network
- Not enough drones. Add more.
- Not enough production. Build more.
- Not enough throughput. Every inventory slot will allow 1 drone in the air. If the demand is too high, a locker will not be enough. Build more storage, a T2 locker is almost always enough.
Last edited by Bobucles; Jan 24 @ 5:19pm
Zep Tepi Jan 24 @ 5:46pm 
Keeping a shredder on low priority will help clean up the stuff that clogs up storage. No place else to put it? To the shredder it goes.
Padgey Jan 24 @ 7:24pm 
If I have super alloy set to highest then and say iron set to normal surely my drones will never supply me iron cos they will just keep picking super alloy if I’m using it to make super alloy rods? That’s why I have everything set to highest again it seems to work for me how I do it
Crescens Jan 24 @ 7:34pm 
@Padgey

That is incorrect. If SA is set to high and Iron is set to normal, then SA will take priority over Iron when there is a choice.

There are plenty of reasons why the drones would choose Iron over SA. For example, SA Rods require Alu too. This means that an AutoCrafter that only has access to SA and no Alu will eventually run out of SA Rods that it can craft and so the drones will have to collect Alu. Then there is the whole supply side of things. I have 8 Ore Extractors T3 in the SA area with 6 fuses, meaning that the Extractors will each produce a SA every 30 seconds. But, even with this, the Extractors will run out of SA.

I have a couple of high (not highest) priority supplies, a couple of lowest priority demands (shredders) and everything else is set to normal, and my entire drone network works properly.
flint74 Jan 24 @ 11:52pm 
Originally posted by Bobucles:
(I wish there could be a simple wildcard all supply)...

There is, try clicking on the triple-arrow icon labelled 'Supply All' in the logistics menu.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jan 24 @ 2:01am
Posts: 11