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1: The cost (in time/money/manpower) of making hosted servers available, either directly through Steam, or via a third-party hosting service.
2: The physical demand for such a service. Currently the daily player count peak is hovering somewhere around 3500-4000 players, though this will likely go up, at least for a short period if not longer, once the Moons Update is released to match the trend of player count spikes following previous updates and patches. Presumably not all of that daily traffic is for multiplayer sessions, so the question then is, is there enough daily multiplayer traffic to warrant investing in dedicated servers.
Nonsense!
Nobody is asking that the devs should provide such servers.
Just give us a standalone server client to host at a third party service.
As Planet Crafter already has multiplayer functionality it will not take much manpower to realise.
another workaround is to post the savefile on discord/similar after each session so whoever wants to play can host it themselves.