The Planet Crafter

The Planet Crafter

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dedecated server support
having the multiplayer as it is, is cool but if we have friends that want to play when the world host cannot sucks so having server support for that reason might be a better option having the usual options
private server
public server
and passwords for private or public servers
so that when the world / server host cannot play that person's server they setup will be still up and running so there friends can join when ever they want or can
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Showing 1-5 of 5 comments
flint74 Apr 25 @ 11:31am 
I'll imagine there are two main points of consideration the devs would have regarding this fairly oft-requested feature, these are:

1: The cost (in time/money/manpower) of making hosted servers available, either directly through Steam, or via a third-party hosting service.

2: The physical demand for such a service. Currently the daily player count peak is hovering somewhere around 3500-4000 players, though this will likely go up, at least for a short period if not longer, once the Moons Update is released to match the trend of player count spikes following previous updates and patches. Presumably not all of that daily traffic is for multiplayer sessions, so the question then is, is there enough daily multiplayer traffic to warrant investing in dedicated servers.
Originally posted by flint74:
I'll imagine there are two main points of consideration the devs would have regarding this fairly oft-requested feature, these are:

1: The cost (in time/money/manpower) of making hosted servers available, either directly through Steam, or via a third-party hosting service.

2: The physical demand for such a service. Currently the daily player count peak is hovering somewhere around 3500-4000 players, though this will likely go up, at least for a short period if not longer, once the Moons Update is released to match the trend of player count spikes following previous updates and patches. Presumably not all of that daily traffic is for multiplayer sessions, so the question then is, is there enough daily multiplayer traffic to warrant investing in dedicated servers.

Nonsense!
Nobody is asking that the devs should provide such servers.
Just give us a standalone server client to host at a third party service.
As Planet Crafter already has multiplayer functionality it will not take much manpower to realise.
once has free server hosting and a limit of 5 players the devs could do the same but with a limit of 10 players with free server hosting
if you don't play hardcore, you can just leave the host character afk somewhere to die over and over.

another workaround is to post the savefile on discord/similar after each session so whoever wants to play can host it themselves.
that is a option yes but the electric bill would be a big one each time the bill is due plus it would burn out the pc if you do it too much
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Date Posted: Apr 25 @ 8:05am
Posts: 5