Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I need a goal to strive for when I play, otherwise it feels empty.
it would be best if you could *start* a new game on the moon, and has to work your way up to get to the first planet
Whatever content you've seen in the current development branch version is only a small portion of what will likely be included in the main branch update when it eventually gets released, so you just need to be patient.
Equally only the devs know the planned in-game timeline for unlocking interplanetary travel between the various worlds, so there's no telling what that timeline will actually look like until the update finally releases on the main branch.
Having a list of achievable goals is important, I'm sure we'd all agree with that. But stressing about what you perceive to be the questionable future of a video game based only on a very limited playtest, and the contents of an all-too-brief youtube promo-video, makes no logical sense.
It actually wouldn't be "best" to do that at all.
The purpose of the original planet (Prime) is effectively to act as a tutorial world to introduce the game to new players, it also gives existing players a fairly stable, and known, basis to work from as they terraform that world and then expand their work first to Planet Humble, and then to the various moons with the upcoming update.
Thus simply throwing everyone, but particularly new players, in at the deep end onto an all new unknown moon as the games new starting point, a moon which is likely intended to be a/the source for a bunch of new late-game resources and blueprints, makes very little sense at all, after all, you do have to learn to walk before you start to run.
edit : add round glass tube base segments to the mix like subnautica has
I guess oxygen is back on the menu if your leaving your terraformed planet and going to a moon base.. going to be interesting to know what the compelling reason is and if we have to start a new game or not.
I'm pretty far in the base game world, haven't tried Humble DLC yet, not sure I can do 3 playthroughs.
I will wait until the update goes live and then start a fresh save, mostly to see what if anything has changed and what might have been added.
I'm hoping that starting with all of your Tech will be OPTIONAL. Otherwise, completing the Moons will be like playing in Creative Mode, instead of having the initial struggle.
That's basically why I keep starting the game over and over, because I like the beginning struggle.
So yea, I agree with you, I would want to start from scratch on each moon, Maybe have like 5-10 items you can bring with you to each moon.
Presumably how you choose to terraform Humble and the moons with this new update WILL be entirely optional.
So just because you may have access to all of the top tier equipment that you unlocked on Prime, it doesn't necessarily mean you HAVE TO bring any of it with you (other than maybe the resources to immediately build an extraction platform, interplanetary rocket, and a sufficient power source to get back to Prime) in order to get the terraformation process kick-started into high speed on those other worlds.
Alternatively, for those folks who want to speed run the whole thing, they'll presumably be able to skip ahead and use all of that top tier equipment from the start of each new world if they want to.
Or there's the secret option #3, where you mix and match bits of both of those other options, e.g. you treat each new world as a whole new terraformation process and play through the progression normally, but you maybe start with windmills and a 3x3 living quarters, or you maybe decide to power your basic small living quarters and T1 everything on the new world with a fusion reactor.
Which is why I said OPTION.
Also, you can play ion “Creative Mode”, where everything is already unlocked, so your option is already there.
The info is right in the Steam Client
"Hello terraformers!
The "Moons Update" is coming up in a few weeks!
We were thrilled by the support you showed us when we released Humble DLC. Seeing all the love for our game, we decided we were going to continue support Planet Crafter for a long time.
We'll continue updating the game and making it better, expanding the fantasy of discovering interesting things in space, building amazing bases, setting up automation systems to finally terraform entire planets.
So, we worked hard to bring it to the next level with our next free update : "The Moons Update".
This update will allow you to go to two new moons, once you've finished terraforming your first planet. Once on a new moon, you'll be able to terraform it, while keeping all your blueprints, knowledge and equipment. You'll be able to exchange resources between those planets and even automating everything.
If you wan't to help us playtest this update, please read this post to try the dev branch version."
No mention of the release date though