The Planet Crafter
How are you getting your auto-crafter to harvest?
I want my algae and I want my veggies put into a damned storage cabinet without having to run out there and get them myself for the 12,000th time ... and you guys keep saying the auto crafter will harvest them?

How? And don't tell my to MAKE something ... because that is not HARVESTING, that is USING.

LMAO!
Отредактировано Treveri; 3 апр. 2023 г. в 11:46
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Сообщения 115 из 23
autocrafter will only pull stuff to make stuff, and drones won't collect from the 'wild'. I forget if gardens have a supply/demand option, but it would be nice to have on the algae farms too.

my guess is that there will be more drone types added down the road, like foraging ones to collect growing resources, as well as ones that scatter seeds
Автор сообщения: Treveri
I want my algae and I want my veggies put into a damned storage cabinet without having to run out there and get them myself for the 12,000th time ... and you guys keep saying the auto crafter will harvest them?

How? And don't tell my to MAKE something ... because that is not HARVESTING, that is USING.

LMAO!

They mean build an autocrafter on the lake edge, surround it with the algae farms, set it to craft the thing you want the algae for, then supply that that thing from the autocrafter to a box.

Type "planet crafter how to auto farm algae" into google and there is a reddit post once you scroll down past the youtube vids, which shows you a picture of the set up for planters, water generators and so on.
Автор сообщения: Darthudd
They mean build an autocrafter on the lake edge, surround it with the algae farms, set it to craft the thing you want the algae for, then supply that that thing from the autocrafter to a box.

Type "planet crafter how to auto farm algae" into google and there is a reddit post once you scroll down past the youtube vids, which shows you a picture of the set up for planters, water generators and so on.

Yeah, thanks ... I've already built my lake factory, I understand all that ... but I am over that.

The shine is wearing off this game for me ... there's just too many faux barriers. There is absolutely no reason drones can't harvest except to make us grind. The first inventions of man were harvesting tools/machines. Here we have Star Trek tech ... but can't figure out how to tell an auto-crafter to just harvest it like you were going to make something, but just hold it for a drone to pick it up? we have drone that can scan a container for an item, open the container, pick out the right item from 35 different, close the container, and carry it around the planet ... but it can't pick up an eggplant from the tended garden?

Nah ... faux barriers to create a grind. Almost all Dev's see 'grinding' as content.
Автор сообщения: Treveri
Автор сообщения: Darthudd
They mean build an autocrafter on the lake edge, surround it with the algae farms, set it to craft the thing you want the algae for, then supply that that thing from the autocrafter to a box.

Type "planet crafter how to auto farm algae" into google and there is a reddit post once you scroll down past the youtube vids, which shows you a picture of the set up for planters, water generators and so on.

Yeah, thanks ... I've already built my lake factory, I understand all that ... but I am over that.

The shine is wearing off this game for me ... there's just too many faux barriers. There is absolutely no reason drones can't harvest except to make us grind. The first inventions of man were harvesting tools/machines. Here we have Star Trek tech ... but can't figure out how to tell an auto-crafter to just harvest it like you were going to make something, but just hold it for a drone to pick it up? we have drone that can scan a container for an item, open the container, pick out the right item from 35 different, close the container, and carry it around the planet ... but it can't pick up an eggplant from the tended garden?

Nah ... faux barriers to create a grind. Almost all Dev's see 'grinding' as content.

I see where you are coming from, wouldn't be surprised if they add containers to algae producers and farms at some point so drones could harvest them. I am having fun at the moment automating everything, but that's only because I have done pretty much everything in game. Suppose my main gripe at the moment is having no way to stop the asteroids late game.
I think you're all being way too entitled. For the better part of EA we had to manually stock storage and haul stuff around by hand. And no one cried about it whatsoever. We just enjoyed the game for what it is.

Now comes automation is every third post on these forums is crybabing over t3 extractors nerfs that needed to happen or drones harvest not including everything including the floor garbo around the map. I don't even.

It's almost like logic isn't logical to some players.

Truthfully though, with the tools provided atm, you can basically turn the game into an idler. You don't need extractors you can place anywhere and get anything; you don't need floor cleaning drones; you don't need algae and veggies to have dedicated storage; etc. The game already gives you what you need to more or less do nothing for hours on end but watch number get bigger.

Basically, suck it up. There's no "faux barriers". That nonsense is all in your head. If you use the logic generously provided by the devs, you can have your dream of standing in place shoving water bottles and hq food down your gullet once every few minutes. Why you all seem to want that is beyond me, but it is more than possible already.
Отредактировано roboticaust; 3 апр. 2023 г. в 17:57
Автор сообщения: Treveri
Yeah, thanks ... I've already built my lake factory, I understand all that ... but I am over that.

The shine is wearing off this game for me ... there's just too many faux barriers. There is absolutely no reason drones can't harvest except to make us grind. The first inventions of man were harvesting tools/machines. Here we have Star Trek tech ... but can't figure out how to tell an auto-crafter to just harvest it like you were going to make something, but just hold it for a drone to pick it up? we have drone that can scan a container for an item, open the container, pick out the right item from 35 different, close the container, and carry it around the planet ... but it can't pick up an eggplant from the tended garden?

Nah ... faux barriers to create a grind. Almost all Dev's see 'grinding' as content.

If you already have lake factories (for example), why do you still collect/grind those items? (I hope you recognize this is a sincere question after the earlier rude statements. I don't want to be caught in the backlash to that! In a game like this, YOUR way of playing YOUR game is always the RIGHT way to play!) I'm just curious.

I was still doing the same until I realized I had multiple storage cabinets full of items that were never being utilized due to my automation. I finally just deleted all those full cabinets, 50+ T2 food growers etc., recovered the floor space and set up redundant automation for times when I'm spamming butterfly/fish incubation so my T1 fertilizer keeps up (for example.)

I also suspect harvesting from farms, algae, silk generators, etc. will be added in the future since the supply/demand option is already built into them even though it doesn't do anything right now.
Отредактировано Obi-Wonka Nobi; 3 апр. 2023 г. в 19:45
Obi-Wonka Nobi, we're keeping the discussion constrained by referring to just algae ... aside from the fact that algae is used in many places, and I would like to store it away from the lake in remote bases, we're also talking about harvesting vegetables, etc ... just not getting into that discussion.

roboticaust ... I'm amused when people like yourself enter the conversation and start spewing your nonsense. Frist, if you don't want it, don't use it ... the rest of us should not be denied a request just because you don't want it ... who is really being entitled here?

Second, have you ever played Oxygen Not Included, Satisfactory, Factorio, Rift Breaker, etc? Those are games that can truly become 'idlers' but never do because those Dev teams have built games that have you constantly tweaking, constantly trying to improve production, fast, more efficiently. Not because its a grind, but because you want to. We're not there with this game.

Now, I'm not busting the chops of these Devs ... they've put out a great game, I gotten my money's worth many times over. That doesn't mean I wouldn't like to see it taken to the next level, and the next level. If they don't take it to the next level, then it's going to become Hammerting ... once you done it, you're done because there's really no point.

And having people coming in here accusing us of being entitled? That not only ridiculous because I paid for the game the same as everyone else, and I have the right to make my requests and voice my opinion. Let's even get into the fact you are saying, 'Settle for mediocrity'.
Keep in mind that this is an extremely small dev team working on this (2) and the limitation to not being able to harvest likely isn't a completely intentional "faux barrier", rather one that has come across as an issue due to the fact that drones only work with inventories, rather than actual world items. There is a good chance there could be later higher tier farms and algae growers that generate into inventories to compensate for this.

Keep in mind that this is still an early access game as well, so we are essentially beta testing everything as it rolls out, so changes are always possible but they have to prioritise their time as best as possible. You chose to purchase this in an early access state, so understand that this is not a final product, rather an ongoing work in progress.
Why do you want to store Algae or even vegetables 'in remote bases'?

The only food product you want to store in remote bases is HQ Food.
Set up an AC with an Outdoor farm and a few Beehive T1 (or T2 if you set it to supply Bee Larvae and have a locker or Shredder set to Demand them)
Set the AC to Supply HQ Food, and place a Blue Chest in every remote base you have, and set them to Demand HQ Food. In a little while those bases will be fully stocked with food.

There's no reason at all to have ANY of the other veggies transported in any way to any base.

The same with Algae, just set up ACs to make product with the stuff.
By the time youget AutoCrafters they're relatively 'cheap' in resources, so you can put them up anywhere you want to make anything. So you get 4 ACs for the Bact. Sample/Mutagen T1/T2/T3 line, two for Fertiliser, another for Explosive powder and so on.

Please everyone; STOP WHINING ABOUT AUTOMATION!
Автор сообщения: trygve
Why do you want to store Algae or even vegetables 'in remote bases'?

The only food product you want to store in remote bases is HQ Food.
Set up an AC with an Outdoor farm and a few Beehive T1 (or T2 if you set it to supply Bee Larvae and have a locker or Shredder set to Demand them)
Set the AC to Supply HQ Food, and place a Blue Chest in every remote base you have, and set them to Demand HQ Food. In a little while those bases will be fully stocked with food.

There's no reason at all to have ANY of the other veggies transported in any way to any base.

The same with Algae, just set up ACs to make product with the stuff.
By the time youget AutoCrafters they're relatively 'cheap' in resources, so you can put them up anywhere you want to make anything. So you get 4 ACs for the Bact. Sample/Mutagen T1/T2/T3 line, two for Fertiliser, another for Explosive powder and so on.

Please everyone; STOP WHINING ABOUT AUTOMATION!
+1
Автор сообщения: Scojla
Keep in mind that this is an extremely small dev team working on this (2) and the limitation to not being able to harvest likely isn't a completely intentional "faux barrier", rather one that has come across as an issue due to the fact that drones only work with inventories, rather than actual world items. There is a good chance there could be later higher tier farms and algae growers that generate into inventories to compensate for this.

Keep in mind that this is still an early access game as well, so we are essentially beta testing everything as it rolls out, so changes are always possible but they have to prioritise their time as best as possible. You chose to purchase this in an early access state, so understand that this is not a final product, rather an ongoing work in progress.

No one was demanding this tomorrow! Look, they are the ones that continue to ask for suggestions and comments!
Автор сообщения: trygve
Why do you want to store Algae or even vegetables 'in remote bases'?

The only food product you want to store in remote bases is HQ Food.
Set up an AC with an Outdoor farm and a few Beehive T1 (or T2 if you set it to supply Bee Larvae and have a locker or Shredder set to Demand them)
Set the AC to Supply HQ Food, and place a Blue Chest in every remote base you have, and set them to Demand HQ Food. In a little while those bases will be fully stocked with food.

There's no reason at all to have ANY of the other veggies transported in any way to any base.

The same with Algae, just set up ACs to make product with the stuff.
By the time youget Auto-Crafters they're relatively 'cheap' in resources, so you can put them up anywhere you want to make anything. So you get 4 ACs for the Bact. Sample/Mutagen T1/T2/T3 line, two for Fertiliser, another for Explosive powder and so on.

Please everyone; STOP WHINING ABOUT AUTOMATION!

OMG, get off the algae! LMAO! I said we were just using algae to keep the conversation constrained. But since you can't seem to go with that ... fine ... I WANT TO BE ABLE TO HARVEST VEGETABLES & WATER, (or whatever!!!1) AND HAVE THEM SENT TO CABINETS IN ALL MY BASES.

Why? Because I do! I paid for the game, they asked for suggestions and comments, THAT IS WHAT I AM ASKING FOR.
To be fair automation is towards end game, so I see nothing wrong with op wanting complete automation. They are not whining, not being entitled, there are just providing feedback on the game in the appropriate area. If you don't like ops opinion to the point where you want to be toxic, then maybe just close the thread and move on.
People need to remember that the algae and food farms were coded in before the drones were being worked on. At the time the farms were introduced to the game, they did not and still don't have their own form of storage.

This isn't about the devs not listening or caring. They will introduce the ability for drones to harvest food and algae, either by re coding the existing machines, or introducing a new tier of them.

Also, there are no faux barriers here. It's nothing more than older code not yet being brought in line with the drone's functions.

The devs are well aware of this.
Автор сообщения: Treveri
Second, have you ever played Oxygen Not Included, Satisfactory, Factorio, Rift Breaker, etc? Those are games that can truly become 'idlers' but never do because those Dev teams have built games that have you constantly tweaking, constantly trying to improve production, fast, more efficiently. Not because its a grind, but because you want to. We're not there with this game.

I just want to chime in as someone who absolutely loves factory automation games and as someone with 2000 hours in Factorio. I literally came here to see if I should try out this game, to see if it's comparable to other games. When I see comments like this I know immediately I'm not going to enjoy the game.

Maybe that's okay with the devs but they lost my money and any potential revenue my word of mouth would bring. It sounds like the features being asked for are pretty simple so I don't get why anyone should be called entitled for politely asking for it...
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Дата создания: 3 апр. 2023 г. в 11:46
Сообщений: 23