The Planet Crafter

The Planet Crafter

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Beep! May 16, 2022 @ 3:01am
Launch Pad
It's absolutely huge, and as the terrain can't flatten or be cut away to accommodate the launch pad, locations where it can be placed are limited. Also, in relation to the player's position, when trying to place the launch pad, it is either far away or in your face, and nowhere in between.

Seriously, something needs to be done to make it easier to place.
Last edited by Beep!; May 16, 2022 @ 3:01am
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Showing 1-8 of 8 comments
stickanw May 16, 2022 @ 4:36am 
I think they should make it in two parts, one lunchpad smaller then the one in game (maby half the size) and one controlroom that you can build at or in the main base.
Beep! May 17, 2022 @ 3:16am 
Originally posted by stickanw:
I think they should make it in two parts, one lunchpad smaller then the one in game (maby half the size) and one controlroom that you can build at or in the main base.

That's a good idea. Please, devs, make it so.
flint74 Dec 26, 2022 @ 10:28am 
If the launch pad would actually just detect placed foundation grids and snap to them that would probably help with its placement somewhat.

I mean after all the launch pad is mostly made of foundation grids itself, and you can snap grids to the underside of it once it's placed, but the pad just doesn't seem to want to snap to the top or side of placed grids regardless of how much empty space and lack of obstructions there are around it.

-Edit-
The Unity bounding box around the launch pad model is larger than the model itself, this is why it won't snap to placed foundation grids, but grids can be attached to the underside of the launch pad once it's placed... removing the double staircase from the side of the launch pad and shrinking the bounding box to properly fit the models dimensions should (hopefully) fix this issue.
Last edited by flint74; Feb 15, 2023 @ 4:06pm
Gracekain Dec 26, 2022 @ 3:21pm 
Yeah, the launch pad an the rockets are way too big for what they do.
HisKittyGaming May 21, 2024 @ 4:19pm 
The Launch pad actually does snap it snaps at the stair case to the floor part. You will need 1 foundation where you want the stairs to snap and the foundation can't be to deep into the ground to get it done. Takes some practice but it does snap.
ChrgGrl May 21, 2024 @ 5:41pm 
This ended up not being a problem...but I ran when my Map Information Rocket fell to the side at launch. Unfortunately, I don't know how to attach a screen shot in Steam. :/
GreyBeard512 May 21, 2024 @ 10:43pm 
Originally posted by flint74:
The Unity bounding box around the launch pad model is larger than the model itself, this is why it won't snap to placed foundation grids, but grids can be attached to the underside of the launch pad once it's placed... removing the double staircase from the side of the launch pad and shrinking the bounding box to properly fit the models dimensions should (hopefully) fix this issue.
This is why deleting them is a pain. I always build them close to my base, because to launch a rocket you have to go to the top, get the recipe, go in the base to get the resources, and then go back to the top to build and launch.
And because it is close to base, I build around it.
And then if I accidentally delete it, I get to spend a half hour or more moving stuff out of the way so I can rebuild it.
prtmh May 22, 2024 @ 7:12am 
I keep one 4X4 as a launch control room with lockers full of every thing needed to launch any rocket type and signs on the walls to remind me what goes into what. I keep a teleporter there and another at the top of the launchpad to make getting there easy.
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Showing 1-8 of 8 comments
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Date Posted: May 16, 2022 @ 3:01am
Posts: 8