The Planet Crafter

The Planet Crafter

View Stats:
Mandelor Sep 6, 2024 @ 3:10am
Auto Snapping of objects
In the recent update you added snapping of some objects, food growers included
For the most part I don't mind but please give us an override so we can hold CTL or something to turn snapping off for these
< >
Showing 1-9 of 9 comments
StagedSlinky Sep 6, 2024 @ 5:21am 
Also agree.
prtmh Sep 6, 2024 @ 7:37am 
Agreed, especially for farms
maestro Sep 6, 2024 @ 7:41am 
Originally posted by Mandelor:
For the most part I don't mind but please give us an override so we can hold CTL or something to turn snapping off for these

YES PLEASE.

I hate trying to place foundations underneath my rooms in my base. I don't want them snapping to each other, because I want to center exactly 1 foundation underneath each room, but the game INSISTS on snapping them together and it is extremely difficult to NOT snap them but yet also put them where I want them to go.
Admiral Ikhlas Jr Sep 6, 2024 @ 12:57pm 
A "Fine Tuning" ability to use the arrow keys that allows a pixel at a time so that those of us with minor OCD issues can better align things. Ctrl/Arrow.
SmokedHalibut Sep 6, 2024 @ 2:28pm 
Originally posted by maestro:
Originally posted by Mandelor:
For the most part I don't mind but please give us an override so we can hold CTL or something to turn snapping off for these

YES PLEASE.

I hate trying to place foundations underneath my rooms in my base. I don't want them snapping to each other, because I want to center exactly 1 foundation underneath each room, but the game INSISTS on snapping them together and it is extremely difficult to NOT snap them but yet also put them where I want them to go.

I think the solution to that would be if the foundations snapped to the building and vice versa, and also if the foundation was the width of the building, and the staircases matched up with them and so on.

Currently three foundations wind is not anywhere near three rooms wide.
maestro Sep 6, 2024 @ 3:54pm 
Originally posted by SmokedHalibut:
I think the solution to that would be if the foundations snapped to the building and vice versa, and also if the foundation was the width of the building, and the staircases matched up with them and so on.

The buildings have these perfect squares on the bottom of them, and the foundations exactly match these squares.

BUT!

For some inexplicable reason, the grid that the buildings adhere to in the game world is different than the grid the foundations adhere to, so it's impossible to perfectly line them up.

It's been like this since the very first steam launch of the game and I've mentioned this many times.

I just want them to fix the grid issues and yeah it'd be nice if buildings were to snap to foundations.

EDIT: Also, most items cannot be placed in the exact center of a room which annoys me greatly. Whether it's the advanced crafting station, desks, lockers, everything seems to be just a hair off from the rooms. It's almost like everything is on a grid, except for the buildings themselves which are on a completely separate grid.
Last edited by maestro; Sep 6, 2024 @ 3:55pm
SmokedHalibut Sep 7, 2024 @ 4:19am 
Originally posted by maestro:
Originally posted by SmokedHalibut:
I think the solution to that would be if the foundations snapped to the building and vice versa, and also if the foundation was the width of the building, and the staircases matched up with them and so on.

The buildings have these perfect squares on the bottom of them, and the foundations exactly match these squares.

I apparently didn't describe this well enough, so I'll try again.

When I want to build a neat looking base, ideally I'd like it to have a foundation, right? Because floating buildings look absolutely ridiculous. Base building isn't just practical, people really want to build cool looking stuff.

If I build a large base, as I typically do, I want foundation under the entire thing.

Because the foundation matches the size of the square on the bottom of each unit, it is not as wide as the single unit cell size. Which means if you build a 3x3 room, 3 foundations won't fit under it and come to the edges. Four wide also doesn't fit. Presumably there is some multiple of 3x3 rooms and 1x1 foundations where they do match up again but it might be pretty large! The largest internal room I built had pop-in as you ran through it!

What I'd like to see is a foundation grid that's the size of the 1x1 actual room cell.

Additionally, yes, the grids don't snap to the rooms in the way I'd expect. It'd be nice to be able to deliberately have them off centre for flexibility. But I'd be happy if the base of the room snapped to the top of the foundation (as opposed to either floating above it, sometimes kind of matching, and sometimes being buried slightly into it). But the horizontal alignment is the more important bit.

Perhaps they could solve it with a Wide Foundation that's still 1x1 but it's the same width as the actual building, not the square underneath the building. A 3x3 foundation might sound good, and would be faster to use, but wouldn't solve the problem as you couldn't build a 2x2 or an L shape or something.

The foundation grids also need to snap to the staircases properly. So when you build a foundation, put a room on top of it, it should all properly align so the staircase meets the door. Currently it likes to snap to the foundation grid instead of the doorway, and it does that because it's so hard to align the building and the grid.

IIRC the Fallout 4 building does allow you position with snap to, but you can turn that off so you can freely position something too. That might be very hard to achieve though for all I know. I think making two types of foundation size - 1x1 & 1x1 XL - wouldn't be too hard.

I do absolutely love the ramps though. Those are a massive improvement on building stuff. I now need corner ramps though :D
maestro Sep 7, 2024 @ 5:49am 
Originally posted by SmokedHalibut:
Originally posted by maestro:

The buildings have these perfect squares on the bottom of them, and the foundations exactly match these squares.

I apparently didn't describe this well enough, so I'll try again.

When I want to build a neat looking base, ideally I'd like it to have a foundation, right? Because floating buildings look absolutely ridiculous. Base building isn't just practical, people really want to build cool looking stuff.

If I build a large base, as I typically do, I want foundation under the entire thing.

Because the foundation matches the size of the square on the bottom of each unit, it is not as wide as the single unit cell size. Which means if you build a 3x3 room, 3 foundations won't fit under it and come to the edges. Four wide also doesn't fit. Presumably there is some multiple of 3x3 rooms and 1x1 foundations where they do match up again but it might be pretty large! The largest internal room I built had pop-in as you ran through it!

What I'd like to see is a foundation grid that's the size of the 1x1 actual room cell.

If you build foundations to match the squares on the undersides of the room, you'll end up with a row of support structures with gaps on either side of them.

This is actually useful because it allows you to walk under the base if you raised it up enough. I do this with my base all the time, and it can be helpful in some situations.

https://steamcommunity.com/profiles/76561198030690472/screenshot/2401069823267939203/

There's a pic of one of my bases.

The foundation grids also need to snap to the staircases properly. So when you build a foundation, put a room on top of it, it should all properly align so the staircase meets the door. Currently it likes to snap to the foundation grid instead of the doorway, and it does that because it's so hard to align the building and the grid.

Actually... they already do.

If you build a single foundation square, put a room ontop of it, then a door and then a staircase... if you play with it, and move the staircase around you can eventually get it to snap to either the foundation OR the doorway. It will do either-or. You just have to play with it for a few seconds.

I snap my stairs to doorways all the time. I also snap them to foundations sometimes.

You can either snap it to the foundation:

https://steamcommunity.com/profiles/76561198030690472/screenshot/2401069823267941181/

or the doorway:

https://steamcommunity.com/profiles/76561198030690472/screenshot/2401069823267937593/
Last edited by maestro; Sep 7, 2024 @ 5:54am
SmokedHalibut Sep 8, 2024 @ 3:25am 
Originally posted by maestro:

If you build foundations to match the squares on the undersides of the room, you'll end up with a row of support structures with gaps on either side of them.

This is actually useful because it allows you to walk under the base if you raised it up enough. I do this with my base all the time, and it can be helpful in some situations.

https://steamcommunity.com/profiles/76561198030690472/screenshot/2401069823267939203/

There's a pic of one of my bases.

That's interesting, but of no interest to me. I don't mind you having the ability to do that, I don't care about it myself. I just want a solid foundation grid that's easily snapped to the buildings and vice versa, that's consistent all the way around.

Originally posted by maestro:
The foundation grids also need to snap to the staircases properly. So when you build a foundation, put a room on top of it, it should all properly align so the staircase meets the door. Currently it likes to snap to the foundation grid instead of the doorway, and it does that because it's so hard to align the building and the grid.

Actually... they already do.

If you build a single foundation square, put a room on top of it, then a door and then a staircase... if you play with it, and move the staircase around you can eventually get it to snap to either the foundation OR the doorway. It will do either-or. You just have to play with it for a few seconds.

I snap my stairs to doorways all the time. I also snap them to foundations sometimes.

You can either snap it to the foundation:

https://steamcommunity.com/profiles/76561198030690472/screenshot/2401069823267941181/

or the doorway:

https://steamcommunity.com/profiles/76561198030690472/screenshot/2401069823267937593/

If you play with it is another way of saying 'doesn't work properly'. The entire point of snapping to another object is to make it easy. I seriously doubt this is intentional.

Also the staircases do not match the foundation grids. Try building a flat grid, create a stepped level one foundation grid back, put a building on it, then try and get the staircase from the actual door, to the top of the next grid down. It doesn't work. Which creates a problem in building what you want.

If the building was correctly positioned on the grids, and the grids went properly to the edge of the building not the square drawn on it's bottom, you could have staircases that match that, and fit with the grid size so you can have any height of multiple foundation grids, and build a staircase that always fits.

We also lack an ability to turn the staircase through ninety degrees.

There's currently only grids, there's no platforms/gantries/walkways. Imagine just the top section of the foundation grid, which you could build a bridge with between other foundation blocks or buildings and then walk under it. That would also dramatically open up the building options.

In other words, fire up Fallout 4, add a building mod pack, and look through the shapes they've used in it, and play around with their system. Then work out which shapes and objects are useful to have and which you should be inspired by (great artists steal etc).

I'm not saying the current system is bad - bearing in mind the size of the team and so on - but if they're doing things to really improve it, the snapping system needs to be much more reliable, we need more precise control, and we need a lot more building objects.

Each of those objects they could add by the way, uses up the spare blueprints you end up with in later stages and each is a dopamine hit when you get it.

Some of them would be very easy for them to add to the game, perhaps a walkway that's one fifth the height of a foundation grid and snaps flat between them would be easy to add, some things might be hard - like refining the way staircases operate with the doors/grids.

Given they have snapping, building is intended to be easy, not require jiggling around.

Even putting down ore extractors is pretty unreliable. Go to the uranium cave, try and jam twenty extractors in there and see how many massive red blocks of obstruction that make literally no sense, you encounter. You'll soon see what I mean. That could speak to a fundamental issue with the design of the game and the way the map is created for all I know. It could be a huge amount of work to go through that cave, and make sure there's no conflicts with the terrain that aren't a) obvious places you can't put an extractor like embedded in a wall b) unintentional glitches c) unintentional consequences of rapidly creating the area in the early stages of the game that they might not have done in a later area.

But I'd say that arguing for things that don't work very well to not be improved because you've found a workaround or can get it done if you really fiddle with it, is a very odd (and not uncommon take) when it comes to suggestions to improve games.

Suggesting they improve it, does not mean we think that they've done a bad job. I think they've made an amazing game. I want it to be less challenging because no-one wants to be frustrated in this manner, they just want to build, and for the times they can't place something where they'd like to, to be completely understandable - you can't bury a building in this wall for instance, but you can put a foundation grid through this rock.

There are literally rocks you can put foundation grids in now, and some you can't. Which is a serious pain when it comes to siting a launch platform.
Last edited by SmokedHalibut; Sep 8, 2024 @ 3:53am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Sep 6, 2024 @ 3:10am
Posts: 9