The Planet Crafter

The Planet Crafter

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Xantra Sep 5, 2024 @ 5:03am
Map with names
I see locations like Highlands and such, but never get what is where, does anyone have a map with the location names on it? I found one of 2 years ago but that is missing quite a bit of the map (cause it was still early then).
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Showing 16-30 of 33 comments
avatar.zero Sep 6, 2024 @ 3:02pm 
Originally posted by Xantra:
Originally posted by SmokedHalibut:
Really, the logs you find should reveal the names the previous inhabitants gave areas.

When you upgrade your satellite and get mapping, those names should appear on the map as one of the upgrades. That's how maps actually work.
I have all the sattelites, map stuff and all, but no names appear on the map, not at my own or at the screen map. Weird...

I'm pretty sure SH is talking about something they think should be implemented in the game, not something that actually is.
avatar.zero Sep 6, 2024 @ 3:03pm 
Originally posted by keine Arme, keine Kekse:
Originally posted by avatar.zero:
Guys, OP is not asking about resource locations, they want to know what areas are NAMED what. Basically for things like:

"Where do I find x?"
"Oh, easy, that's over in the Highlands."
"Cool. What's the Highlands?"

OP: To the best of my knowledge there's no map with region names on it (definitely not in-game or on the wiki or the interactive map[map.fistshake.net], at least). The wiki has a map page[planet-crafter.fandom.com] that lists all the different regions with basic descriptions and positions relative to their neighbors, but that's about it. You could try an image search on Google/Bing/DuckDuckGo, though.

I used this guide for orientation, what is very similar to the mentioned fandom page of your post: https://gamerant.com/the-planet-crafter-complete-map-biomes-guide/

That's a pretty good find!
Xantra Sep 6, 2024 @ 3:45pm 
Originally posted by avatar.zero:
Originally posted by keine Arme, keine Kekse:

I used this guide for orientation, what is very similar to the mentioned fandom page of your post: https://gamerant.com/the-planet-crafter-complete-map-biomes-guide/

That's a pretty good find!
Right? I was so happy with the poster, especially with the tiny minimaps with them marks where it is.

"I'm pretty sure SH is talking about something they think should be implemented in the game, not something that actually is."

That is a bit a problem for me when reading, I'm not sure when people are talking like "fact" or idea. The way it was written it looked like I was an idiot who hasn't has that option on the map :O So I felt quite stupid, but after asking around it is probably the "idea" cause no others I've found have the names on the map.. (I did found out you can't relaunch another map info rocket at least xD)
Originally posted by Xantra:
Originally posted by SmokedHalibut:
Really, the logs you find should reveal the names the previous inhabitants gave areas.

When you upgrade your satellite and get mapping, those names should appear on the map as one of the upgrades. That's how maps actually work.
I have all the sattelites, map stuff and all, but no names appear on the map, not at my own or at the screen map. Weird...
If you reread his post, he says "should." He's implying that the dev doesn't know how maps work. Honestly, the map in this game and most games are terrible compared to good maps, and even he doesn't know how a "good map" works.
Robirda Sep 6, 2024 @ 7:46pm 
Originally posted by CPT Chthonbeard the Pirate:
Me and my friends refer to these area as aluminum hell and super hell. Don't know why you would call it Asteroid Field.

I have my own name for that area, but 'asteroid field' is what the devs call it. All the holes and scattered ores and twisted rocks all over are supposed to be due to/from heavy asteroid strikes.
Originally posted by Robirda:
Originally posted by CPT Chthonbeard the Pirate:
Me and my friends refer to these area as aluminum hell and super hell. Don't know why you would call it Asteroid Field.

I have my own name for that area, but 'asteroid field' is what the devs call it. All the holes and scattered ores and twisted rocks all over are supposed to be due to/from heavy asteroid strikes.
It doesn't explain the fact that despite the fact that it's the same elevation of the other areas around it, there is suddenly no atmosphere above it.
SmokedHalibut Sep 7, 2024 @ 3:59am 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by SmokedHalibut:
Really, the logs you find should reveal the names the previous inhabitants gave areas.

When you upgrade your satellite and get mapping, those names should appear on the map as one of the upgrades. That's how maps actually work.
Hrm... and here in my land nav course in the military, I learned that maps work by giving you features that you can identify and triangulate your position off of, as well as determine distance and heading to get to your destination.

I guess I must have learned wrong, as well as my training NCOs.

edit: standard military map: https://www.researchgate.net/figure/Southwestern-corners-of-military-topographic-maps-in-the-scale-of-150-000-A-map-adapted_fig1_321015286

You are trying to make a point with a map that has the name of a village or town on it. That is 100% how maps work. First things first, they show human settlements, and political boundaries such as countries and counties. They also frequently name important features, like rivers, lakes, mountains.

In game, the previous residents have named the locations because that's 100% what humans do.

With a satellite based map, you would reasonably expect a lot more features than we have.

It's fine that the map is unrealistically limited because we need to progress through the tech tree in increments, or there's no game at all really. Logically we would have been dropped with the satellites and all the technology. But this is a cyberpunk future and we're a criminal so we've been marooned with next to nothing.

But facts are facts - what I'm describing is how maps work. This is a computerised map, in game, so not including the feature to label it, breaks the lore, unless you think space technology will advance but maps will go backwards by thousands of years?
SmokedHalibut Sep 7, 2024 @ 4:06am 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by Xantra:
I have all the sattelites, map stuff and all, but no names appear on the map, not at my own or at the screen map. Weird...
If you reread his post, he says "should." He's implying that the dev doesn't know how maps work. Honestly, the map in this game and most games are terrible compared to good maps, and even he doesn't know how a "good map" works.

I'm not implying the devs don't know how maps work. I don't think *you* know what maps are for but I didn't know that until you announced it to us. I'm sure the devs know, I'm also sure they have a million things on their wish list, and have reasons to keep the map absolutely rubbish - namely we need the dopamine hits from achieving upgrades in our tech tree, including getting access to the blueprint, then actually finding the resources to build it.

They have limited time, and some things we'd like them to add, and they'd like to add, are not that easy and I'm sure they are prioritising the best ideas, as well as knocking some easier ones off. They have to balance all those requirements.

And yes, in game maps tend to be extremely bad in lots of games, ironically sci-fi ones where they could be perfect given the technology, are not typically better than fantasy ones where they don't have any kind of flight so their mapping would take decades of extremely hard work.

A contour map would be a cool addition by the way but I suspect that might be really tricky because of how the game engine works and how they made the map. If I could turn contours on and off that'd be cool, but I'd rather have a higher resolution map or any other feature first. And I'd still want any upgrade buried in the tech tree.
Last edited by SmokedHalibut; Sep 7, 2024 @ 4:06am
Originally posted by SmokedHalibut:
Originally posted by CPT Chthonbeard the Pirate:
If you reread his post, he says "should." He's implying that the dev doesn't know how maps work. Honestly, the map in this game and most games are terrible compared to good maps, and even he doesn't know how a "good map" works.

I'm not implying the devs don't know how maps work. I don't think *you* know what maps are for but I didn't know that until you announced it to us. I'm sure the devs know, I'm also sure they have a million things on their wish list, and have reasons to keep the map absolutely rubbish - namely we need the dopamine hits from achieving upgrades in our tech tree, including getting access to the blueprint, then actually finding the resources to build it.

They have limited time, and some things we'd like them to add, and they'd like to add, are not that easy and I'm sure they are prioritising the best ideas, as well as knocking some easier ones off. They have to balance all those requirements.

And yes, in game maps tend to be extremely bad in lots of games, ironically sci-fi ones where they could be perfect given the technology, are not typically better than fantasy ones where they don't have any kind of flight so their mapping would take decades of extremely hard work.

A contour map would be a cool addition by the way but I suspect that might be really tricky because of how the game engine works and how they made the map. If I could turn contours on and off that'd be cool, but I'd rather have a higher resolution map or any other feature first. And I'd still want any upgrade buried in the tech tree.
Sir, you seem to think that maps are little more than pictures seen from above with names on them. Maps have markings to relate things that cannot be related or explained otherwise. The kind of maps that the typical video game provides I would throw back in the face of a vendor if provided for being a piece of ♥♥♥♥.

The map I provided is more than just contours. It shows the terrain types, geographical features, peaks with elevation, where the roads and rivers are, where you can find cuts and fills in the terrain, etc. It also shows the magnetic declination, longitudinal angle, and how to adjust the compass, something that really isn't needed for most video games that simulate a flat world.

From a glance on the left there is a peak of a hill 809 meters tall with a rocky top and the SE slope is rocky. It is a forested hill. On the NE side of the hill there is a small peak jutting out 588 meters down. Then there is a small saddle in the terrain to another hill with an unmarked peak approximately 600 meters tall near Polyanytsya. It has a rocky slope also on the SE side. There is some scrubland in the saddle. There is a road going along a river about elevation 520 to 480 NE across the map. Due to the elevation changes I can say the river also flows NE. This is in a valley with more hills in the SW. In the NE on the other side of the road there is more scrubland. I'm going to assume Hora Chomohora could be Polish for swampy area. There is a secondary road entering it, that degrades into a tertiary road and goes out into the forest beyond past a firebreak and what appears to be a set of high power cables.

From a glance I can get a lot more information from this map than I can from almost any map I see in any video game I've played. Trying to just show what things look like from a bird's eye view can result in confusing mishmash of colors that can be interpreted as almost anything. As a result map makers have been working at their art for centuries. Video games aren't going to reinvent the wheel in just a couple decades.
Percale Sep 7, 2024 @ 7:53am 
Pretty sure the question was : "Is there universal language where areas of the world are called by the same name." Answer: No.
The dev's use some names that are universally used, others not (cenote is used by the dev's as it is like a cistern - others call it something else).
The obvious example was an area west of the alloy cave and just south and east of the ancient palace which was often referred to as the "finger lakes" mostly because it looked like finger lakes - that area became called the "rainbow caves" by the dev's because of the various quartz deposits even though it also takes out part of an area that had been referred to as the Rift.
Anyway, most directions as a result tend to rely on reference to landmarks like the Ring or the Waterfall or the Crater. I could never figure out what was referred to as the balcony. Good luck.
GreyBeard512 Sep 7, 2024 @ 9:00am 
The balcony is the area above the iridium cave. You have to be far enough along for a root to have grown that provides access to it.
galaedria Sep 7, 2024 @ 2:22pm 
I have updated my world map (current at September 2024, v1.211) with labels: Planet Crafter: World Map and Biomes Gallery[galaedriangalaxy.blogspot.com]
Xantra Sep 7, 2024 @ 2:33pm 
Originally posted by galaedria:
I have updated my world map (current at September 2024, v1.211) with labels: Planet Crafter: World Map and Biomes Gallery[galaedriangalaxy.blogspot.com]

AMAZING! YES! Thank you!
Percale Sep 7, 2024 @ 3:50pm 
Originally posted by GreyBeard512:
The balcony is the area above the iridium cave. You have to be far enough along for a root to have grown that provides access to it.
Thanks - been there plenty of times - never knew that as the "balcony"
Originally posted by Percale:
Originally posted by GreyBeard512:
The balcony is the area above the iridium cave. You have to be far enough along for a root to have grown that provides access to it.
Thanks - been there plenty of times - never knew that as the "balcony"

In my newest games, I put my farms up there. Iridium cave is getting turned into a warehouse.
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Date Posted: Sep 5, 2024 @ 5:03am
Posts: 33