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I'm pretty sure SH is talking about something they think should be implemented in the game, not something that actually is.
That's a pretty good find!
"I'm pretty sure SH is talking about something they think should be implemented in the game, not something that actually is."
That is a bit a problem for me when reading, I'm not sure when people are talking like "fact" or idea. The way it was written it looked like I was an idiot who hasn't has that option on the map :O So I felt quite stupid, but after asking around it is probably the "idea" cause no others I've found have the names on the map.. (I did found out you can't relaunch another map info rocket at least xD)
I have my own name for that area, but 'asteroid field' is what the devs call it. All the holes and scattered ores and twisted rocks all over are supposed to be due to/from heavy asteroid strikes.
You are trying to make a point with a map that has the name of a village or town on it. That is 100% how maps work. First things first, they show human settlements, and political boundaries such as countries and counties. They also frequently name important features, like rivers, lakes, mountains.
In game, the previous residents have named the locations because that's 100% what humans do.
With a satellite based map, you would reasonably expect a lot more features than we have.
It's fine that the map is unrealistically limited because we need to progress through the tech tree in increments, or there's no game at all really. Logically we would have been dropped with the satellites and all the technology. But this is a cyberpunk future and we're a criminal so we've been marooned with next to nothing.
But facts are facts - what I'm describing is how maps work. This is a computerised map, in game, so not including the feature to label it, breaks the lore, unless you think space technology will advance but maps will go backwards by thousands of years?
I'm not implying the devs don't know how maps work. I don't think *you* know what maps are for but I didn't know that until you announced it to us. I'm sure the devs know, I'm also sure they have a million things on their wish list, and have reasons to keep the map absolutely rubbish - namely we need the dopamine hits from achieving upgrades in our tech tree, including getting access to the blueprint, then actually finding the resources to build it.
They have limited time, and some things we'd like them to add, and they'd like to add, are not that easy and I'm sure they are prioritising the best ideas, as well as knocking some easier ones off. They have to balance all those requirements.
And yes, in game maps tend to be extremely bad in lots of games, ironically sci-fi ones where they could be perfect given the technology, are not typically better than fantasy ones where they don't have any kind of flight so their mapping would take decades of extremely hard work.
A contour map would be a cool addition by the way but I suspect that might be really tricky because of how the game engine works and how they made the map. If I could turn contours on and off that'd be cool, but I'd rather have a higher resolution map or any other feature first. And I'd still want any upgrade buried in the tech tree.
The map I provided is more than just contours. It shows the terrain types, geographical features, peaks with elevation, where the roads and rivers are, where you can find cuts and fills in the terrain, etc. It also shows the magnetic declination, longitudinal angle, and how to adjust the compass, something that really isn't needed for most video games that simulate a flat world.
From a glance on the left there is a peak of a hill 809 meters tall with a rocky top and the SE slope is rocky. It is a forested hill. On the NE side of the hill there is a small peak jutting out 588 meters down. Then there is a small saddle in the terrain to another hill with an unmarked peak approximately 600 meters tall near Polyanytsya. It has a rocky slope also on the SE side. There is some scrubland in the saddle. There is a road going along a river about elevation 520 to 480 NE across the map. Due to the elevation changes I can say the river also flows NE. This is in a valley with more hills in the SW. In the NE on the other side of the road there is more scrubland. I'm going to assume Hora Chomohora could be Polish for swampy area. There is a secondary road entering it, that degrades into a tertiary road and goes out into the forest beyond past a firebreak and what appears to be a set of high power cables.
From a glance I can get a lot more information from this map than I can from almost any map I see in any video game I've played. Trying to just show what things look like from a bird's eye view can result in confusing mishmash of colors that can be interpreted as almost anything. As a result map makers have been working at their art for centuries. Video games aren't going to reinvent the wheel in just a couple decades.
The dev's use some names that are universally used, others not (cenote is used by the dev's as it is like a cistern - others call it something else).
The obvious example was an area west of the alloy cave and just south and east of the ancient palace which was often referred to as the "finger lakes" mostly because it looked like finger lakes - that area became called the "rainbow caves" by the dev's because of the various quartz deposits even though it also takes out part of an area that had been referred to as the Rift.
Anyway, most directions as a result tend to rely on reference to landmarks like the Ring or the Waterfall or the Crater. I could never figure out what was referred to as the balcony. Good luck.
AMAZING! YES! Thank you!
In my newest games, I put my farms up there. Iridium cave is getting turned into a warehouse.