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^^
This. I keep 1 storage locker of each of the materials in the game, two if I find myself constantly filling up and needing more (algae and water bottles, mostly).
And that's without using the T2 lockers, which I don't want to because those have animations and I don't want a ton of animated items in the base dragging FPS down so I'll just stick with the T1s.
Later on in the game, the basic materials are very rarely used, it's all alloy, osmium, iridium, uranium, etc and you're probably not going to be overflowing with those. And earlier in the game, there's usually not much reason to have several lockers worth of basic materials.
I don't know your setup, but I run on High setting with an RTX 3060 12gb. I7-11700, 16GB ram. I have no FPS issues and my base is all filled with the T2 containers. I get a solid 50 to 60 FPS with no heat issues. In case you decide to upgrade to them.
They must have further optimized the game then, because I remember back before the Volcano update, I had stuff like power plants, grass spreaders, flower spreaders, etc near the base and my FPS was tanking down to 20-30 with a Ryzen 5 5600G and a 3050.
So ever since then, I tried to tuck machines that have moving parts out of view of the base just in case.
there seems to be a streamingproblem as i move around, small laggs while stuff spawns in
using a RTX 3070Ti with 5800X3D and 32 GB Ram
If you need to, build another storage for the item(s) that may be shared between recipes, but the auto crafters are too far apart.
That, or re-organize the crafters/storage so everything is in range on the first and third floor.
It's an easy problem to solve. Just make an auto crafter sandwich.