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I don't think that this is a very fair assessment.
Just because you can pick up resources, and build a base doesn't mean it's "Subnautica on land".
The two games might share a few similarities, but each has their own thing going for them, and this game's TI system is completely different, and Subnautica has dangerous wildlife to contend with, as well as depth mechanics (obviously, since it's set in an ocean).
Also, in Subnautica, you learn blueprints by scanning stuff. In this game, you learn most blueprints by reaching milestones in Terraformation (though some are obtained from chips or bought with TTs).
From what You say PC is more linear? I thought it could be another sandbox game... but it is not, which might be a bad thing. I dont know yet ;-(
Haven't played The Planet Crafter in so long that I can't remember if that's even an issue. (Starting a new game of The Planet Crafter after their inevitable first patch to 1.0)
Personally, I think TPC is much, much simpler than SE and there isn't much comparison
TPC and Satisfactory are a better comparison. I've played Subnautica for only a few minutes and that reminds me also of TPC and Satisfactory
With SE, the star-system gives you a virtually unlimited amount of space to work in and unlimited resources.
Storage in SE requires connections with multi-directional transfer tubes. Connect storage to the network and you can access that storage container from anywhere on the network.
I haven't played TPC since they added the procedural maps - which is a glaring feature missing in Satisfactory - and it makes me think of Occupy Mars: The Game, which still has some limitations that cause me to wait for the next major update to it
Space Engineers is my favorite game of all time.
The Planet Crafter is a neat game but nowhere near the class of Space Engineers
I would not say it's particularly similar to either Space Engineers or Satisfactory, and it's only somewhat similar to Subnautica. Planet Crafter is a sandbox survival game where your goal is to terraform a barren world. You land on a bare orange rock, and build machines to create heat, pressure, and oxygen, which raise the world's Terraforming Index (TI), which leads to changes in the world around you. (For instance, your first goal is to raise the TI enough to generate an atmosphere and turn the sky blue; later goals are liquid water, growing algae, etc.).
In order to do this, you gradually unlock blueprints for new machines, as well as base-building pieces. The machines are prefabs with predefined functions, and the base-building works off of predefined modules similar to Subnautica. There is no option to build things from small components like Space Engineers. Later in the game, you can automate most resource-collecting and some crafting tasks, but on a -much- smaller and simpler scale than Satisfactory.
The primary gameplay is exploring the map to find new areas with new resources and blueprints, deciding what to build next to progress your terraforming, and (the most important and unique part of the game) periodically re-exploring the map as you continue to raise the TI to see how it has changed and what new features/resources have appeared, which is very, VERY cool (no details because spoilers!). If you like the idea that your actions will literally -change the world around you-, absolutely give it a shot. But don't go into it expecting to build custom machines or huge automated factories.
SE is a great game, but slightly too good for me. I never went past some basic structures, like doing some small base with wind or solar power plant, some storage, production and an ATV... actually in my case all ATV's Ive ever constructed required very cautious driving and most of the time I had to return to base on foot, after shattering my ATV on some rock or whatever ;-P. I totally respect people capable of building large space ships, though I know that it is a co-op thing, not really a sp stuff.
Thanks, this is very deep explanation. I've played Subnautica but never really fell in love with this game... dont know why. Maybe because it is just not very obvious what to do and how to do? Anyway this campaign style of the game seems interesting, maybe this is a missing link between Satisfactory and SE? I never played Satisfactory, though I've played Factorio and Dyson Sphere Program which are basically similar in overal idea (none of these two is FP game, of course) and while I enjoy creating interesting production settings I never had enough patience to actually play long enough to get to late game. Im always bit affraid of level of complexity of those games, so I never made past mid game which is already complex enough. I understand that TPC is less complex and does not require creating large settings, right?
You will need to build a fair amount of stuff over the course of the game, but power is distributed wirelessly, most equipment works anywhere on the planet (although some pieces need to be indoors, and later on, ore miners for specific resources need to be in suitable biomes), and you don't have to connect things with pipes/cables/conveyor belts, so you can sprawl as much as you want without worrying about logistics or layout.
Okay, so this is really simplified, but sounds good.