Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Auto-crafters will pull resources from floors above and below them.
Using this knowledge, I constructed a base with storage on the first floor and auto crafters on the second that are in range of the resources needed to craft each item.
I even have an Inbox where I just dump everything that can be sorted properly by the drones (genes can't be separated by size, color, etc. so I manually sort things like that) and they fly over and move everything into its proper storage locker. Really makes exploration and Portal Wrecks easy when the drones are doing all of the sorting for me. I can just dump my stuff and head right back out.
It works flawlessly.
Time to get to work! Im doing it right now :)
I hate posting screenshots, otherwise I'd show you what I have set up so you can maybe take some inspiration from it.
Another issue im dealing with that makes me want to daisychain is that I built up in the north in the waterfalls area and for some reason theres an area in the NW corner of my base toward that waterfall that just will not power things up even though I have like 10k extra power.
Any ideas about why that would be? Is it a bug in the game that some areas dont have power working? I built really far out as an end game thing to have a riverside base, but sadly I cant use part of my base for powered up items so thats also why I need to be able to move things differently.
Its weird too because I have an autocrafter thats right next to another and one is powered and one isnt yet I have excess power generation.
Ok, let's see if I can get this right.
This is my first floor. Total storage aside from the ladder up to the second floor that has my auto-crafters. You can see my "Inbox" on the left. That's where I dump my spoils from explorations/portal wrecks for the drones to sort into my various lockers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3229330753
On the second floor, I have the auto-crafters spread out so they can access the resources they need from the first floor storage lockers.
Note that you can double this by simply adding a third floor on top and adding another auto-crafter for each of the crafted items on the second floor.
https://steamcommunity.com/sharedfiles/filedetails/?id=3229330879
I only use one storage for resources that don't have many uses. Iron and Cobalt are good examples of resources that have no or few items that can be made with an auto-crafter that you'll need in quantity. Best to have only single storage of them on a single floor. Super Alloy, however, is used in a number of auto-crafted recipes (super alloy rod also factors in), so I keep 2 lockers of them on a single floor.
So the auto crafters also go 3x3x3? Meaning a square above and below it too? If so, it would seem to make sense to have boxes on 2nd floor with crafters on 1 and 3, tapping into those 2nd floor boxes since many of the items would be crafted with different crafters.
Yes. All 3 floors are 3x3. 1st floor storage, 2nd floor auto-crafting, 3rd floor storage.
In my experience, it's best to use 1st and 3rd as storage, and 2nd for auto-crafting.
You could always keep stacking them if you want faster production. You'll need more drones, though, as you'll also be using more ore extractors in that case.
This setup is what I call a "crafting sandwich" since your storage is on top and bottom with your crafting in the middle. In my opinion, this is actually better since you need more storage for resources rather than crafters, so this will make the most efficient use of your space.
What you envision with crafters surrounded by storage is wholly unnecessary when you realize that crafters can grab from storage above and below. This means that you can pack more crafters into a single floor and more storage into 2 floors, sandwiching as needed. If you dedicate space, then you can pack more in to each floor, utilizing the fact that auto-crafters only need to be in range of storage to craft the items you assign them.
Anyway, it was nice chatting and thanks for the input! I will make a very efficient setup soon enough. Take it easy!
Big living compartments - stack 5 on top of each other.
Layer 1, 2, 4 and 5 are storage chests. Regular lockers, one for every different item there is in the game. You can fit 33 of those in every layer (a U-shape across the 3 walls without the door, then two rows of 8: 4 rows back to back) and only need a total of 109* in those 4 layers, so you got room to spare.
Layer 3 are 25 autocrafters for the 25 reasonably crafted items (no need to craft oxygen or water at this stage, obviously).
I tested it and even across the entire big living compartment, over 2 layers the autocrafter will still be able to reach each and every one of the possible 132 chests.
This way all those chests can receive to their heart's content, you can craft everything and store it there. Useful addition: prio 5 chests for the quartzes close to your portal, prio -1 for everything you want to store more than one locker full of, prio -5 on two shredders** for everything where machines produces different kinds of stuff so you don't get a traffic jam (honey, bee larvae, phytoplancton A/B/C, fish eggs, ores, ...).
* Might be a bit more if you count all the different larvae/eggs.
** Having only one shredder might lead to delays if the shredder is almost full and an item is in transit - new items that should be shreddered would be blocking it in the meantime.
Cheers!
The auto crafters will retrieve what they need from storage containers that is in range of it...
Just have the lockers demand what you want them to demand and the autocrafters will use those things...
The mere fact that you cant just puts an end to this thread, thats literally all I was asking about and if you read through, you can see Ive replied to multiple people explaining that yes, Im just going to have to abandon my much better setup to have to adapt to the games' limitations.
Being able to daisychain sets up logic to the chain and allows there to be "If" conditions which opens up a whole array of things you can do to be even more efficient and craft things in different areas while having all your crafting done in one spot instead of spread out to be near boxes. Its fine if I cant, I simply wanted to know if Im doing it wrong because its a pretty basic thing and most games that deal with automation do have this.
Thanks anyway! How to close this thread?