Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep your heaters/drills away from your base. I use a portal and have them set up on the east side of the map near the crashed stargate.
T3 tree spreaders are in groups of 8 around a T2 machine optimizer in various locations around the map. Again with portals cuz F walking that far.
Butterfly farms are also kept a distance away since all of those butterfly models can slow things down.
The only things I keep close by are T2 gas extractors and T2 bee hives since I need those resources handy and don't want my drones being forced to go halfway across the map for them when needed.
Lake water collectors and T2 algae collectors I keep out on the lake that was the basin I landed in. They don't load up unless I get in range.
Basically, anything you can keep close that you need, do it. Anything else put far enough out that it's not loaded in while you're in your base. Especially ore extractors.
I've got a fairly nice rig and even then, too much going on in my immediate vicinity can cause a bit of of lag when loading in and makes my temps go up a bit. It's just better for your rig and sanity if you spread things out as soon as you can in every playthrough.
the problems are with the game. getting better hardware to brute force things will only go so far.
this is true in general with a lot of modern software, but this game really is quite jank.
This isn't a AAA game. You have to give and take.
It's a common problem with 3d factory games, the more things in an area that need to exist and often be animated the harder the PC has to work.
2nd best way is getting PC with good CPU - especially in terms if IPC (aka single core performance - even in 2024 multi-threading barely used)