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Did they ever fix Random Ore Gen to pick a different seed each time? Back in EA, once you clicked Random Gen. the first seed you got is the only seed you could ever have, and the ore placement would never change again.
TL;DR I think they have. I found uranium in the "iridium cave" during one custom game with Randomize Ore, but found silicon there in another.
I had played Early Access, so playing V1 seemed kind of tame. After reading the above I tried Custom settings including random starting location, no meteors, and Randomize Ore. And failed utterly as Tialuna Rem-Iskalia described.
My fourth try, I re-enabled meteor strikes. Lo and behold, common meteors still consist of iron, titanium, silicon, magnesium, cobalt, and aluminum. So, the sand may be littered with osmium and obsidian, but I sometimes had to bide my time until the next meteor shower provided materials I needed. (BTW, the crate may be more valuable than its contents, when iron is scarce).
My EA experience is proving invaluable because materials become available in the wrong order. For example, I found finally iron deposits where obsidian would have been. I'm still looking for a good source of uranium, (I checked two uranium caves: they contain sulfur).