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If that's "Not really bright" then color me stupid.
We have a good answer. Ding ding ding ding ding !
Now, I return to the original question. Look at the value of a fusion cell. Now look at the value of a quartz crystal. You need three of those plus other good things to make a fusion cell. It's more efficient just to sell the crystals.
I am at about 1.2M tokens, 4 rockets, 4 auto-crafters making cells, 5 auto-crafters making Crystals and a whole mess of storage set to Demand, getting fed from all the mining sources.
I have about 360 drones atm, but got to the point where I just set a auto-crafter to make drones so I would not run out at any stage. The Drone station will only take what it needs.
My rockets are prioritized 1-4, although it would prob still work fine if they were all 1's.
When they arrive, they fill in maybe 5-10 seconds and blast off.
The big trick is getting all the supply lines working perfectly. And not having enough drones was the first problem to solve.
So it's quite an balancing act, but that's the fun part.
When you make a lot of changes to settings, always a good idea to save and go back to the main menu, then return. I think it helps the processes all start up in the new sequence smoothly.
because the rocket needs time to fly. so selling each 4min for 100 is better than selling each 4min for 65 (just example numbers).
The only annoying thing is the "XXX" trade tokens message coming up all the time. When something glitches and I don't get these messages very frequently, it tells me I need to go look at what broke in my production. It turned out it was I filled up that most advanced locker with super alloy rods. Then I swapped out all my T2 mining rigs with T3 and no problem since because I don't have auto crafters crafting super alloy and then super alloy rods.
Autocrafter to chest next to it
From Chest to Rocket
Then the chest act as a buffer while rocket is away.
or 2 chest same idea?
Is that possible?