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This is the main reason to have a multi level base with multiple doors. My newest base is actually up on a rock pillar and not on the ground. I really have no issues with the meteors.
I've managed to cover the outer border which is where most of the meteorites hit when you launch a rocket at least - not so much the random ones obviously. Few, if any, go anywhere near the launch site itself.
I think I probably spent about five hours doing it so far though. It is not quick at all one grid at a time and gathering that much iron and the pop in on a 4060 Ti 16GB is quite amusing. You can easily see your draw distance as it goes from plain grey blobs to suddenly having visible details of the girders. Underneath it you get amazing shadows.
I'm curious how it'll look and perform under Unity 6. I suspect that won't lead to a massive performance increase but I've been unable to find devs giving a sane comparison between the two - they mostly talk at a very low level about how stuff works, rather than show examples and explain it for the layman's curiosity - their audience is other Unity devs not us peons. What it does seem clear is that there's lots of better lighting features in it and lots of things that will make it easier for developers to get stuff done. But perhaps it will also just perform better?
Anyway - I've seen other people talking about doing this kind of meteor shield and it's quite fun. I started by building a catwalk at a height above the weird boney white pillars that look a bit like coral and just built an east west path. Then I launched a rocket and built paths toward where most meteors landed and started building out platforms that could shield against them.
But... if you watch carefully meteors don't come from a consistent direction they come in at multiple angles from north, south etc at least to a large enough extent that building areas to block the rough impact zone is hard. You need it to be much bigger because the meteor can come in under it from the sides if you build say, east west and fairly wide.
It's doable though and other than pop in I haven't had any performance issues and it was certainly novel.
I'd suggest building it lower to the ground though because that way you leave far less height for meteors to sneak under and your platforms of the impact sites would work better and be smaller. Or... you can just pick any site and spend hours deploying a complete protection grid though you really don't need to do much in the middle around the launch platform if you only care about catching iridium and uranium meteors.